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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Rafien View Post
    "The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked."

    I think this is a giant slap in the face to the people who skilled this. That is what made them better. It's like handing out Empy weapons because people are too lazy to get it themselves. Leave them the way they are.
    Just because you had to do something that was about as fun as watching paint dry does not validate for everyone else to do that too.

    While I can understand your frustration in regards to guard and parry skills, I cannot condone your selfishness. It's people like you who hold this game back.

    Guard and Parry skill ups were truly evil. I, for one, am glad they changed them. Stop being offended and be glad they addressed a faulty system.
    (6)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I'm the dozenth person to say the same thing, I guess, but I have this weird feeling that lots of people need to say something or the Development Bros will succumb to their very-much-requited love for bad ideas and take it to heart.

    Most people who cap Parrying or Guard under the current system accept that they are undertaking something that will require a large amount of time for something that provides a very small benefit or no benefit at all. Even putting up Phalanx and fighting ALL THE MANDRAGORA, with the current system, has a terrible cost/benefit ratio.

    Comically enough, Guard skill is both less useful and more difficult to increase compared to Parrying, furthering the bizarreness of the cost/benefit ratios for capping these skills.

    Something that doesn't make sense any sense at all at present is being made to make more sense. Your "achievement" is a blue number that has never been of palpable assistance. Stop complaining.
    (5)
    Last edited by SpankWustler; 07-19-2012 at 02:32 AM.