How many chances do you need? Dying has to mean something, that's why it's called dying.It's not a matter of opinion that they're useful regardless of reraise. It can be proven easily. Here:
I'm an adventurer, I cast reraise and fight a hard fight with a group. I die, reraise item is used up. I die again, but the WHM is also dead, phoenix down brings me back up.
Phoenix Down was useful in that situation functioning as it would in any other game in the series. The only way it wouldn't be a fact is if it was implemented in a way that bared no resemblance to the rest of the franchise, which the vast majority of the items in the game don't do. Potions are still potions, ethers are still ethers, etc.
My statement that I think it's positive that the monopoly on party presence that healers have being lessened is a positive is an opinion yes, however no matter how small the reduction in their necessity may be, any change is in fact a change and therefore the first part of that sentence is a fact.
That's what Reraise is, your second chance. You have to fail at some point, that's called experience.
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