You know this dual-element talk in some of the threads is making me want to request a Transfusion Mage, a magician that can combine two spells to form a more devastating spell.
Here's some spells that have some "chemistry":
Stone + Water = Erosion
Thunder + Water = Thunderstorm
Fire + Water = Boiling Water
Silence + Thunder = Silent Thunder
Silence + Aero = Silent Wind
Thunder + Paralyze = Jolt
Holy/Banish + Blind/Flash = Blinding Light
Gravity + Drain = Demi
Bind/Stun + Blizzard = Stop
Bind + Blind = Dirty Trap
Slow + Poison = Sick & Tired
Slow + Gravity = Cripple
Regen + Cure = Medication
Job Idea: Transfusion Mage
Coming up with a Fusion System
How are these mages going to combine spells? Well I'm thinking BLU and how they can set spells, and spending points until they reach a max limit. As TFM's level, they can spend points in fusing two of their learned spells to add a new spell to their magic list. Depending on the spells' tiers and original casting cost will depend on the fused spell's casting cost and casting time. If I get gutsy enough, I'll think of any Transfusion spells that combines 3 spells, maybe I can get the crazy spells TFM exclusive.
Job Traits (Increasing Tiers intended)
Fast Cast
Magic Attack Bonus
Clear Mind
Job Abilities
2Hour? (No idea yet, probably something to have fused spells more effective)
"Induce" for creating AoE spells
"Counter-agent" to create Bar- and -na spells.
More to come
Combat and Magic Skills (Rough guess, still fleshing out)
Staff: B
Club: D
Evasion: E
Elemental: B
Enfeeble: B
Enhancing: C or N/A (Will decide after figuring out Enhancing/Healing type combinations)
Healing: E, D, or N/A (Will decide after figuring out Enhancing/Healing type combinations)
Dark & Divine: C? (Sucks that the only spells elemental spells there is Banish and Holy. Guess I'll have to use Drain and Aspir for my Dark spells I can mix with. Guess I'll give it a C for average knowledge for the Transfusion Mage)
Spell List(Increasing Tiers intended)
Elements:
LV1: Stone
LV5: Water
LV10: Aero
Blizzard
Fire
Thunder
Banish/Holy
Status Effects:
Poison
Blind
Bind
Silence
Stun
Sleep
Slow
Gravity
Enhancements
Regen
Bar- spells (Barfire, etc)
Protect
Shell
Healing
Cure
Here's some examples made by other posters.
I'm sure there are other discussions like this out there. This is still a thought in the making. Feel free to add if you like the idea.