Page 25 of 35 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 377

Dev. Posts

Hybrid View

  1. #1
    Player SharMarali's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Sharmarali
    World
    Bahamut
    Main Class
    COR Lv 99
    Back to the original topic, I think out of all of the suggestions I've seen, the thing that would be most helpful and least likely to be exploited in some unexpected way would be if SE would allow us to save gearsets. Equip a set of gear, type /gearset "WAR WS" and that gearset is considered your WAR WS set. Equip another set of gear, type /gearset "WAR TP" and so on. Allow saving of something like 30 sets of gear (I know it wouldn't be enough for some people, but let's be realistic) and people can use /equip gearset "WAR TP" in their macros instead of a separate line for each piece of gear.

    I would love to see something like this implemented. We're not asking for automation, we just want to be able to change equipment (if we choose to play that way) without hitting 3 macros.
    (4)

  2. #2
    Player
    Join Date
    May 2011
    Posts
    462
    More specifically it makes no sense when you posses both the fast cast and the MAB peice to not use them both, its similar to choosing between haste gear and ws gear as a melee, why would you tp in ws gear or ws in tp gear because of a macro limitation?

    People have long since decided max/min is the way to go, aka utilizing (or abusing depending on your stand point) the hell out of all gear that enhances anything you do.
    (1)

  3. #3
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nala View Post
    More specifically it makes no sense when you posses both the fast cast and the MAB peice to not use them both, its similar to choosing between haste gear and ws gear as a melee, why would you tp in ws gear or ws in tp gear because of a macro limitation?

    People have long since decided max/min is the way to go, aka utilizing (or abusing depending on your stand point) the hell out of all gear that enhances anything you do.
    Basically boils down to this: They think you should have to choose the most important stat and stick with that. Spellcast and or intricate macro designs disagree.

    I personally think they should both add gear that is good for multiple purposes (like the new stave) and give people more macro lines. Some better storage couldn't hurt either.
    (2)

  4. #4
    Player Jackstin's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Quote Originally Posted by FrankReynolds View Post
    Basically boils down to this: They think you should have to choose the most important stat and stick with that. Spellcast and or intricate macro designs disagree.

    I personally think they should both add gear that is good for multiple purposes (like the new stave) and give people more macro lines. Some better storage couldn't hurt either.
    I agree. People are so obsessed with maximising performance that they are willing to resort to cheating. On the other hand most of the gear we see is situational, and given our gear swap options are so limited, it is little wonder that people do use windower. More multipurpose gear and a few more macro lines is exactly what I would prescribe.

    But honestly, spellcast is an abuse. If SE gave us the kind of options that are being asked for in this thread, I could see a large number of people giving up on windower. However I don't see the spellcasters ever giving up their power.
    (1)

  5. #5
    Player Jackstin's Avatar
    Join Date
    Apr 2011
    Posts
    159
    @Nala

    Surely you can use the enhance cursna items with in game macros. I know I do.

    But yeah far too much situational stuff. Not that it excuses resorting to spellcast, but it makes it more understandable. After all, people even use cheats in games like GTA which are on the whole very well designed.
    (0)

  6. #6
    Player
    Join Date
    May 2011
    Posts
    462
    When scars first came out i thought they might have started to get it, gear that was almost if not nearly all purpose (empyrean sets), but they have since deviated and gone back to extremely situational gear again. for example enhance cure potency received, that necklace that gives slow when charmed, enhance cursna effect items, did they expect people to full time these peices??

    Most of them did not offer any other support stats either, making their only use that exact situation. Further more how did they expect us to properly utilize these pieces? without spell cast to automate swapping them in for you, "one second on that cure, i need to get my curepotrec gear on..." furthermore considering spell cast is reactionary by itself you'd have to use another program on top of it to detect incoming outside influences (i could be mistaken i have no experience with that other program)
    (2)
    Last edited by Nala; 07-26-2012 at 07:02 AM.

  7. #7
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Yeah, I don't think people will ever get rid of spellcast once they have it. Could you imagine having to rewrite full macros for like 10-15 jobs? That server side macro storage has saved my ass a few times when I've installed ona new computer, but it won't convert from spellcast.
    (1)

  8. #8
    Player
    Join Date
    May 2011
    Posts
    462
    GTA has the cheats designed into the game, further more it is a single player game so cheats really only effect you.

    Either way you want to slice it the game is currently designed around players who play most efficiently, your whole track on not fully utilizing gear for where it actually enhances your actions sounds nearly rosina like, mind you the points you make are actually coherent.
    (3)

  9. #9
    Player Jackstin's Avatar
    Join Date
    Apr 2011
    Posts
    159
    I actually withdrew my point on limiting gear swaps, based on a video which showed people doing full gear swaps using the in-game system, just made inconvenient by the UI. That's one thing.

    Using spellcast to change several full gear swaps in one cast however is very definitely cheating. It is so far beyond what the developers intended ot is unreal.

    I'll reiterate a point I made before, because I think it relates to your point. Roleplaying games are games where you are given freedom, but have to abide by a set of core rules. FF11 is supposed to be played best by people who are as efficient as possible, so long as they abide by the core rules. If you are not abiding by the core rules then you are cheating, and your efficiency is irrelevant.

    I can sort of accept that people using windower aren't cheating because it is not the gameplay mechanics they are working around, just the poor UI. However, spellcast automates in a way that in this very thread has been re-affirmed by the reps to be against the games core ruleset.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    (4)

Page 25 of 35 FirstFirst ... 15 23 24 25 26 27 ... LastLast