I would like to actually see Confuse as a Thunder-Based enfeeble named as "Seizure," Because Charm already does the job of what confuse "does." But since we're talking classic confuse where it makes the target of the spell hit itself...I've posted this idea a few times in this section.
Summed up, it locks the enemy/player into combat mode, while the enemy/player hits themselves on an occasional chance during attack rounds, and should have a proc rate of 15-25% (30-40% with Saboteur active).
At best, it would add to the party play by making enemies DIE QUICKER! As long as it's easy to land (assuming resistance isn't an issue) and it's Exclusive to Red Mage. No, SE, making the mob hit itself does not make this a DoT spell for SCH to use. At worst, it could be one of the deadliest debuffs cast on a player character, because they won't be able to disengage while Seizured.
SE, even though it may sound like to you guys that Plague is a SCH spell, I do believe RDM deserves this spell as well. YOU DO NOT HAVE THE OPTION OF REJECTING YOUR SUBSCRIBERS' IDEAS AND SUGGESTIONS ON THE MATTER OF TRYING TO BRING A DEAD JOB BACK TO LIFE.

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