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  1. #41
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Ok we need to stop the non-sense about Bio III being "good DoT for solo kiting", it's not. It's DoT effect is based entirely on dark magic skill, something RDM gets a E in and has 300 native skill @99. /SCH DA will bring you to 404 but then your not having blinks and stuck juggling LA / DA while running.

    http://wiki.bluegartr.com/bg/Bio_III

    Bio III DoT potency = floor(Dark Magic Skill+59)÷27)
    That's 13hp/tick at naked 99 RDM, 17 as a 99 RDM/SCH with DA up. It takes 27 dark skill to raise it my one point so your looking at ~20/tick tops.

    The real issue is it's duration, at 30s it's pretty much useless. You need 4/5 to get any form of use-fullness out of it, and 5/5 for it to be worth the MP cost. This precludes you from picking other, more important spells. While you can Sab Poison II then toss out a Thunder IV for better damage. And with how much enhancing magic RDM has, standing toe to toe and meleeing things to death is typically a far better strategy.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Ophannus View Post
    "Might" is in the .dats and has been since CoP came out. The only instance where the animation is used is when you're unlocking a Mythic WS, the Blue Mage casts it on you. It looks like you're getting hit with Thunder IV but red/blue colored lightning with a fiery effect after that resembles when you eat a meat dish food. Wish they'd implement this as a self-target "Attack Boost" spell that gives +5-20% Attack based on Enhancing Skill, would be nice for our melee for solo/lowmanning things as RDM/NIN with Almace.

    Unfortunately I bet you all they're gonna implement it--as a spell for Rune Fencer. (Along with other spells in the .dats i.e Reflect, Faith, Wall)
    Spell like that would make me so happy.
    (2)

  3. #43
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Best you can do is Saboteur Poison 2 for 20/tick and not Bio 3 for 40/tick, because it's Dark Magic. Also, still not stacking with Dia 3....
    (0)
    I'm a RequieSCAT-MAN!

  4. #44
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by saevel View Post
    Ok we need to stop the non-sense about Bio III being "good DoT for solo kiting", it's not. It's DoT effect is based entirely on dark magic skill, something RDM gets a E in and has 300 native skill @99. /SCH DA will bring you to 404 but then your not having blinks and stuck juggling LA / DA while running.

    http://wiki.bluegartr.com/bg/Bio_III



    That's 13hp/tick at naked 99 RDM, 17 as a 99 RDM/SCH with DA up. It takes 27 dark skill to raise it my one point so your looking at ~20/tick tops.

    The real issue is it's duration, at 30s it's pretty much useless. You need 4/5 to get any form of use-fullness out of it, and 5/5 for it to be worth the MP cost. This precludes you from picking other, more important spells. While you can Sab Poison II then toss out a Thunder IV for better damage. And with how much enhancing magic RDM has, standing toe to toe and meleeing things to death is typically a far better strategy.
    Except 17 is better than 0, and it stacks with Poison.

    If you can name me another DoT, that replaces Bio, and does more Damage over time, and the two cannot be applied together... You have a strong case. Otherwise, I'm going to stick with it having uses, No matter how you try to warp it to better suite your needs.

    Its been so long i don't even remember the original argument, something about Bio-ga or bio being useless, regardless of the fact, rather its Bio 1, 2, or 3, It can be an effective DoT, as well as keep an Enemy from regening if you happen to suck and die (any DoT can though)

    Poison is great, But they stack. MP Shouldn't be a huge issue, But it will be an issue if you're nuking often... So your MP Argument i think Is your only reasonable foot to stand on, In which case, I'd direct your attention to Bio II, which is cheaper and lasts longer, and still stacks with poison, and isn't wasting a Merit category spot.

    (This argument is about the usefulness of Bio, not Bio 3, right?)
    (1)
    Last edited by Karbuncle; 07-31-2012 at 04:36 AM.

  5. #45
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Pretty sure it's Bio II vs 3, that's the only argument over bios

    Other than when are you solo kiting of course.
    (0)

  6. #46
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Bio II is 8hp/tick and lasts same duration as Poison II, 120 seconds and 36MP. Bio III is 30s at 1/5, to be useful you need it to 4/5 which destroys your other merit options and for absolutely no good reason. Just cast a nuke and run. The term "DoT Kite" doesn't mean ONLY use DoT's, it means to slowly kill something focusing more on defense then offense. Toss a Sab Poison II then Tier IV nuke and run, whenever the NM stops to do something you can toss another Tier IV nuke.

    Currently I have for refresh

    Head +2
    Body +2
    Legs +1 (reserved for movement speed if needed)
    Refresh II +7

    That's 11~12 MP/tick, with convert it's more then enough to nuke the sh!t out of whatever is chasing you. So everyone can stop using a faulty argument from level 75 capped days.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #47
    Player Rooj's Avatar
    Join Date
    Jun 2012
    Posts
    128
    What on earth are people still kiting...........?
    (3)

  8. #48
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    VW NMs when alli wipe
    (0)

  9. #49
    Player Rooj's Avatar
    Join Date
    Jun 2012
    Posts
    128
    Those don't need to be kited either ;\
    (4)

  10. #50
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Rooj View Post
    What on earth are people still kiting...........?
    This argument. That's why it's still not dead yet.
    (2)
    I'm a RequieSCAT-MAN!

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