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  1. #161
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Economizer View Post
    Summoner's new 2hour will allow it to chainstun AoE with Ramuh's Shock Squall right?
    Wouldn't doubt it. Just another nail in the coffin at this point. We lost all use in VW, have no use in Neo-Nyzul, have no ability to tank anymore for Neo-Limbus bosses(which was possible at 75...), soon we lose elemental auto-attacks because of Rune, and lose/lost Magic Defense tanking all the same. Now, as you pointed out, we will probably be losing our CSS, so really what is there for RDM at this point.
    (1)

  2. #162
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I kinda doubt we'll see affinity swords as much, although there has been an affinity dagger before so I don't really have history on my side like I normally do. Still, players can get a weapon that boost magic attack or magic accuracy, although these don't really do so hot for doing more damage currently since the game tends to favor all out melee or all out magic (unless you're a Blue Mage more or less).

    Quote Originally Posted by Rooj View Post
    Frankly I much prefer sword+shield over dual wield...
    It is a massive tradeoff since Dual Wield is so good, but assuming the shield is worth it (I contend that unless it is a shield that gives all elements for affinity it wouldn't be as effective, especially since it is unlikely to be on par with the best affinity staves) you can get some interesting results.

    For example, Red Mage can get access to Sanguine Blade (arguably, RDM should get this natively) which helps survivability by subbing Paladin, Blue Mage, Warrior, or Dark Knight. None of these get Dual Wield, which is a major tradeoff normally. But if Red Mage had an affinity shield that gave something like a 15% boost to all magic, it would be more of a tactical decision, since you'd be trading a chunk of melee damage and speed of TP gain for a 15% damage boost to Sanguine Blade. If affinity also boosted enspells (like it should, since weather and day can impact your enspell damage) you'd also get a small boost on that, but really it wouldn't add more then 10~15 damage at best.

    Shields have to be absurdly powerful to offset Dual Wield in practice, either by adding a large amount of defensive buffs, offensive buffs, or a mix of both (2% Haste or 1% Triple Attack doesn't cut it SE). Outside of Paladin, shields just don't give enough of these buffs to justify using them over Dual Wield or Staves. Someday I hope to hear that the best shield a non-Paladin can get isn't a level 74 Shield that you get off Genbu or Verdelet.

    Quote Originally Posted by Kristal View Post
    and make it RDM only!
    Well, I'd hope that other classes with shield skill could use it too (RDM will get more usage then other magic using shield users like PLD or WHM), although I'd really like it if all 1h jobs without Dual Wield could get a shot at this as well, like Bard and Corsair, since I've been sitting on this concept for a while (well, I'm not the only one to have come up with the idea anyways). While I could see this going Red Mage only depending on the theme and what it is called (and definitely could see a spruced up RDM exclusive version that takes the enhancing magic and temper of a Red Mage's blade to 11), I'd be sad that shields didn't improve for the rest of us shield users that SE has forgotten.

    Quote Originally Posted by Demon6324236 View Post
    so really what is there for RDM at this point.
    I was gonna say the Red Mage's glorious hat, but I'm not sure if the Athos's Chapeau counts toward stealing exclusivity on that since it is green.
    (4)

  3. #163
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kieron View Post
    Since I'm bored of debating on this subject. My suggestion? Quit the game, save yourself 12.95 and add it to your savings account, the dev's obviously aren't listening. Tell your issues to PUP, BST and DNC mains, jobs who generally haven't seen the light of day in an end game event since release. They'll certainly get a kick out of your position now.
    No, I'm good with playing this game because I'm actually good at it. I can take a job that is mediocre and actually play really well with it and have a good time. What I can't take is people who are already well off, complaining because they are bad and think that they have a respectable opinion. BLU is fine. You're wrong. You just don't understand how good you have it. At least when Scuro comes in here, he understands that he's a braggart because BLU is above average. That's why he makes such a good troll.

    Also BST is awesome if you're an awesome BST. But it doesn't sound like you have any experience with being awesome.

    Wah. BLU gets invited to VW for free stuff because it has it's own procs and got carried through aby because of it too. Wah. Life is so hard.

    Quote Originally Posted by Rooj View Post
    Oh, I am loving this idea of shields that greatly increase magic damage. Very nice. It would be neat to have the option of having both an ice sword and ice shield to really up your Blizzard's damage, or perhaps a thunder sword and an ice shield to have a little versatility. Interesting.

    Frankly I much prefer sword+shield over dual wield...
    Hopefully you're aware that dual wield blows sword and shield out of the water as far as over all damage goes. I'd be fine with sword+shield if they make it worth our time. You would have to get a lot of bonuses on that shield to make up for the 30% Dual Wield that we lose by not being /NIN+Suppa. It's possible, but not probable.
    (5)
    Last edited by ManaKing; 08-10-2012 at 06:29 PM.
    I'm a RequieSCAT-MAN!

  4. #164
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sunrider View Post
    S-E has never admitted to that. It's the players that made that assumption, and on mostly false grounds.
    Having the highest skill in that particular area does kinda point towards being a master in it.
    (8)

  5. #165
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Calatilla View Post
    Having the highest skill in that particular area does kinda point towards being a master in it.
    Before merits, the only class with tier 2 Blind/Paralyze was NIN, BRD had two tiers of Slow in Elegy, which are more powerful, NIN could also use it's nukes to reduce the target's elemental resistance long before RDM got tier 2 En-spells. BRD also had the first and--for a while-- the only light element sleep in Lullaby. On the subject of Sleep, only BLM got Sleepga, we have to sub it. PLD and WHM got Flash, DRK and BLM got Stun, and, again, we have to sub those jobs for access. BLM had native access to the elemental DoTs, before Group 2 merits both WHM and BLM had access equal to RDM in Dia and Bio 2. All this was before the introduction of jobs like BLU and SCH, which came with their own more unique and sometimes powerful enfeebles.

    BLM and SMN have higher native INT, WHM and SMN have higher native MND, have access to more exclusive, specialized equipment, and so could augment enfeebling potency better than RDM. Enfeebling was (and even more now), rubbish on most high-level bosses and all HNMs; it was not uncommon to get stories of WHMs and SMNs landing Slow or Silence at the same rate as any RDM.



    If RDM is the supposed "master" of enfeebling, why was Gravity our only exclusive spell? Why didn't we have any AoE enfeebles? Why did it take so long to get tier 2 Blind/Slow/Paralyze and Dia/Bio 3? Why would a master have to merit for spells, three of which other jobs got natively? Why is an "enfeebling master" good on trash mobs but rubbish on bosses? Why are jobs like BLM, WHM, SMN, and NIN landing similar effects with equal accuracy and/or greater potency? Why has it been progressively harder to enfeeble anything in the years since Aht Urgan released?



    People weren't inviting us to parties for enfeebles, they were doing it for Refresh. Highest Enfeebling skill is about the only thing RDM ever had going for it, which was never much to begin with.
    (5)
    Last edited by Sunrider; 08-25-2012 at 01:39 PM.

  6. #166
    Player Muse's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Thenomadgrey
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by Sunrider View Post
    If RDM is the supposed "master" of enfeebling, why was Gravity our only exclusive spell?
    A lot of the Red Mage spells were given out to other jobs after the fact. There was a list a few pages back, one of which included Flash.

    Also, before SCH came around, RDM and BRD were the only jobs with Dispel.


    Quote Originally Posted by Sunrider View Post
    People weren't inviting us to parties for enfeebles, they were doing it for Refresh. Highest Enfeebling skill is about the only thing RDM ever had going for it, which was never much to begin with.
    My old dyna group brought RDM's for Sleepga's and for the enfeebling of monsters. This was back at 75 of course, but prove that's what a RDM was highly proficient at. An SE rep has even stated that they wanted RDM's to be enfeeblers. (See my signature) Also, many of my RDM buddies recall being enfeeblers in dynamis, limbus, sky, etc. So we yes, RDM is an enfeebler at it's core.





    But this is off topic from the overall point of this thread... This thread seems to have been off topic for a few pages now...


    I like the idea of Amnesia being given as a Red Mage only spell. I was playing another Square game the other day and was like. "Wow, Lock would be a good addition to Red Mage." Which is just Amnesia with a different name. lol.

    Temper: Making this a single target wouldn't break anything in the game. Nor would it give us any real niche to join a group as stated before. But it would give us something to use for those of us who like to play RDM with our friends, or in the event we get a pt, like VW, as RDM. Even if we'll just be stuck in the mage pt with BLM's, SMN, NIN, BLU. Think BLUs would like to have Temper cast on them during VW? Don't worry... I laughed about it too. lol



    Lost my train of thought for some spells I was thinking of earlier... I'll come back to post once I remember them...
    (3)
    Quote Originally Posted by Rukkirii View Post
    Red mage was designed to be proficient in the ways of enfeebling magic and single-target/self enhancements. Magic spells were split so that red mages focused on single-target magic, while white mages excelled in AoE magic.
    If this is true, then why does every mage enfeeble the same as RDM?

  7. #167
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Sunrider View Post
    People weren't inviting us to parties for enfeebles, they were doing it for Refresh. Highest Enfeebling skill is about the only thing RDM ever had going for it, which was never much to begin with.
    You obviously never had a Salvage group at 75, where RDMs were not only invited JUST for their enfeebling, but often 2 RDMs were invited, 1 to unlock with first magic cell that merited phalanx 2 and dia 3 for on the trash mobs, and a 2nd for 5/5 para 2 and 5/5 slow 2 on the harder NMs and in particular the bosses.

    As for SMNs being able to concentrate more on enfeebling potency gear than a RDM? It doesn't really even deserve a response!

    A good RDM is still good. If you suck on RDM, it's because YOU suck at RDM!
    (8)

  8. #168
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Essentially this is true. Enfeebling was amazing before people hit 75 because you were fighting IT mobs that you needed to cut down to size. In an environment like salvage, where you aren't just fighting BOSS mobs with ridiculous TP moves that they can throw whenever and are immune to enfeebles, you do very well.

    But those are the environments everyone is in now. Even if we go back for my salvage, RDM still needs love, but we won't be as lacking as we are normally.
    (3)
    I'm a RequieSCAT-MAN!

  9. #169
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Okipuit View Post
    Good evening!

    As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time.

    Next, in regards to some of the suggestions and requests we have been seeing.
    • Plague effect enfeebling magic spell:
      Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.


    • Stronger version of Dia/Bio:
      Red mages already have Dia 3 and Bio 3 from merit points which are considerably powerful version of these spells.
    As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available.
    I swear it like everything we say goes in one ear and out their bunghole. Despite the so called "Power" of these spells they are MERITED which no spell should be in my and pretty much everybody else opinion as well. I would suggest that the spell list mechanics be revamped to adjust by level and tier. In other words once I am high enough level to cast say Protect V shouldnt there be some way for us to remove/hide the lower tier versions in game anyway because lets be real unless we level sync down to somebody we never use the lower tier of the same spells anyway. And considering the 10s of thousands of experience it takes to get those levels at this point in the game not many people are willing to sync down now anyway. In addition meriting to increase potency and duration should be more an effect of skill than having to merit anyway. Man if I could I would fire whoever told you to feed us this bs immediately.

    Oh I also wanted to add a comment in reference to the UNIQUENESS BS of RDM as quoted in the response to plague effects. Pardon my french but WTF are you talking about? In the game manual that came with this game when I paid for it YEARS after its actual PS2 release after months of trying to find a new copy of it, you billed RDM as the "Jack of All Trades" meaning it can do a little bit of everything, as well as the ability to make our allies "like demi-gods" or some other. Looking at that and the state of affairs now, I was kind of expecting being able to say AoE one or both tiers of enspells to my allies against mobs with elemental weaknesses, or may AoE self-buffs like Phalanx/Stoneskin without /SCH.

    In any case there is very little that is "UNIQUE" about it in the first place because it sort of borrows from all other jobs in some respect anyway. The strength of Red Mage was the ability to leverage ALL of its skills to defeat mobs which is why I chose that job as MY FIRST JOB IN THE FIRST PLACE because I thought it was essential to have as many tools as possible to deal with whatever situation comes my way and be able to adjust on the fly. In additon now that people are able to sub RDM now half out job is no longer unique bc all other jobs can make use of some of our "UNIQUENESS" now.

    In addtion to that some of the many ideas that have been given by the RDM community have either been completely ignored or repurposed for other jobs altogether. For instance I know I've given an idea for AoE enfeebles like paralyga, slowga, etc to help out in many BCNM situations where mobs are highly resistant or completely immune to sleep and help keep us a spot in endgame content but yet that idea seems to still go ignored. Even still maybe that is for the best because as soon as you would give it to us about 90% of the mobs would just be resistant or immune to it just as fast.

    While in general I have always enjoyed the plots and storylines of your offline version of this game, and this FF11 online. so far I must say if your customer service especially with the RDM community is downright failing. PLAIN AND SIMPLE.
    (4)
    Last edited by CapriciousOne; 09-10-2012 at 01:07 PM.

  10. #170
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Would be hot if Composure granted a bonus potency to Regen,Refresh,Enspell and Spikes potency seeing as how Light Arts makes Regens ridiculously strong and Dark Arts adds a bonus to Helices.
    (15)

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