I think that would be called an Alchemist. Unfortunately, that idea became a craft.
I think that would be called an Alchemist. Unfortunately, that idea became a craft.
"I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
- Linkin Park (Dedicated to all the trolls and flamers out there)
Well my thoughts are mixed.
I'm thinking more a more knowledgeable BLM with the ability to mix elements.
SCH is more of a two-sided coin, White or Black. TFM seems to be turning into taking both sides of magic and mixing them to make something new. But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.
I dunno, I'm still tinkering...
Just pardon me if I deny any potion/flask-type Alchemist ideas. I will add any ideas that pertain to mixing spells and combining elements, but Alchemists are already in the game as a craft job, not a combat job. Although I'd love the idea (Ranged-type job with potions instead of bows/arrows), that's not what I'm aiming for here in this thread.
"I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
- Linkin Park (Dedicated to all the trolls and flamers out there)
I actually don't mind this idea. Original!
But yeah agreed - give it to SCH as a job ability.
SCH uses Transfusion > Takes you to your magic list, you then select the 2x spells you wish to mix.
Macro's might look like this:
Then it casts Silent Wind or w/e.. Perhaps an equation for MP cost as something like-Code:/ja "Transfusion" <me> /ma "Silence" <t> /ma "Aero" <t>
Spell 1 MP + Spell 2 mp * 0.75.
Meaning it would cost 75% of the total MP of the spells if casted seperately.
The effect for Enfeeb + Elemental combination might be like a decreased resistance for the mob - so enfeebs stick, and an MAB for the Aero part. So the mob gets a heavier silence and aero with a MAB bonus casted on it.
Recast timer of like 2-5 mins..
Also not bad. I believe a couple of healing / enhancing spells wouldn't go too badly. Something like Regen + Reraise casts Amarant from FF9's Aura ability- Reraise & Regen on the party member. Possibly to balance this - the reraise has a 5 min timer on it or something so it doesn't get too potent and overpowered.
What your explaining is kind of like a mix between a RDM and BLM - the ability to enfeeb but also do some damage.
Obviously wouldn't be as strong as a BLM for nukes or RDM for enfeebs, however could come up with some unique status effects that only mobs currently get - like Terror / Stop for example.
Would definitely be a support job by the sounds of it.
I give this idea a little bit of credit.
That reminds me I need to figure out its combat and magic skills ><
I will probably give it a grade down from RDM's enfeeble and BLM's elemental, plus the Transfusion spells will have a higher casting and recasting time. I think that might help set off the balance from them. Still thinking about what I'm going to do about Enhancing and Healing spells now that you brought that to my attention.
Your macro suggesting confused me. I'm not aiming for casting two spells at the same time and one new spell goes off. I'm more so gonna put the magic list in this system, and basing on how many points, you can spend them mixing 2 spells. After setting two spells, the Transfusion spell will show up in the magic list (as well as the spells used to create the spell)
The new spell will have it's own name, and it can be macro'd in as normal. /ma "Silent Wind" <t>
Currently only working with mixing 2 spells to make 1 new spell atm. But as I flesh this out more, I'll think about mixing 3 spells for more devastating spells such as Terror, Death, Amnesia, and etc. If I can find a combination that would make sense in making these spells.
So far a lot of them that come to mind have been 2 elemental to cast 1 spell with both elements, an element and a enfeeble to make original enfeebles with some punch to it. And 2 enfeebles to make current enfeebles that wouldn't originally be available to the job itself and some that will only be available to TFM itself.
But I'm glad you like the job idea. Kind of stole it from Fable 3's Elemental Gauntlets and FF7: Crisis Core's Materia Fusion System, but making it FFXI-ee
Last edited by JagerForrester; 03-21-2011 at 03:55 PM.
"I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
- Linkin Park (Dedicated to all the trolls and flamers out there)
Thanks Tsukino, those grades are pretty close to what I was thinking. I'm currently looking at the Combat/Magic Skill chart on wiki to find a balance between the other mage jobs too.
"I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
- Linkin Park (Dedicated to all the trolls and flamers out there)
My suggestion on the post regarding the macro's was simply to can the whole "new job" side of your post and turn it into a SCH lvl 99 job ability. As whether or not your idea is excellent, I am not entirely sure if SE intends to add any new jobs - as we truly do have a lot to choose from.
My suggestion was simply to help your idea go from "not likely" to "possibly" in the SE Dev team's mind.
My point with the macros is simply turning your new job idea into a SCH JA by simply using a current system that works in the game right now (Sch already has a menu for magic, and it probably wouldn't be difficult to link it from the JA). Simply using the JA "Transfusion" will hold off your next spell til a 2nd one has been chosen, then casting the result of the 2x spells.
I believe that my suggestion is a compromise for your idea probably not being implemented purely on the fact that I doubt SE are looking out for any new jobs.
But hell, what do I know what they are upto / planning during future expansions.
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