Scuro is BLU because he has BLU Balls behind dat computer screen.
Seriously though, do not feed the idiots.
Scuro is BLU because he has BLU Balls behind dat computer screen.
Seriously though, do not feed the idiots.
Yo bro, I ain't even jelly, child (/slowclap good job bringing up irrelevant RL info into this discussion), I know how much I get and I'm fine with it haha so just keep spouting out you're trolling garbage when you call me out for being a troll, thats not hypocritical at all or anything.... Oh ya it totally is.
Last edited by Scuro; 08-04-2012 at 05:00 PM.
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
Dude, your in a red mage spell thread going on about Blu magic. You don't get to call anyone troll, as You are in the wrong forum entirely. Please stop derailing and post this stuff in the appropriate forum unless you are going to post some suggestions about RED MAGE.
On topic: An enfeebling spell that significantly lowers a mobs resistance to weapon skill damage specifically and stacks with Dia would be a good way to get red mage into large group zergfest content like VW and Legion. Or any setting really.
Adding special red mage only affects to currently existing enfeebles / buffs would also be a cool option. IE. adding a high probability of a stun upon initially landing para2, or adding a plague effect to poison when cast by a red mage, or adding magic resist down to gravity 2.
Before Berserk was ever an ability that enhances attack in a Final Fantasy game, it was a status ailment that made your character uncontrollable and would only autoattack; spells and abilities were restricted. If it was implemented in this game as a mob spell, it would be very similar to charm in that you can't input any commands but unlike charm, you would auto-attack the mob. Like charm, if you aren't engaged, you'll draw your weapon and engage now. So going by the animation of the spell in the .dats, I can see that it resembles an enfeebling spell, it looks detrimental not beneficial. I can see mobs putting up badass spikes then berserking your alliance, forcing you all to die to spike damage. Seems to powerful to be a player spell because if it was, it'd be like Amnesia and Silence combined lol.Berserk.... well thats a JA, so doubt such a spell will actually see the light of day
An easy fix to that is make it also raise the attack speed and power of whatever is effected with it. You will still stop them from using TPs & Spells but the damage from normal attacks would make it somewhat balancing. For enemies using it on players, if they are doing something cruel like you suggest, making you stronger wouldn't help you to much because not to long after, you will be dead from your own attack, which would be even faster due to the attack speed being faster.
Why are people so interested in keeping NMs from using TP moves via whatever method they can muster? Is the game really that hard for people?
Have you ever done Voidwatch?
that aside, I think TP moves is one of the few enfeebling categories left unexplored. We have items that enhance Weapon Skill accuracy and damage (gorgets come to mind), it might be interesting to see enfeebles that do the same for mobs, be they Voiwalkers or otherwise.
VW is not hard...................
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