I am sick of hearing SE's excuses that other jobs can't have nice things because of SCH. That job has been the bane of my Final Fantasy existence since it was released. Of course it "specialises" in insert-spell-type-here - it's the supposed "master of tactical magic", which in a combat context is essentially all magic.
If SE genuinely want to make SCH unique (and good luck doing that with the copypaste foundation they've got to work with) then they need to focus on giving the job unique tools that aren't clearly more suited to existing jobs - enmity control was a good start, I suppose - while at the same time not making SCH 80% as capable as all of the other mage jobs combined. "Unique" does not mean "identical to everyone else BUT BETTER", which appears to be the SCH theme.
Specifically for a plague spell: It would be an enfeebling spell - a skill from which SCH only has Sleep and Sleep II, and with which it has a lower proficiency than RDM. It would deal TP and MP damage over time - and not HP, which is the only "over time" effect SCH has thus far claimed to specialise in. It would reduce the combat effectiveness of the enemy mob, something which none of SCH's native spells do (again possibly excluding Sleep, depending on how widely you want to define it). It is not a SCH spell.
I think it's also fair to say that even if these points weren't all true, the idea of not giving jobs new spells because they would be stealing from SCH, of all jobs, is taking irony to new and dizzying heights - and would almost be funny if it wasn't so ridiculous.
Stop using SCH as an excuse, SE. RDM deserves better. All of the mage jobs deserve better.
To clear up something real quick, these NA community team are basically just translating what's posted on the JP forums from the JP community team. Most feedback/posts Camate and gang give us are not unique posts but are translated versions of JP posts. Usually if you come to this forum around 9AM EST and check the JP dev tracker, the posts for the day are there first, then 5-6h later, it's translated on the NA boards by Camate etc. That being said, it seems almost futile to send feedback because our prayers are never answered. All the 'quotes' the NA dev team use in their posts regarding posts players make and subsequent answers are just questions/answers from the JP boards which is why you rarely see the player's name in the quote. In regards to people thinking giving dev feedback on these boards is gonna make an impact, I'll refer you to the New BST Jug vote thread where 90% of BSTs in the NA/EU board voted for Scorpion and the JP forums voted mostly for Falcorr, yet the NA votes far exceeded the volume of the JP votes and yet the JP's won.
This is pretty much how it goes. The devs completely ignore the NA's other then what little Camate and crew send their way. All that happens is the CR's compile a list once a week to present to the devs during a team meeting, the devs take 5 ~ 10 min (if that) to look over it then continue on their agenda for the day. Where as the JP forums get read and talked about by the devs daily.
So yes NA/EU feedback is completely ignored right now. These forums are just a media outlet for the CR's to give us translated versions of the JP feedback.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I think SE needs to realize the gravity of the situation here (pun, uh, sort of intended I guess):
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Last edited by Quetzacoatl; 08-03-2012 at 02:15 AM.
We understand this. However, there would seem to be no reason that it is difficult to add already existing monster spells such as Virus, Dispelga, or Poison III. The limitations on the number of spells also have no bearing whatsoever on the much-requested conversion of merit spells to regular spells.
Actually, the fact that other jobs have it is precisely why we think we should have it. The effect already was deemed suitable for player use, it's an enfeebling effect, and we are the purported masters of enfeebling. The other jobs that have it, BLU and SAM, are primarily considered to be melee direct damage jobs. They aren't in competition with RDM for invites because their role in the party is different. No one will ever stop inviting SAM because RDM got a more useful Plague effect than Blade Bash, and no one will ever consider Delta Thrust obsolete if RDM got Virus.
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