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  1. #1
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Scuro is BLU because he has BLU Balls behind dat computer screen.

    Seriously though, do not feed the idiots.
    (6)

  2. #2
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sarick View Post
    Scuro

    It's just like every other spell that was more or less Job specific going to other jobs. Why would it matter if some of those monster type spell abilities translated into new spells for RDM?

    Scuro: Say that again to your self... really slowly, mkay now think about it how do BLU's get their spells..... No not from an NPC..... ya Monsters, so its almost like..... if a monster does something that is ONLY used by unique sets of monsters that it should belong to BLU. Its like that makes sense. Now lets see here, does a RDM get fat tp store? Nah because thats SAM and RNG.... ya kind of unique to them. Does RDM get steps and waltzes.... nope that sounds a lot like a DNC.... now do you see how the trend works? RDM's spell abilities are either limited to RDM unique things like Temper or Refresh.... Or to WHM or BLM spells NOT things that belong to mobs.


    You see the pattern here. Just because blu can get it through a monster ability or spell doesn't equal it being blue specific. There are so many spells that don't identify RDM anymore. THe BLU spells identify the job by coping monster abilities. RDM can have spells that do the same thing and not encroach on blu.

    Scuro: Thats because RDM never had spells that "Defined it" aside from Refresh because it is a class designed to use both WHM and BLM, and not to be a specialist, which is a big problem in a game that is pushing for specialist jobs and exiling vague general jobs. Also do you see how that is ignorant? "Ya just because it comes from a monster doesn't mean we can't have it!" No.... thats exactly what that means, thats our turf, and you're not welcome, now would I be willing to let go of things like disease, sure why not, but if anything its going to go to a SCH before it goes to a RDM. Yet RDM is not welcome to said spells, at all. Thats like when RDMs were trying to get DD RDM to work and wanted to integrate something that would work like steps and act as a DNC..... No.... That is not you're field, nor you're expertise. You don't' see SE giving RDM death.... Nope because its a mob spell, and because it goes to whom? BLU. Do RDMs get terror spell? Nope because it goes to BLU, do you see the general trend there, mostly all of the time if its used by a mob, just take a shot in the dark as to who it is going too.

    This is you again...

    I think you should go back to the BLU forum and stop messing with the RDM forums because you're not out of the loop like RDM is when it comes to endgame VW events. People want a BLU for triggers you don't see them asking for RDM anymore because the job isn't as wanted.

    Scuro:
    For starters I wasn't in the RDM forum, it was posted on the front page of the forums, thus my intrigue, two I'm here to help level out what is reasonable for RDM and why. So you all don't get too out of control with you're wild ideas. And if you really think because I'm not a "RDM" I shouldn't be able to speak in said forums, just give me a few days, I'll hit 99 on it and than I'll be back here and doing the same thing anyway with that justification, even though the idea of leveling such a pointless job bothers me but if its for the sake of discussion, so be it.

    Quote Originally Posted by Quetzacoatl View Post
    Scuro is BLU because he has BLU Balls behind dat computer screen.

    Seriously though, do not feed the idiots.
    Yo bro, I ain't even jelly, child (/slowclap good job bringing up irrelevant RL info into this discussion), I know how much I get and I'm fine with it haha so just keep spouting out you're trolling garbage when you call me out for being a troll, thats not hypocritical at all or anything.... Oh ya it totally is.
    (1)
    Last edited by Scuro; 08-04-2012 at 05:00 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Scuro View Post
    Yo bro, I ain't even jelly, child (/slowclap good job bringing up irrelevant RL info into this discussion), I know how much I get and I'm fine with it haha so just keep spouting out you're trolling garbage when you call me out for being a troll, thats not hypocritical at all or anything.... Oh ya it totally is.
    Dude, your in a red mage spell thread going on about Blu magic. You don't get to call anyone troll, as You are in the wrong forum entirely. Please stop derailing and post this stuff in the appropriate forum unless you are going to post some suggestions about RED MAGE.

    On topic: An enfeebling spell that significantly lowers a mobs resistance to weapon skill damage specifically and stacks with Dia would be a good way to get red mage into large group zergfest content like VW and Legion. Or any setting really.

    Adding special red mage only affects to currently existing enfeebles / buffs would also be a cool option. IE. adding a high probability of a stun upon initially landing para2, or adding a plague effect to poison when cast by a red mage, or adding magic resist down to gravity 2.
    (10)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Berserk.... well thats a JA, so doubt such a spell will actually see the light of day
    Before Berserk was ever an ability that enhances attack in a Final Fantasy game, it was a status ailment that made your character uncontrollable and would only autoattack; spells and abilities were restricted. If it was implemented in this game as a mob spell, it would be very similar to charm in that you can't input any commands but unlike charm, you would auto-attack the mob. Like charm, if you aren't engaged, you'll draw your weapon and engage now. So going by the animation of the spell in the .dats, I can see that it resembles an enfeebling spell, it looks detrimental not beneficial. I can see mobs putting up badass spikes then berserking your alliance, forcing you all to die to spike damage. Seems to powerful to be a player spell because if it was, it'd be like Amnesia and Silence combined lol.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Ophannus View Post
    Before Berserk was ever an ability that enhances attack in a Final Fantasy game, it was a status ailment that made your character uncontrollable and would only autoattack; spells and abilities were restricted. If it was implemented in this game as a mob spell, it would be very similar to charm in that you can't input any commands but unlike charm, you would auto-attack the mob. Like charm, if you aren't engaged, you'll draw your weapon and engage now. So going by the animation of the spell in the .dats, I can see that it resembles an enfeebling spell, it looks detrimental not beneficial. I can see mobs putting up badass spikes then berserking your alliance, forcing you all to die to spike damage. Seems to powerful to be a player spell because if it was, it'd be like Amnesia and Silence combined lol.
    An easy fix to that is make it also raise the attack speed and power of whatever is effected with it. You will still stop them from using TPs & Spells but the damage from normal attacks would make it somewhat balancing. For enemies using it on players, if they are doing something cruel like you suggest, making you stronger wouldn't help you to much because not to long after, you will be dead from your own attack, which would be even faster due to the attack speed being faster.
    (0)

  6. #6
    Player Rooj's Avatar
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    Jun 2012
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    128
    Why are people so interested in keeping NMs from using TP moves via whatever method they can muster? Is the game really that hard for people?
    (0)

  7. #7
    Player Sunrider's Avatar
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    Jun 2012
    Location
    California
    Posts
    138
    Have you ever done Voidwatch?

    that aside, I think TP moves is one of the few enfeebling categories left unexplored. We have items that enhance Weapon Skill accuracy and damage (gorgets come to mind), it might be interesting to see enfeebles that do the same for mobs, be they Voiwalkers or otherwise.
    (2)

  8. #8
    Player Rooj's Avatar
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    Jun 2012
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    128
    VW is not hard...................
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Rooj View Post
    VW is not hard...................
    Because of Fanatics... do a run at VW without having anyone with Fana fight a T3+ VWNM and tell me how it goes.
    (8)

  10. #10
    Player Rooj's Avatar
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    Jun 2012
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    128
    These people.
    (1)

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