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  1. #91
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening!

    As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time.

    Next, in regards to some of the suggestions and requests we have been seeing.
    • Plague effect enfeebling magic spell:


      Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.

    • Stronger version of Dia/Bio:
      Red mages already have Dia 3 and Bio 3 from merit points which are considerably powerful version of these spells.
    As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available.
    Disappointed
    understandable
    good to hear
    tired of it.
    (4)

  2. #92
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by cidbahamut View Post
    Have you not been paying attention? When we hit rock bottom we break out the shovels and start digging.

    I see no hope for my favorite job. It's making it harder and harder to stay invested in this game.
    We'd pickaxes at the very least.. at best we'd hit a aquifer and drown... who has ever heard of a soggy phoenix?
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #93
    Player Jerbob's Avatar
    Join Date
    Aug 2011
    Posts
    314
    Character
    Jeral
    World
    Phoenix
    Main Class
    WHM Lv 99
    Quote Originally Posted by Okipuit View Post
    Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
    I am sick of hearing SE's excuses that other jobs can't have nice things because of SCH. That job has been the bane of my Final Fantasy existence since it was released. Of course it "specialises" in insert-spell-type-here - it's the supposed "master of tactical magic", which in a combat context is essentially all magic.

    If SE genuinely want to make SCH unique (and good luck doing that with the copypaste foundation they've got to work with) then they need to focus on giving the job unique tools that aren't clearly more suited to existing jobs - enmity control was a good start, I suppose - while at the same time not making SCH 80% as capable as all of the other mage jobs combined. "Unique" does not mean "identical to everyone else BUT BETTER", which appears to be the SCH theme.

    Specifically for a plague spell: It would be an enfeebling spell - a skill from which SCH only has Sleep and Sleep II, and with which it has a lower proficiency than RDM. It would deal TP and MP damage over time - and not HP, which is the only "over time" effect SCH has thus far claimed to specialise in. It would reduce the combat effectiveness of the enemy mob, something which none of SCH's native spells do (again possibly excluding Sleep, depending on how widely you want to define it). It is not a SCH spell.

    I think it's also fair to say that even if these points weren't all true, the idea of not giving jobs new spells because they would be stealing from SCH, of all jobs, is taking irony to new and dizzying heights - and would almost be funny if it wasn't so ridiculous.

    Stop using SCH as an excuse, SE. RDM deserves better. All of the mage jobs deserve better.
    (10)

  4. #94
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    To clear up something real quick, these NA community team are basically just translating what's posted on the JP forums from the JP community team. Most feedback/posts Camate and gang give us are not unique posts but are translated versions of JP posts. Usually if you come to this forum around 9AM EST and check the JP dev tracker, the posts for the day are there first, then 5-6h later, it's translated on the NA boards by Camate etc. That being said, it seems almost futile to send feedback because our prayers are never answered. All the 'quotes' the NA dev team use in their posts regarding posts players make and subsequent answers are just questions/answers from the JP boards which is why you rarely see the player's name in the quote. In regards to people thinking giving dev feedback on these boards is gonna make an impact, I'll refer you to the New BST Jug vote thread where 90% of BSTs in the NA/EU board voted for Scorpion and the JP forums voted mostly for Falcorr, yet the NA votes far exceeded the volume of the JP votes and yet the JP's won.
    (2)

  5. #95
    Player
    Join Date
    Aug 2011
    Posts
    198
    Translation from our dear SE:
    Quote Originally Posted by Okipuit View Post

    No love for RDM's
    ...sad.
    (13)
    Last edited by Belmonts; 08-03-2012 at 01:18 AM.

  6. #96
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Ophannus View Post
    To clear up something real quick, these NA community team are basically just translating what's posted on the JP forums from the JP community team. Most feedback/posts Camate and gang give us are not unique posts but are translated versions of JP posts. Usually if you come to this forum around 9AM EST and check the JP dev tracker, the posts for the day are there first, then 5-6h later, it's translated on the NA boards by Camate etc. That being said, it seems almost futile to send feedback because our prayers are never answered. All the 'quotes' the NA dev team use in their posts regarding posts players make and subsequent answers are just questions/answers from the JP boards which is why you rarely see the player's name in the quote. In regards to people thinking giving dev feedback on these boards is gonna make an impact, I'll refer you to the New BST Jug vote thread where 90% of BSTs in the NA/EU board voted for Scorpion and the JP forums voted mostly for Falcorr, yet the NA votes far exceeded the volume of the JP votes and yet the JP's won.
    This is pretty much how it goes. The devs completely ignore the NA's other then what little Camate and crew send their way. All that happens is the CR's compile a list once a week to present to the devs during a team meeting, the devs take 5 ~ 10 min (if that) to look over it then continue on their agenda for the day. Where as the JP forums get read and talked about by the devs daily.

    So yes NA/EU feedback is completely ignored right now. These forums are just a media outlet for the CR's to give us translated versions of the JP feedback.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #97
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I think SE needs to realize the gravity of the situation here (pun, uh, sort of intended I guess):

    (17)
    Last edited by Quetzacoatl; 08-03-2012 at 02:15 AM.

  8. #98
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Quetzacoatl View Post
    I think SE needs to realize the gravity of the situation here (pun, uh, sort of intended I guess):

    That hat needs to rest on top of the gravestone at an angle.
    (4)

  9. #99
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Okipuit View Post
    Good evening!

    As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time.
    We understand this. However, there would seem to be no reason that it is difficult to add already existing monster spells such as Virus, Dispelga, or Poison III. The limitations on the number of spells also have no bearing whatsoever on the much-requested conversion of merit spells to regular spells.

    Quote Originally Posted by Okipuit View Post
    Plague effect enfeebling magic spell:
    Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
    Actually, the fact that other jobs have it is precisely why we think we should have it. The effect already was deemed suitable for player use, it's an enfeebling effect, and we are the purported masters of enfeebling. The other jobs that have it, BLU and SAM, are primarily considered to be melee direct damage jobs. They aren't in competition with RDM for invites because their role in the party is different. No one will ever stop inviting SAM because RDM got a more useful Plague effect than Blade Bash, and no one will ever consider Delta Thrust obsolete if RDM got Virus.
    (7)

  10. #100
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Hashmalum View Post
    and we are the purported masters of enfeebling.
    S-E has never admitted to that. It's the players that made that assumption, and on mostly false grounds.
    (0)

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