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  1. #1
    Player Kaelthas's Avatar
    Join Date
    Aug 2011
    Posts
    35
    Character
    Qiqirnmercenary
    World
    Asura
    Main Class
    COR Lv 99

    Macros

    Quote Originally Posted by Westyle View Post
    This is issue is pretty much a dead horse now but I'm sure there has to be some sort of solution. I have 2 ideas of how this can be addressed.

    1. Multiple equips in one line: This is pretty straightforward, though I'm not sure if the system in place can handle multiple actions in a single line. It would look something like this: /equip head "piece" body "piece" ear1 "piece" feet "piece"
    The part names could also be abbreviated to allow more stuff to fit in a single line; i.e. number the boxes 1-16.

    2. A separate menu: This idea is to, like macros, give us a book of equips. This is already done for job changing, so why not give us some extra control over it? You could name each equipment set and then in your macro just type: /equip "TP Gear"
    That way you could change all 16 pieces in a single line.
    Some really good ideas here, I would like these to be implemented ^^

    I had an idea that was similar to option 1, in that you could add something like "/next macro" or "<next macro>" similar to how they did the "wait" commands. This would mean that instead of pressing 3 macros to change to your TPing gear, you could just press the 1 macro and they would be linked together.

    Here's an example:

    (SAM TP 1)
    /equip ammo "Hagneia Stone"
    /equip head "Unkai Kabuto +2"
    /equip neck "Unkai Nodawa"
    /equip ear1 "Brutal Earring"
    /equip ear2 "Unkai Mimikazari"
    /next macro

    (SAM TP 2)
    /equip body "Unkai Domaru +2"
    /equip hands "Tenryu Tekko +1"
    /equip ring1 "Rajas Ring"
    /equip ring2 "Tyrant's Ring"
    /equip back "Atheling Mantle"
    /next macro

    (SAM TP 3)
    /equip waist "Goading Belt"
    /equip legs "Unkai Haidate +2
    /equip feet "Ace's Leggings"
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I will say again they will not make macros link, cycle, repeat, or anything of the sort. That would create to many people doing bot-like activities. Skilling magic for instance would become easy, use macros that link together to make a chain that never stops and skills you while you can afk. Same thing to an extent can be done with claiming or with ??? pops, make a macro with /targetnpc then /ja provoke <t> and you get a claim bot that always will claim whatever is infront of you so long as nothing else is in the way. You can do the same with ???s just a little different.

    I am all for the idea of making macro lines be able to do this, and would love macros themselves to have more lines in general. Sadly cycling, linking, or things like them will probably never happen.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Their refusal to improve the in-game macro system has done absolutely nothing to deter people from "doing bot-like activities".

    Hands up everyone who has witnessed a mage standing around doing nothing but repeatedly casting bar-spells or a Summoner summoning pets and releasing them ad nauseum.
    (9)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by cidbahamut View Post
    Their refusal to improve the in-game macro system has done absolutely nothing to deter people from "doing bot-like activities".

    Hands up everyone who has witnessed a mage standing around doing nothing but repeatedly casting bar-spells or a Summoner summoning pets and releasing them ad nauseum.
    Didn't say it was a good reason but its why SE wont do it I'm sure. For now either you bot or you sit there bored for hours while you do it. If your botting it then your cheating, if your sitting there bored then SE wins. If SE upgraded our macros then we wouldn't need to cheat or be bored because they would be basically condoning the act of sitting in 1 spot spamming spells while afk.
    (1)

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    SE actually created the whole gear swapping phenomenon by creating many pieces of gear that are only useful one particular action or another and then allowing (They could stop us if they wanted) us to swap them. They did this so that we would have to go after more different pieces and thus, do more different events, for longer periods. They need us to gear swap. If we didn't, most of the games content would be pointless.

    On a side note: Didn't they mention something about adding the ability for users to create their own plug-ins for FFXI in a future update? I'm sure the gurus that work on spellcast would be willing to work with them to create an SE sanctioned version that is dumbed down to where it just does basic gear / spell stuff.
    (4)
    Last edited by FrankReynolds; 07-17-2012 at 03:24 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by FrankReynolds View Post
    Didn't they mention something about adding the ability for users to create their own plug-ins for FFXI in a future update?
    For the new UI yes.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Arcon View Post
    Nothing of the sort is asked here. This suggestion is very similar to this one, and I approve of both.
    Quote Originally Posted by Kaelthas View Post
    Some really good ideas here, I would like these to be implemented ^^

    I had an idea that was similar to option 1, in that you could add something like "/next macro" or "<next macro>" similar to how they did the "wait" commands. This would mean that instead of pressing 3 macros to change to your TPing gear, you could just press the 1 macro and they would be linked together.

    Here's an example:

    (SAM TP 1)
    /equip ammo "Hagneia Stone"
    /equip head "Unkai Kabuto +2"
    /equip neck "Unkai Nodawa"
    /equip ear1 "Brutal Earring"
    /equip ear2 "Unkai Mimikazari"
    /next macro

    (SAM TP 2)
    /equip body "Unkai Domaru +2"
    /equip hands "Tenryu Tekko +1"
    /equip ring1 "Rajas Ring"
    /equip ring2 "Tyrant's Ring"
    /equip back "Atheling Mantle"
    /next macro

    (SAM TP 3)
    /equip waist "Goading Belt"
    /equip legs "Unkai Haidate +2
    /equip feet "Ace's Leggings"
    Quote Originally Posted by Demon6324236 View Post
    I will say again they will not make macros link, cycle, repeat, or anything of the sort. That would create to many people doing bot-like activities. Skilling magic for instance would become easy, use macros that link together to make a chain that never stops and skills you while you can afk. Same thing to an extent can be done with claiming or with ??? pops, make a macro with /targetnpc then /ja provoke <t> and you get a claim bot that always will claim whatever is infront of you so long as nothing else is in the way. You can do the same with ???s just a little different.

    I am all for the idea of making macro lines be able to do this, and would love macros themselves to have more lines in general. Sadly cycling, linking, or things like them will probably never happen.
    I was directly replying to that, that is all for the 1st part. 2nd paragraph was to the thread itself.
    (1)

  8. #8
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I was directly replying to that, that is all for the 1st part. 2nd paragraph was to the thread itself.
    I see, my bad then.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #9
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    All Se did was add gear for choices. How you use the gear is up to yall.
    Only a select few believe in the "one gear for all" mantality. Some still play the "old school" rpg way by making choices.

    But w/e I do think the manniquin system ffxiv is adding could work here instead of going thru gear macros or chaining macros.
    Pretty much you get the gear slot screen and put in ur gear. Then save it. Each job gets 10 sets.
    then all u do is
    /man "set 1" <me> <wait 1>

    /ja <instert job ability here>

    or /ma <instert spell here

    or /ws <insert ws here>

    this way u can swap out full sets to max out each skill 10fold with all the gear u have/can use. And it saves in macro spaces.
    (2)

  10. #10
    Player
    Join Date
    May 2011
    Posts
    462
    So they wanted you to nuke in a light staff because you choose not to use optimal gear for the action required.
    (6)

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