Quote Originally Posted by Daemon View Post
I think SE should allow Redmage to cast TEMPER or give us TEMPER II as a single spell on party members like phalanx II.
See I will always disagree with this idea, no matter why it comes up its never a good idea in my opinion, its just another buff we would be cycling around in parties like Haste, I could do without that myself. The point of the spell is to make RDM's melee suck less so that it could have a better front line presence, one people completely ignore, by giving us Temper as a spell we can cast on others its simply catering to that kind of person yet again, the same way our AF3 did when it got all mage stats and they ignored melee because the player base jumps on anyone who shows even the slightest bit of care for RDM melee.

A Haste II spell would be nice right about now that cap is 99 of course there are ways to counter issues of making the spell too over powered. For one, they could make it so songs, other haste related buffs do not stack. Allow haste II have a longer duration but also prevent the spell from being over written by other haste spells. Also I noticed ton of mobs can overwrite haste with slow and not allow you to re haste until you erase slow first, so Haste 2 would be nice if we can overwrite slow.
So far as Haste II goes, they already said something about adding it earlier, I forgot where, might have been the Dev post in this thread but to lazy to search for it honestly.

Some new enhancing spells would be nice. Kinda like the stuff you see on equipment.
This would sure put redmage back in the game if we could...

Enhance Cure Potency 10% (Casts on whm)
Enhance Elemental Magic +15 (Cast on Nuke Job)
Enhance Enhancing Magic +15 (Cast on Sch)
Enhance Dark Skill potency 10%
Enhance Parry Skill 10%
Enhance Charm Accuracy 10%
Reduce Spellcasting time of party member by 5%
(And so on... These are just examples)

(I mean you gave most mage jobs Boost stats spells, why not give rdm back it's swag with these type of boost or enhance for a duration spell?)
So far as boost spells go, we have those already in the form of gains, they are simply single target like most of our enhancing that is not shared with others.

Instead of taking away what could be a red mages job from temp items...
Protection spells for Doom, Death, Terrorize would be nice.
An idea similar to this, but not exactly the same, a spell enfeeble which removes Enfeebling effects from a mobs attacks, stronger ones like Doom, Death, or Terror, would require Sabo, but in the end it would be a similar effect and an enfeeble.

A spell that could either remove weaken status or speed up the process after death. This would be awesome, I can see redmage being invited to every single event for just this 1 cause.
That would be for WHM, same with your idea of resisting a single spell which already exists in the form of Divine Caress

As a person who plays mostly mage jobs. It's boring just shell, protect, cure, raise over and over... Lol give us some new ways to play our jobs differently
See that's part of the problem with your posts on RDM man, you think of it only from a mage perspective as many people do, there are enough mages, SCH fills the only mage spot a RDM really could or should as a pure mage. I have said it many times and continue to repeat it, our magic side is fine aside from some unique spells for Enfeebling or Enhancing, more Enfeebling than anything as the majority of the Enhancing spells we need are tied to melee adjustments we also need.

Oh and please for the love of life remove the "Completely Immune resist"
If we spent all this time leveling to 99, capping our skill, collecting the "proper" gear then please allow us to use those spells. I can understand mob building a resistance over time or highly resist certain spells but to "completely resist is making the spells completely useless"
Very few if any new mobs have had this since Adoulin actually, I would not be surprised if it was their way of testing it like with the level correction idea to see how it would work, if it works well, they might spread it around like they said they would with level correction.

It's quite embarrassing being 99 scholar with capped merit on Modus Veritas and 9/10 misses on bosses...
That is unrelated to RDM.