not all drg in ff had a pet...
but here the big shocker...
who ran ffxi first? tanaka...
who trank ffxiv first.... tanaka...
jeez u ppl...
but they do have similar game stuff.
fighting in ffxiv is hpow dancer plays out you build pt then u use skills with tp.
there are infact macros for gear, just can't change in passive mode.
ffxiv was as tanaka said @ pre launch ffxiv was (keywaord) gonna be a game that fixed the errors of ffxi. ima assume if anything the lack of ability yo change gear mid battle (which didn't have to be considering the popularoty of doing so) was one of the "fixes" not saying it was just using logic... cuz if SE thought it was a good thing... why don't ffxiv have it also since alot of the davs worked on both. And ppl do infact ask for it and are met with no's.... for both devs and community.
off topic yoshida made a choice... no pet but a strong hitting job... or add pet and weaken the job. he didn't add pet for balance purposes. its more a ff6 style drg then a ffxi version.
The wyvern was just used as a point they aren't the same. They won't be the same. If you want to play ffxiv go to their boards as your in the wrong one.
Your logic is also screwed up because by it anything different was a mistake so wyverns-mistake auction house-mistake. Pet jobs-mistake Changing jobs at a house instead of switching your main weapon to change jobs-mistake. That's not how reality works, stop trying to force ffxi into your ffxiv shape mold.
Greetings, everyone!
First of all, I would like to thank all of you for sharing your opinions regarding the equipment macros in the game. Unfortunately, it seems that the thread lost its focus, so I will have to ask to please try to stay on topic. I know these debates can become heated, but try to keep comments civil between each other, and avoid making any comments that may be seen as insults. If the comments continue to be off-topic, we will be forced to close this thread, so please try to be considerate of others when making comments. Thanks again for your participation!
I know a GM just said to stay on topic, but something slightly off topic here...
You CAN gear swap in FFXIV now. You have to switch from Active Mode to Passive Mode, then gear swap as such. I did that on Bard. Would DD in one body, then swap to Passive Mode to change into artifact body for Ballads. After that, I'd get my DD body back on and go back into Active Mode... So that argument is flawed Rosina.
Back on topic, I support OP's idea 100%. It sucks having to dedicate 20+ macro slots to changing armor for Weapon Skill/Store TP/Haste+/Magic(Acc/ATK/Skill/Potency/Duration/Effect)+. I mean, just going by my DRG...
~TP gear
~Drakesbane Gear
~Stardiver Gear
~Quad/Triple/Double attack+ gear (for Jump attacks)
~Wyvren HP+ gear
~Healing Breath gear
~Physical Damage Taken - gear
~Magic Damage Taken - gear
And then I'm carrying Angons and other weapons around (for VW procs or what have you)... If this was an item space thread, I'd back you on that too (I am using about 78/80 item slots of different gear for different sets.) Out of all my macros for DRG, I have 9 or so for Job Abilities/Weapon Skills, and another 20 just for changing armor. And this is just a melee job... Imagine my tanking/mage jobs. @@ Please, Devs, take the OP's advice and make this "gear swap macro book" idea a reality.
Last edited by Mizuharu; 07-18-2012 at 04:35 PM.
Other then giving the taru npcs a stool like they deserve, nothing would make me happier in this game but to have gear swapping 20 times in a fight eliminated. But... if they cant do that, then they should at least have a way to make switching gear not such a pain as it currently is with 5 line macros.
I never understood the need for head, body, feet etc in the macros. The only place I see it useful is for ears and rings, but it's not like im going to try to put my boots on my head is it >_<!
To slightly veer into a naughtier realm, Windower does so much for this game in terms of convenience, and so far SE have been very heavy set on not using it, only to allow for alt tabbing in a very unoptimised environment.
It would be fantastic of SE to just absorb the commonly used Windower plugins (Recast, TP Viewer, DrawDistance [Seriously why do we need a 3rd party program to change graphical settings in that manner] and a few others ) to simply increase the quality of life ingame. I know we have a UI revamp coming up, but until then we are left guessing on what changes will be made. I don't know how it has been 10 years and we still don't have these simple usability options ingame.
Last edited by 0nionKn1ght; 07-18-2012 at 10:47 PM.
I believe the original argument was to keep the playing field 100% equal across all platforms. They seem to be slowly working away from this though, so I wouldn't say it's beyond the realm of possibility that we may get things similar to those eventually.
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