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The biggest problem I have with all the people supporting SE's stance on this and SE's stance is this:
WE ALREADY GEAR SWAP AS MUCH AS WE WANT! All we are asking for is not to have to use 3 macros to put the gear on, then 3 macros to change it back. This is a QUALITY OF LIFE issue.
Please note again, you aren't enabling us to do something new - we ALREADY DO IT!!!!!! It's just a pain in the ass to have to use so many macros to do it.
Final Fantasy XI is a game. One of the distinguishing features of a game is its limits. Roleplaying games in particular are known for being large scale games underpinned by core rules. Your real life analogies aren't equivalents.
My point is simple, I'm going to use White Mage as an example because it is the one job I've found people pressure you into using windower. If you can change every piece of gear then for HMP you just buy a load of MP healing equips, for Idle, you just stack a load of refreshes together, haste is self explanatory, PDT. Everyone has the same gearsets! The only thing that separates people is how much time they've devoted to getting every single good piece.
Now I'm going to limit you to changing six pieces, and keeping the rest static. Which six pieces would you choose? Would you make the static pieces all round pieces, or maybe you'd specialise in healing, or fast cast, or you just want a fat stack of MP. When you get Arka IV you may no longer have to switch in Facio Bliaut so you have the future to think about as well. If nobody was allowed to use these third party tools then the game could become more strategic and interesting.
See there isnt a limit if you know what you're doing and how much BS you want to put up with to achieve it, with 3 in game macros set up properly i can press control 1 3x in rapid succession and change out 15 pieces of gear. why do i need to do it like that though? its beyond silly retarded or otherwise bad game design.
Further more as it stands third party programs allow a much more intuitive method of gear swapping then straight macros, you talk about every whm having the same sets, well WHM1 using 3rd party doesnt even have to worry about hitting macros to put on said sets meaning thier ability to react to the need of the situation is .5 seconds perhaps even a full 1.5 seconds faster then WHM2 who's using in game macros.
Considering SE has taken a blind eye approach to windower as it stands why would you be against them adding in features that level the playing field legally? your whole trip about limitations is BS basically because they don't truly exist, the only limit is how good you are at using the in game macros.
Also you talk about making the game more stratigic by gimping player performance? most of the NMs currently are developed around the fact that peeps can have full PDT/MDT, TP, WS, nuking, curing, refresh, haste, HMP sets depending on the job, not to mention nothing in this game can be considered stratigic when you have a BROKEN emity system and NM's that have i win buttons.
Last edited by Nala; 07-20-2012 at 10:34 AM.
I choose to slowly develop chronic stress injuries in my hands and wrists as I hit six or more macros to perform every action and switch back to my idle set after each action.
As my hands contort into beast-like claws and my heart fills with vengeance, I become more like a plotting super-villain each day.
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