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  1. #1
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I would like to actually see Confuse as a Thunder-Based enfeeble named as "Seizure," Because Charm already does the job of what confuse "does." But since we're talking classic confuse where it makes the target of the spell hit itself...I've posted this idea a few times in this section.

    Summed up, it locks the enemy/player into combat mode, while the enemy/player hits themselves on an occasional chance during attack rounds, and should have a proc rate of 15-25% (30-40% with Saboteur active).

    At best, it would add to the party play by making enemies DIE QUICKER! As long as it's easy to land (assuming resistance isn't an issue) and it's Exclusive to Red Mage. No, SE, making the mob hit itself does not make this a DoT spell for SCH to use. At worst, it could be one of the deadliest debuffs cast on a player character, because they won't be able to disengage while Seizured.

    SE, even though it may sound like to you guys that Plague is a SCH spell, I do believe RDM deserves this spell as well. YOU DO NOT HAVE THE OPTION OF REJECTING YOUR SUBSCRIBERS' IDEAS AND SUGGESTIONS ON THE MATTER OF TRYING TO BRING A DEAD JOB BACK TO LIFE.
    (2)
    Last edited by Quetzacoatl; 08-03-2012 at 03:46 PM.

  2. #2
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    Mar 2011
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    Just report his posts for trolling when he shows up and tries to cause trouble. He'll get banhammered eventually.
    (8)

  3. #3
    Player Sarick's Avatar
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    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    RDM is a tactical mage, generalizing in the most useful method to weaken/enfeeble, inflict magic/melee damage or beneficial status effects for the team.

    I like these.

    Confusion << Love it as a replacement for paralyze III not only does it stop the enemy attacking the tank but causes it to inflict damage on itself in the process of whatever ability or spell it's using.

    Demi << If it stuck would be one of the baddest starting nukes/enfeebles in game. If I recall this when it stuck would do a straight up percentage damage to the enemy. This enfeeble alone could bring back RDM for big NM fights. Think about it. at the start of the fight being able to take off 25% of the mobs total HP with a 10 second bind would catch some attention.

    Reflect << Another good one.

    Plague << belongs to Dark Knight sorry.

    Amnesia << Who has this enfeeble It sounds like a great RDM only enfeeble.

    Death << sorry another DRK/BLM only spell.

    Faith << Not my cup of tea.

    Temper << Why is this double attack and not doubles melee damage and TP gained. Feed it TP..

    Mini << Cut's target attack and defense down , it would have to increase evasion and /or magic otherwise it'd be overpowered.

    Pain ペイン << Inflicts Blind, Silence, MP drain and Poison on the target

    Berserk バーサク Inflicts Berserk on the target, increasing their physical strength but decreases their ability to defend reducing defense.

    Ravage >> Adds a dispelling dot that constantly removes a beneficial status effect every 5-10 seconds.


    Just a few things they could add that already exist in FF in one way or another.
    (2)
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  4. #4
    Player Sunrider's Avatar
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    Jun 2012
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    Quote Originally Posted by Sarick View Post
    Plague << belongs to Dark Knight sorry.
    Exactly where did you get that idea?
    (4)

  5. #5
    Player Sarick's Avatar
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    Apr 2011
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    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Just seems like an arcane dark magic. Not saying RDM wouldn't use it.. I'd rather have something like confuse, Dimi and ravage. Who's to say ravage couldn't have the plaque like effects as well where it randomly Dispels, causes HP damage, MP damage or TP damage.
    (0)
    Last edited by Sarick; 08-04-2012 at 03:09 AM.
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  6. #6
    Player Sunrider's Avatar
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    Quote Originally Posted by Sarick View Post
    Just seems like an arcane dark magic. Not saying RDM wouldn't use it.. I'd rather have something like confuse, Dimi and ravage. Who's to say ravage couldn't have the plaque like effects as well where it randomly Dispels, causes HP damage, MP damage or TP damage.
    I'm trying to understand why you think it would be Dark magic and not Enfeebling. Is it the name?

    In that case, I don't see a reason why poisoning your opponent sounds any less sinister than inflicting disease. They both sound malicious.
    (2)

  7. #7
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    On a more serious note

    Quote Originally Posted by Sarick View Post
    RDM is a tactical mage, generalizing in the most useful method to weaken/enfeeble, inflict magic/melee damage or beneficial status effects for the team.

    I like these.

    Confusion << Love it as a replacement for paralyze III not only does it stop the enemy attacking the tank but causes it to inflict damage on itself in the process of whatever ability or spell it's using.

    Demi << If it stuck would be one of the baddest starting nukes/enfeebles in game. If I recall this when it stuck would do a straight up percentage damage to the enemy. This enfeeble alone could bring back RDM for big NM fights. Think about it. at the start of the fight being able to take off 25% of the mobs total HP with a 10 second bind would catch some attention.

    Reflect << Another good one.

    Plague << belongs to Dark Knight sorry.

    Amnesia << Who has this enfeeble It sounds like a great RDM only enfeeble.

    Death << sorry another DRK/BLM only spell.

    Faith << Not my cup of tea.

    Temper << Why is this double attack and not doubles melee damage and TP gained. Feed it TP..

    Mini << Cut's target attack and defense down , it would have to increase evasion and /or magic otherwise it'd be overpowered.

    Pain ペイン << Inflicts Blind, Silence, MP drain and Poison on the target

    Berserk バーサク Inflicts Berserk on the target, increasing their physical strength but decreases their ability to defend reducing defense.

    Ravage >> Adds a dispelling dot that constantly removes a beneficial status effect every 5-10 seconds.


    Just a few things they could add that already exist in FF in one way or another.
    Reflect is more of a monster based spell, and will probably go to BLU or Geomancer apparently since its all about stasis spells,

    Plague doesn't belong to DRK, it actually belongs to BLU, please check Lowing and Delta Thrust,

    Amnesia, pretty sure thats a mob spell, and pretty sure it would go to BLU

    Death, nope that is not a DRK spell because its already a BLU spell called Mortal Ray

    Faith, if its the whole magic boost thing, than cool, but from what people have told me what faith would be as a Regain, Haste, Regen spell, probably not going to ever happen thanks to Embrava for SCH's unless SE feels it will help balance RDM and SCH out, which to be frank, I would be pissed this not being a 2 hr, and it would need to be drastically weekend from Embrava since we SCH's have to pop a 2 hr just to use the damn thing. But Magic boost, thats cool.

    Mini sounds interesting, got no disputes with that business

    Pain..... sounds a lot like BLU's Bad Breath, oh ya thats because it pretty much is, and I doubt such a spell will actually be implemented.

    Berserk.... well thats a JA, so doubt such a spell will actually see the light of day

    Ravage LOL!!!! Ya Right! Keep dreaming! Unless thats a 2hr spell, something that unlimited will NEVER see the light of day.

    And to the above, if sneakra/invisra/deodarizra were to be in place, I seriously doubt it would go to RDM, it would go to WHM, ya know... with the whole Protectra/shellra spells natively and the whole bar spell thing. That and that one thing where WHMs are the ones that can AoE spells with out /SCH while RDM pretty much only single person casts.

    And Curse? That would be seriously doubtful unless it had a Super high miss rate like BLU's Mortal Ray, I seriously doubt they would allow you to just cast and land with ease that spell because it would literally cut down killing mobs to half the time and would be just over all over powered.

    All the rest, meh that seems fair.
    (2)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  8. #8
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Scuro View Post
    Reflect is more of a monster based spell, and will probably go to BLU or Geomancer apparently since its all about stasis spells, AND OTHER RUBBISH
    You truly enjoy talking nonsense. It has NEVER been a Monster spell, and neither is Amnesia (while we're at it, interesting detail: NM's can be mages and cast White Magic like Amnesia and Reflect it's not an Enemy special ability it's actual magic), that said it will go to Rune Fencer, you know the Magic Resistant "tank."

    Take your pro-BLU rubbish to the BLU forum. We have no interest in your nonsense here.
    (9)
    Last edited by Daniel_Hatcher; 08-04-2012 at 04:03 AM.

  9. #9
    Player Scuro's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    You truly enjoy talking nonsense. It has NEVER been a Monster spell, and neither is Amnesia (while we're at it, interesting detail: NM's can be mages and cast White Magic like Amnesia (Scuro: Name an NM that casts specifically "Amnesia" because last time I checked those were all TP moves that inflict it but yes go on) and Reflect it's not an Enemy special ability it's actual magic), that said it will go to Rune Fencer, you know the Magic Resistant "tank."

    Take your pro-BLU rubbish to the BLU forum. We have no interest in your nonsense here.
    Hmmm its almost like one way you get Monster abilities, is if its a spell.... Oh ya because that is how you get BLU magic, like Firespit (Which is why you can't get it off of just ANY Mamool, you have to get it off the Magic Mamools because only than does it work like magic) and etc. Just had some fun whipping that one back.

    Wait, you're level 6.... why am I even wasting my effort to debate with you, when you didn't even give a real argument other than stating that monsters use said abilities as magic (which is exactly how BLU gets their magic) and than just insulted me.... Ya not worth it lol.
    (1)
    Last edited by Scuro; 08-04-2012 at 04:55 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  10. #10
    Player Sarick's Avatar
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    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Scuro

    It's just like every other spell that was more or less Job specific going to other jobs. Why would it matter if some of those monster type spell abilities translated into new spells for RDM?

    RDM had Cure V > was later made WHM only.
    RDM Had Flash > was later removed because PLD was added.
    RDM Had Phalanx > Was given to PLD
    RDM Has Paralyze > WHM is very effective with paralyze to get ahead you need the merited tier II version.
    RDM Has Slow > WHM is just as effective at sticking a good slow as RDM, you need tier 2 to get advantage.
    RDM Has Addle WHM gets it too.
    RDM Has Blind, Yadda yadda yadda the list go's on...

    You see the pattern here. Just because blu can get it through a monster ability or spell doesn't equal it being blue specific. There are so many spells that don't identify RDM anymore. THe BLU spells identify the job by coping monster abilities. RDM can have spells that do the same thing and not encroach on blu.

    I think you should go back to the BLU forum and stop messing with the RDM forums because you're not out of the loop like RDM is when it comes to endgame VW events. People want a BLU for triggers you don't see them asking for RDM anymore because the job isn't as wanted.
    (6)
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