Yes, that was the primary reason for the tp nerf. If I recall right, if all hits landed, you would get something like 30 or so tp back on penta thrust and could just end up spamming it.
I also remember when AoE or multi-hit attacks only took 1 shadow of utsu, or fishing was as simple as /fish and hit enter when getting a bite (you either got it, lost bait, broke line, or broke pole) with no mini game attached to reel in. I remember being able to throw rangers at Kirin with a Kclub and destroy him, same for DL, due to there being no distance penalties. I remember when there was very little difference between a war tank and a pld tank because sentinel only increased defense rather than mitigated damage (which also meant in dynamis you slept mnk and war during 2hour).
Lastly, I remember when gearing for jobs wasn't so much a hassle....because gear choice was severly limited to the point that even seeing someone break 12% haste in tp meant they were mnk, or extremely rich to afford speed belt. The choice of Haste gear just wasn't there outside of Dusk hands/feet (+1 wasn't even around yet) Speed belt, Byakko's Hiadate, and mnk belts. All pre-CoP era. Best body for drg 70+ was Assault Jerkin (wasn't half bad for thf either).....Now you have so much gear choice per job you don't have room to store it all let alone some jobs can't even carry the full extent of it. Talk about going one extreme to the other.

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