Hah actually that just triggered a very old memory. When I first started 2 guys picked me up as their project and I kept seeing them in sky on the /sea command (showed as gardens or something back then). They described it as a floating garden paradise where all the high levels hung out, and I literally imagined everyone just chilling out up there in hot springs and playing beach ball or something.
Other than Ragnarok Online, this was my first MMo, so I really didn't know what happened at high level, which is why I was borderline mental with this opinion of it.
Didn't Penta-thrust cause the TP nerf?
Also, I remember when WAR used two axes, and when party setups with a Thief included a tank and an "SATA target".
And in relation to Penta-Thrust, I remember SAM/DRG and SAM/RNG.
Last edited by Modoru; 07-21-2012 at 01:21 AM.
Opinions are opinions. Keep 'em that way.
Yes, that was the primary reason for the tp nerf. If I recall right, if all hits landed, you would get something like 30 or so tp back on penta thrust and could just end up spamming it.
I also remember when AoE or multi-hit attacks only took 1 shadow of utsu, or fishing was as simple as /fish and hit enter when getting a bite (you either got it, lost bait, broke line, or broke pole) with no mini game attached to reel in. I remember being able to throw rangers at Kirin with a Kclub and destroy him, same for DL, due to there being no distance penalties. I remember when there was very little difference between a war tank and a pld tank because sentinel only increased defense rather than mitigated damage (which also meant in dynamis you slept mnk and war during 2hour).
Lastly, I remember when gearing for jobs wasn't so much a hassle....because gear choice was severly limited to the point that even seeing someone break 12% haste in tp meant they were mnk, or extremely rich to afford speed belt. The choice of Haste gear just wasn't there outside of Dusk hands/feet (+1 wasn't even around yet) Speed belt, Byakko's Hiadate, and mnk belts. All pre-CoP era. Best body for drg 70+ was Assault Jerkin (wasn't half bad for thf either).....Now you have so much gear choice per job you don't have room to store it all let alone some jobs can't even carry the full extent of it. Talk about going one extreme to the other.
It wasn't penta thrust, it was asuran fists with relic knuckles (base drop). Due to how h2h damage was calculated, this was a 34 damage weapon that gave 20 tp per fist, with 2 attacks per round. After getting tp (2-3 attack rounds, or an icarus wing), they would need to land 5/8 hits (62.5% accuracy) to get 100% tp. Since it was a 34 damage weapon, mnks could still do ~800 dmg with asuran fists, and then have tp to do it again, and again, and again, without ever stopping. Penta thrust gave about 65 tp with 5/5 hits.
I remember when people got upset when CoP was released, because the JP version was out with content active a week or so before the NA release date.
I remember partying in the Maze of Shakhrami.
I remember fishing for hours on end while lfg, and never getting an invite.
I remember shouts for Hakutaku runs.
IIRC they had almost no level correction penalty either.
Last edited by Khiinroye; 07-21-2012 at 02:35 AM.
http://www.youtube.com/watch?v=VufIdmgsS_0 NIN/RDM
http://www.youtube.com/watch?v=7L7sEtcBluI MNK/NIN
...What now.
Opinions are opinions. Keep 'em that way.
Wait didn't ToAU make RDM the only acceptable mage job for experience parties?
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |