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  1. #27
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    That reminds me I need to figure out its combat and magic skills ><

    I will probably give it a grade down from RDM's enfeeble and BLM's elemental, plus the Transfusion spells will have a higher casting and recasting time. I think that might help set off the balance from them. Still thinking about what I'm going to do about Enhancing and Healing spells now that you brought that to my attention.

    Your macro suggesting confused me. I'm not aiming for casting two spells at the same time and one new spell goes off. I'm more so gonna put the magic list in this system, and basing on how many points, you can spend them mixing 2 spells. After setting two spells, the Transfusion spell will show up in the magic list (as well as the spells used to create the spell)
    The new spell will have it's own name, and it can be macro'd in as normal. /ma "Silent Wind" <t>
    Currently only working with mixing 2 spells to make 1 new spell atm. But as I flesh this out more, I'll think about mixing 3 spells for more devastating spells such as Terror, Death, Amnesia, and etc. If I can find a combination that would make sense in making these spells.

    So far a lot of them that come to mind have been 2 elemental to cast 1 spell with both elements, an element and a enfeeble to make original enfeebles with some punch to it. And 2 enfeebles to make current enfeebles that wouldn't originally be available to the job itself and some that will only be available to TFM itself.

    But I'm glad you like the job idea. Kind of stole it from Fable 3's Elemental Gauntlets and FF7: Crisis Core's Materia Fusion System, but making it FFXI-ee
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    Last edited by JagerForrester; 03-21-2011 at 03:55 PM.
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