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  1. #171
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Ophannus View Post
    Would be hot if Composure granted a bonus potency to Regen,Refresh,Enspell and Spikes potency seeing as how Light Arts makes Regens ridiculously strong and Dark Arts adds a bonus to Helices.
    I actually really f**king love the idea of this.

    Can make it a powerful Self Effect: I.E-

    Regen Effect: +5 HP/tic
    Refresh: +2MP/tic (1) - +4 MP/tic(2)
    Spikes: Spikes Damage +25% - Spikes Effect Rate +10%
    Enspell: Enspell Damage +25% - Enspell Accuracy +25%

    And, RDM Empyrean +2 Set could grant these Buffs to others at a smaller rate, based on how many pieces... Like say... With Refresh.

    2 Pieces - +1 MP/tic
    3 Pieces - +2MP/tic
    4/5 Pieces - +3MP/tic.

    This way, Its a Pretty decent self buff, and RDM Empyrean augments it to be a pretty nice Party/Member helping buff too. Since RDM+2 already passes on some effect onto (73%~ Duration bonus?) onto others, It would be the same with this adjustment!

    These are spitballed ideas, But i really like what you suggested. - All of my Likes.
    (14)

  2. #172
    Player
    Join Date
    Jul 2012
    Posts
    131
    EDIT: Apologies for the necro bump but I felt the need to provide some feedback regarding this topic.

    Quote Originally Posted by Okipuit View Post
    Good evening!

    As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time.
    That's fine. I'll be patiently waiting for this.


    Quote Originally Posted by Okipuit View Post
    Next, in regards to some of the suggestions and requests we have been seeing.
    • Plague effect enfeebling magic spell:
      Since there are already abilities that add a plague effect, we don’t really feel a necessity to add it to red mage’s arsenal. Also, since DoT-related magic spells are scholars forte, this wouldn't be something that is unique to red mage.
    Development Team, please reconsider this. Red Mage really needs to be more versatile with it's enfeebling spell selection. As masters of enfeebling magic it would make a lot of sense to add this spell to RDM's arsenal. I can see parties and alliances wanting RDM not only for Dia III, Slow II, Paralyze II but also for Plague! The Plague spell itself would kindle RDM's disintegrated flame.

    About DoT-related magic being Scholar's forte, --Well, Virus is an enfeebling effect so it falls under Red Mage's forte of inducing status ailments along with Dia, Bio and Poison. Plague has Red Mage written all over it.


    Quote Originally Posted by Okipuit View Post
    • Stronger version of Dia/Bio:
      Red mages already have Dia 3 and Bio 3 from merit points which are considerably powerful version of these spells.

    As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available.
    Okipuit, I must ask, are higher tiers of Dia, Bio and Poison not part of Red Mage's growth timeline? Or did the development team decide to place a cap on those spells even after Seeker's of Adoulin is released?

    Also, it has been six months since you wrote this response I'm replying to. May you shed some light on these new spells that are going to be added?
    (12)
    Last edited by Tanama; 02-04-2013 at 08:36 PM.
    Tanama - Monstrosity Enthusiast

  3. #173
    Player
    Join Date
    Feb 2013
    Posts
    1
    Diaga II, Biora, Biora II, Silence II, Bind II, Dispel II (capable of dispelling 2 effects) Plague, Amnesia <-- RDM needs enfeebles that are wholly exclusive to them

    Poisonga, Paralyga, Blindga, Silencega, Slowga etc. would be great aswell, or even just an ability similar to Manifestation that makes the next enfeebling spell cast AoE in exchange for lower magic accuracy.

    New ability - Immunobreak - the next enfeebling spell you cast will fully immunobreak the enemy's resistance to that spell.
    (5)

  4. #174
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Pssh, there's a zillion suggestions for new spells in this forum. Dunno if they ever even get looked at.

    A packaged ATK/DEF down combo spell that doesn't DoT the target.

    Ditto Slow + Paralyze + Silence, Blind + Gravity + Dispel. And a nastier version towards L99 that packs the L75 meritables into a single dose of pure nasty. RDM's are supposed to be the easiest to use and most powerful of doing in Enfeebling spells.

    Time matters to an RDM more than anyone else, simply because originally, Red Mages were designed to DO lots of things, even if not as well as one specialist does. If we can lob multiple enfeeblements in a single casting, that's a step in the right direction- especially since this also means we can JA-buff multiple status effects in a single dose as well.
    (4)
    Old-time player, new-time character- Ragnarok server.

  5. #175
    Player Eitheta's Avatar
    Join Date
    Apr 2011
    Location
    Windurst - Sylph
    Posts
    3
    Character
    Eitheta
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    Rather than give RDM upgraded versions of existing spells, I think it should be made to stand on its own with a few unique things.

    REFLECT

    It could either be extremely useless or extremely broken. Maybe both! Reflect is self target only, and bounces all spells back at the caster. All spells cast on ones self fail while reflect is up, so you cannot be cured or buffed while it's enabled. Also, unlike most "buffs", it cannot be cancelled, so once you cast it, you commit to it, and it stays on until it wears off or you die.

    MINI

    This debuff reduces attack and defense, and shrinks the mob's character model.

    TOAD

    Well... does exactly what it says it does. It turns the target mob into a toad. Toad has similar properties to death, in that it has a low chance of succeeding, and bosses and NMs are immune to it.

    STOP
    Similar to Break, it totally stops the enemy, but they cannot take any damage while it is in effect.

    DEATH
    High MP cost, high recast, very low success rate.

    FOG
    Inflicts amnesia.
    (2)

  6. #176
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Not to be that guy, but this is way past beating a dead horse.
    This is more like a hole in the ground where the horse use to be with a pile of broken bat's lying all around it. And where the ground is so pulverizer that even the rock's have been pounded into a fine dust. This is a hole where dreams die and SE comes by to pick up idea's for other job's. It's a sad place with a tombstone on it with every player's name on it that ever contributed to the ideal of making RDM a Master of his own job. And to grow like every other job in the game.
    (1)

  7. #177
    Player Arek's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Slayerofgods
    World
    Asura
    Main Class
    DRK Lv 99
    I was thinking of that lately. BLM got his ultimate spell "Meteor", WHM got "Arise". I think RDM should have this ultimate spell and was thinking of "Stop" since RDM is near a Time Mage in FFXI. Not sure of the real effect though.
    (1)

  8. #178
    Player
    Join Date
    Jul 2012
    Posts
    131
    Also, Massacre Elegy for Bards.
    (1)
    Tanama - Monstrosity Enthusiast

  9. #179
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    920
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Enspells against Adoulin Mobs that take extra magic damage is pretty nifty and Gravity II can be landed if you have a decent to good enfeeble set. RDM was considered when they were planning for Adoulin. They also include not 1 but 2 swords of proper standing in case we want to dual wield, which we do. I'm sad to see my Excalibur go, but I'm happy with the environment I was allowed to give it up in. It is very RDM friendly.

    Elemental magic being upgraded soon would be another plus.
    (1)
    I'm a RequieSCAT-MAN!

  10. #180
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    all id like for my rdm is float <,< no more quake or stone spells for me <,<
    ill show those worms who's boss
    (0)

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