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    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90

    Transfusion Mage, Spell Combining Ideas

    You know this dual-element talk in some of the threads is making me want to request a Transfusion Mage, a magician that can combine two spells to form a more devastating spell.

    Here's some spells that have some "chemistry":
    Stone + Water = Erosion
    Thunder + Water = Thunderstorm
    Fire + Water = Boiling Water

    Silence + Thunder = Silent Thunder
    Silence + Aero = Silent Wind
    Thunder + Paralyze = Jolt
    Holy/Banish + Blind/Flash = Blinding Light
    Gravity + Drain = Demi
    Bind/Stun + Blizzard = Stop

    Bind + Blind = Dirty Trap
    Slow + Poison = Sick & Tired
    Slow + Gravity = Cripple

    Regen + Cure = Medication

    Job Idea: Transfusion Mage

    Coming up with a Fusion System
    How are these mages going to combine spells? Well I'm thinking BLU and how they can set spells, and spending points until they reach a max limit. As TFM's level, they can spend points in fusing two of their learned spells to add a new spell to their magic list. Depending on the spells' tiers and original casting cost will depend on the fused spell's casting cost and casting time. If I get gutsy enough, I'll think of any Transfusion spells that combines 3 spells, maybe I can get the crazy spells TFM exclusive.

    Job Traits (Increasing Tiers intended)
    Fast Cast
    Magic Attack Bonus
    Clear Mind

    Job Abilities
    2Hour? (No idea yet, probably something to have fused spells more effective)
    "Induce" for creating AoE spells
    "Counter-agent" to create Bar- and -na spells.
    More to come

    Combat and Magic Skills (Rough guess, still fleshing out)
    Staff: B
    Club: D
    Evasion: E
    Elemental: B
    Enfeeble: B
    Enhancing: C or N/A (Will decide after figuring out Enhancing/Healing type combinations)
    Healing: E, D, or N/A (Will decide after figuring out Enhancing/Healing type combinations)
    Dark & Divine: C? (Sucks that the only spells elemental spells there is Banish and Holy. Guess I'll have to use Drain and Aspir for my Dark spells I can mix with. Guess I'll give it a C for average knowledge for the Transfusion Mage)

    Spell List(Increasing Tiers intended)
    Elements:
    LV1: Stone
    LV5: Water
    LV10: Aero
    Blizzard
    Fire
    Thunder
    Banish/Holy

    Status Effects:
    Poison
    Blind
    Bind
    Silence
    Stun
    Sleep
    Slow
    Gravity

    Enhancements
    Regen
    Bar- spells (Barfire, etc)
    Protect
    Shell

    Healing
    Cure



    Here's some examples made by other posters.
    Quote Originally Posted by Momotarotaru View Post
    Talk about the spell.
    I would like to see combo of spells... like Weapon skill chain but spell.

    or make new spell when 2 or more mages cast same or different spell in the same time to same target.
    Example
    we can make ICE STORM when 1 mage cast Blizzard and 1 mage cast Aero
    OR Electric Wave Thunder spell + Water spell.
    OR Slow + Stone = Super Slow
    OR Slow + Stonega = Slowga.
    OR Sleep + Bio = Nightmare
    OR Holy + aspir (drain sleep) = aspir (drain sleep) but light element.

    OR make Super Light damage with Holy (Banish) + Thunder + Fire + Wind
    same go with Super Dark damage with Blizzard + Stone + Water
    Maybe I dream too much XD
    Quote Originally Posted by Bejiita View Post
    Square Enix could make dual elemental spells akin to the pairings that Abyssean elementals have. The only problem with this is the amalgamation that Baelfyr's posses; Fire and Light elements. Would be pretty cool, and have them Magic Burst doubly so when the skill chain is level 2 or 3.
    I'm sure there are other discussions like this out there. This is still a thought in the making. Feel free to add if you like the idea.
    (0)
    Last edited by JagerForrester; 03-22-2011 at 02:12 AM. Reason: Fleshing out Job skills and spells
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
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