Quote Originally Posted by Coldbrand View Post
So adding complexity is dumbing it down? Nice argument there champ. Did you know that as a result of adding in the oldschool stabilize via raise/reraise/phoenix down gameplay they could make newer fights designed with that functionality in mind harder? Ouch.
Stating opinion as fact again.
You're not adding complexity, don't know where you got that silly idea. "Oh I can get up again, that's complex!" No, that's an easy button.
Battles where you have no choice but death and battles where you have the possibility to die are not one and the same. You can argue my point that dying is part of the game, in some pathetic attempt to counter this but, you'll have missed the difference. Difficulty should be in staying alive, with the already in place systems to back you up, should you die. Adding another one, is just putting a net under a net, that is under a net.

That "functionality" is a gimmick at best....Champ.