Ok we need to stop the non-sense about Bio III being "good DoT for solo kiting", it's not. It's DoT effect is based entirely on dark magic skill, something RDM gets a E in and has 300 native skill @99. /SCH DA will bring you to 404 but then your not having blinks and stuck juggling LA / DA while running.
http://wiki.bluegartr.com/bg/Bio_III
That's 13hp/tick at naked 99 RDM, 17 as a 99 RDM/SCH with DA up. It takes 27 dark skill to raise it my one point so your looking at ~20/tick tops.Bio III DoT potency = floor(Dark Magic Skill+59)÷27)
The real issue is it's duration, at 30s it's pretty much useless. You need 4/5 to get any form of use-fullness out of it, and 5/5 for it to be worth the MP cost. This precludes you from picking other, more important spells. While you can Sab Poison II then toss out a Thunder IV for better damage. And with how much enhancing magic RDM has, standing toe to toe and meleeing things to death is typically a far better strategy.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Except 17 is better than 0, and it stacks with Poison.
If you can name me another DoT, that replaces Bio, and does more Damage over time, and the two cannot be applied together... You have a strong case. Otherwise, I'm going to stick with it having uses, No matter how you try to warp it to better suite your needs.
Its been so long i don't even remember the original argument, something about Bio-ga or bio being useless, regardless of the fact, rather its Bio 1, 2, or 3, It can be an effective DoT, as well as keep an Enemy from regening if you happen to suck and die (any DoT can though)
Poison is great, But they stack. MP Shouldn't be a huge issue, But it will be an issue if you're nuking often... So your MP Argument i think Is your only reasonable foot to stand on, In which case, I'd direct your attention to Bio II, which is cheaper and lasts longer, and still stacks with poison, and isn't wasting a Merit category spot.
(This argument is about the usefulness of Bio, not Bio 3, right?)
Last edited by Karbuncle; 07-31-2012 at 04:36 AM.
Best you can do is Saboteur Poison 2 for 20/tick and not Bio 3 for 40/tick, because it's Dark Magic. Also, still not stacking with Dia 3....
I'm a RequieSCAT-MAN!
Pretty sure it's Bio II vs 3, that's the only argument over bios
Other than when are you solo kiting of course.
Bio II is 8hp/tick and lasts same duration as Poison II, 120 seconds and 36MP. Bio III is 30s at 1/5, to be useful you need it to 4/5 which destroys your other merit options and for absolutely no good reason. Just cast a nuke and run. The term "DoT Kite" doesn't mean ONLY use DoT's, it means to slowly kill something focusing more on defense then offense. Toss a Sab Poison II then Tier IV nuke and run, whenever the NM stops to do something you can toss another Tier IV nuke.
Currently I have for refresh
Head +2
Body +2
Legs +1 (reserved for movement speed if needed)
Refresh II +7
That's 11~12 MP/tick, with convert it's more then enough to nuke the sh!t out of whatever is chasing you. So everyone can stop using a faulty argument from level 75 capped days.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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