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  1. #1
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    Quote Originally Posted by Kieron View Post
    That may have been too much in the first statement. What I really meant was the community's indecisive suggestions towards Rdm requests. Some want Rdm to be a great DD, some want to be at least on par with sch nuking, some want healing capabilities closer to the level of Whm and then there are the ones who want their enfeebling and enhancing to be relevant(this is perfectly reasonable.)

    Back in the day Rdm was great at tanking, kiting, Pvp, soloing, enfeebling and enhancing. I was a Rdm main and I dabbled in DD'ing but largely focused on enfeebling and enhancing. I then quit the game around Abyssea's release, a year later I return and rdm is deemed worthless. So i went with my other jobs but it was unfortunate that Rdm fell so low.

    Unfortunately due to the design of this game, when one job comes up, another one gets the boot. Whm > Rdm now compared to Rdm > Whm 6 years ago. Sam got dropped hard for War during Abyssea's prime. It's just the nature of this game. If you're not one of the best DD, you're not wanted; if you're not the best healer, you're not wanted.

    I'd like some unique content but that probably won't be happening. Either it's the dev's fault(more likely) or the limitations of this games engine. Setting up a zerg is that much easier than having a well constructed fight. Who knows what's going on behind the scene but what is currently happening now, 11 other jobs are having similar issues to Rdm in current end game.

    P.S.: Parsing in VW leaves too many possibilities in the equation. Someone may have to proc, have died in battle, etc. A one-handed job should never beat a 2 hander unless they are really, really bad. Math should prove who is the victor in a controlled run with best gear sets.
    Thing is Rdm has been lacking in proper updates since release of Smn / Blu /Sch , much probably due too the devs thinking rdm was overpowered, making them fear any change that would further boost rdm.
    When they released the enspell-2 series it was gimped so it only did dmg on main first hit witch was an idiotic move.

    If anything we got superscrewed on merits that could have been the big strongpoint for deciding witch path/type rdm u wanted to be, instead we got spell's that after level cap raise is keeping us from getting upgrades of those spells.
    Merits should have been about boosting each of the 3 roles rdm are a mix of, White magic enhancing / Black magic Enfeebling / Magic Melee

    Fearing that rdm would steal Whm place they seem intent on never ever giving rdm access to AOE enhancment, even to the point where they willing to waste spell spots just so rdm can get self only spell's, yet most rdm will tell u they dont want Cycles of single types spells because its ineffective in a Party setting
    Same with Blm allways getting the Aoe of enfeebles rather then Rdm.

    As much as i hate seing ides coming from rdm pages ending on new jobs, i remain hopefull that one day the dev's might get to work and redo Rdm adding both new spells enhancing/enfeebling as well as fix enspells-2 and mayby even add some Ja to be used to further boost enspells for those who play melee, also it seems melee gear is a bit lacking in newer 99 content.


    I know Rdm is a hybrid but i disagrea that it should be forever weaker then any one of it's components, rather it should have been made so that with gear + merits u could fullfill that role and compeete with others on a level field ( that said im not sugesting rdm being healer but enhancer in white magic, not nuker but enfeebler in Black magic and enspells to be the main dmg dealing effect when meleeing bringing rdm closer to DD's)

    the fact that Rdm forum is overflowing with sugestions is in itself a good indicator that something needs to be done with the job and im not talking Graivity 2 spells here ( although the evasion down boost is nice ) , no 1 thing will fix it, but if redesigned with the new content in mind as well as new job's that have come and will come we remain forever hopefull.

    PS. u should know no one ever quits FFxi forever, it allways draws old players back eventually .......... . . . .
    (0)

  2. #2
    Player Rooj's Avatar
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    Jun 2012
    Posts
    128
    Quote Originally Posted by Lastranger View Post
    the fact that Rdm forum is overflowing with sugestions is in itself a good indicator that something needs to be done with the job
    Every class forum for every MMO is cluttered with complaints about how underpowered/broken their class is, despite how utterly wrong they usually are.

    I don't think that RDM is as weak as everyone is making it out to be, but I do think it could use a little boost. Problem is, and this always happens with hybrids, is that people just can't deal with the fact that they can't do certain roles as good or better than other classes. You've got people on here asking for RDM to melee as good as MNK, to nuke as good as BLM, and to heal as good as WHM. Why? It will never make any sense for RDM to be equal to other jobs in those areas... This is the price you pay when you play a jack of all trades class. Everything that you can do will never be as good as the class(es) that specialize in those roles.

    There are 2 things that really annoy me about RDM right now... 1. is having so many buffs but the durations not really scaling well with the amount that we have. It would be nice to have longer durations or maybe some way to combine some of our buffs into fewer spells. And I'm only talking about self buffing here... casting spells on other players is a whole other story.

    Number 2 would be having to use a magian staff to do decent nuking damage. This is pretty annoying when you're meleeing. I still don't understand why there were no sword versions added with similar stats as the staves. I suppose I could only nuke after WSing, but losing even 10 TP for it is kind of bleh. I think that the en-spells should be reworked a little to also directly increase the spell damage of the element. Correct me if I'm wrong, but I believe +1 affinity on the staves equates to about +10% damage, so you get +60% spell damage from the magian staves. I'd say a 33% increase to spell damage from an en-spell would suffice. And make it so it only works when using a 1 handed weapon, so we can't get a total of 93% from using the en-spell and the staff together.
    (1)

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Most RDMs want all of RDM to be better because it is all lacking. If you doubt me, then tell me what RDM is currently up to par on and I will probably laugh at you.

    Also, you know what they difference between BLU and RDM really is? BLU have solid DPS for a dual wielder and stopping power because of chain affinity and physical BLU spells. Does that matter for all content? No, but does it matter for some? Yes.

    BLU > RDM is blatantly obvious for anyone who actually took the time to build a RDM for either damage or support. What you are only ok at, we are horrible at by comparison. So guess where that leaves us? Shit out of luck. Also we don't have our own special procs for new content so we aren't desired on merit of our job type alone.

    That being said, near the top of the gearing for RDM, we come back into a place that looks like a decent DD for dual wield standards. But that's with an Empy/Relic. Not without one. You still have SSC to fall back on, we have temper and enspells..... I hope you can see why the comparison isn't all the peachy.
    (4)
    I'm a RequieSCAT-MAN!

  4. #4
    Player Kieron's Avatar
    Join Date
    Jan 2012
    Posts
    21
    Character
    Kyen
    World
    Fenrir
    Main Class
    NIN Lv 99
    Quote Originally Posted by ManaKing View Post
    Most RDMs want all of RDM to be better because it is all lacking. If you doubt me, then tell me what RDM is currently up to par on and I will probably laugh at you.

    Also, you know what they difference between BLU and RDM really is? BLU have solid DPS for a dual wielder and stopping power because of chain affinity and physical BLU spells. Does that matter for all content? No, but does it matter for some? Yes.

    BLU > RDM is blatantly obvious for anyone who actually took the time to build a RDM for either damage or support. What you are only ok at, we are horrible at by comparison. So guess where that leaves us? Shit out of luck. Also we don't have our own special procs for new content so we aren't desired on merit of our job type alone.

    That being said, near the top of the gearing for RDM, we come back into a place that looks like a decent DD for dual wield standards. But that's with an Empy/Relic. Not without one. You still have SSC to fall back on, we have temper and enspells..... I hope you can see why the comparison isn't all the peachy.
    The DPS is hampered in VW when we have to hold spells to proc, Physical spells are absolutely horrid in VW due to level correction and weak attack formula. Yes there are other method's but those ultimately slow the groups progress down. 1 minute to switch a spell then proc is a lot of time. PUGS generally do not pick Blu for Nyzul, ever. War/Drk/Sam or go home. Legion I have no experience with but I highly doubt Blu is welcome there either. Vorpal blade and Requiescat are comparable, both jobs suffer without an empy. If you didn't notice, the community in this game has a go big or go home mentality.

    Since I'm bored of debating on this subject. My suggestion? Quit the game, save yourself 12.95 and add it to your savings account, the dev's obviously aren't listening. Tell your issues to PUP, BST and DNC mains, jobs who generally haven't seen the light of day in an end game event since release. They'll certainly get a kick out of your position now.
    (0)

  5. #5
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    You keep blaming RDM's hybridization woes on people with unrealistic expectations. However, this doesn't explain why the job simply doesn't get used in events. The curse of the hybrid isn't in it's players hoping for more, the curse lay in perennially being passed over in favor of more specialized classes.

    And one thing needs to be put to rest: melee proponents are not interested in "meleeing as good as MNK." That was an ignorant, sensationalist statement in 2004, and it's an ignorant, sensationalist statement now. Any nutjob expecting that should be properly ignored as such.

    But, we don't think a significant improvement in RDM's melee capability be in any way threatening to specialist DDs. WAR isn't threatened if RDM got native Double Attack, RNG isn't in threatened if RDM got native Acc. Bonus or if En-spells were applied to ranged attacks, PLD wouldn't be threatened if we could hold hate better or if we had A Sword Skill. Not a single DD would be in danger of losing invites if RDM's En-spell damage were boosted. MNK isn't in trouble if RDM could Counter attacks. NIN isn't threatened if our Parry were improved. None of those jobs would lose relevance, RDM would simply be a little better.



    But I do agree with you on your latter points. S-E is far to conservative with buff durations. They keep trying to solve RDM's lack of powers with new buffs, but all they do is add to an already taxed cycle. I wouldn't mind having to cast a full macro bar of buffs if their base duration was a minimum of six minutes. Composure was a nice start, time to improve upon it; draw out the duration of the spells natively.

    It would also be nice to see a mechanism introduced freeing RDM from the necessity of staff use. Either native M. Acc Bonus with more M. Atk Bonus traits, or something similar to BLU, tying our spell potency to our swords' damage ratings. En-spells could certainly stand to do more, perhaps offer affinity while in effect, like a single-person weather effect.



    In the end, whatever RDM gets, the job still isn't a specialist. The only way it will have a place in events is to make events where it's place is assured. RDM stands out in events that reward multi-talents and less defined roles. Battle fields like Campaign and Besieged are where RDM's non-specialized talents see the greatest reward; specialization only comes up short. Walk of Echoes had potential, but the setup catered too much to party dynamics. Then next event in which RDM will be welcome will have to allow for more dynamic play and more individualistic rewards.
    (1)
    Last edited by Sunrider; 08-10-2012 at 12:24 PM.

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    WHM has Curaga III / IV along with Solace and Emp +2 legs. That pretty much solidifies them as the absolute greatest healer in the game. I actually get pissed when WHM's don't use Curaga III / IV, it's that amazing (/SCH obviously).

    And RDM ... yeah it's been screwed over on all aspects. SE's attempt to keep the job from being "very powerful" has resulted in it simply being dead.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Rooj's Avatar
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    Jun 2012
    Posts
    128
    Oh, I am loving this idea of shields that greatly increase magic damage. Very nice. It would be neat to have the option of having both an ice sword and ice shield to really up your Blizzard's damage, or perhaps a thunder sword and an ice shield to have a little versatility. Interesting.

    Frankly I much prefer sword+shield over dual wield...
    (0)

  8. #8
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I kinda doubt we'll see affinity swords as much, although there has been an affinity dagger before so I don't really have history on my side like I normally do. Still, players can get a weapon that boost magic attack or magic accuracy, although these don't really do so hot for doing more damage currently since the game tends to favor all out melee or all out magic (unless you're a Blue Mage more or less).

    Quote Originally Posted by Rooj View Post
    Frankly I much prefer sword+shield over dual wield...
    It is a massive tradeoff since Dual Wield is so good, but assuming the shield is worth it (I contend that unless it is a shield that gives all elements for affinity it wouldn't be as effective, especially since it is unlikely to be on par with the best affinity staves) you can get some interesting results.

    For example, Red Mage can get access to Sanguine Blade (arguably, RDM should get this natively) which helps survivability by subbing Paladin, Blue Mage, Warrior, or Dark Knight. None of these get Dual Wield, which is a major tradeoff normally. But if Red Mage had an affinity shield that gave something like a 15% boost to all magic, it would be more of a tactical decision, since you'd be trading a chunk of melee damage and speed of TP gain for a 15% damage boost to Sanguine Blade. If affinity also boosted enspells (like it should, since weather and day can impact your enspell damage) you'd also get a small boost on that, but really it wouldn't add more then 10~15 damage at best.

    Shields have to be absurdly powerful to offset Dual Wield in practice, either by adding a large amount of defensive buffs, offensive buffs, or a mix of both (2% Haste or 1% Triple Attack doesn't cut it SE). Outside of Paladin, shields just don't give enough of these buffs to justify using them over Dual Wield or Staves. Someday I hope to hear that the best shield a non-Paladin can get isn't a level 74 Shield that you get off Genbu or Verdelet.

    Quote Originally Posted by Kristal View Post
    and make it RDM only!
    Well, I'd hope that other classes with shield skill could use it too (RDM will get more usage then other magic using shield users like PLD or WHM), although I'd really like it if all 1h jobs without Dual Wield could get a shot at this as well, like Bard and Corsair, since I've been sitting on this concept for a while (well, I'm not the only one to have come up with the idea anyways). While I could see this going Red Mage only depending on the theme and what it is called (and definitely could see a spruced up RDM exclusive version that takes the enhancing magic and temper of a Red Mage's blade to 11), I'd be sad that shields didn't improve for the rest of us shield users that SE has forgotten.

    Quote Originally Posted by Demon6324236 View Post
    so really what is there for RDM at this point.
    I was gonna say the Red Mage's glorious hat, but I'm not sure if the Athos's Chapeau counts toward stealing exclusivity on that since it is green.
    (4)

  9. #9
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kieron View Post
    Since I'm bored of debating on this subject. My suggestion? Quit the game, save yourself 12.95 and add it to your savings account, the dev's obviously aren't listening. Tell your issues to PUP, BST and DNC mains, jobs who generally haven't seen the light of day in an end game event since release. They'll certainly get a kick out of your position now.
    No, I'm good with playing this game because I'm actually good at it. I can take a job that is mediocre and actually play really well with it and have a good time. What I can't take is people who are already well off, complaining because they are bad and think that they have a respectable opinion. BLU is fine. You're wrong. You just don't understand how good you have it. At least when Scuro comes in here, he understands that he's a braggart because BLU is above average. That's why he makes such a good troll.

    Also BST is awesome if you're an awesome BST. But it doesn't sound like you have any experience with being awesome.

    Wah. BLU gets invited to VW for free stuff because it has it's own procs and got carried through aby because of it too. Wah. Life is so hard.

    Quote Originally Posted by Rooj View Post
    Oh, I am loving this idea of shields that greatly increase magic damage. Very nice. It would be neat to have the option of having both an ice sword and ice shield to really up your Blizzard's damage, or perhaps a thunder sword and an ice shield to have a little versatility. Interesting.

    Frankly I much prefer sword+shield over dual wield...
    Hopefully you're aware that dual wield blows sword and shield out of the water as far as over all damage goes. I'd be fine with sword+shield if they make it worth our time. You would have to get a lot of bonuses on that shield to make up for the 30% Dual Wield that we lose by not being /NIN+Suppa. It's possible, but not probable.
    (5)
    Last edited by ManaKing; 08-10-2012 at 06:29 PM.
    I'm a RequieSCAT-MAN!

  10. #10
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Tape a chatoyant staff to a genbu's shield and make it RDM only!
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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