i did, still not seein what it had to do with my quoted post or FFXI as it isnt a MUD?
is ur MUD post something actually on topic? i can see how it would relate to suggestion number 1 if i am understandin Rosas post clearly, but for suggestion 2 it wouldnt apply.
Seems to me the way #2 would work is youd have a separate menu that had gear sets (similiar to your equip screen) and you name said sets. and then reference them in one command by name. /equip set TP
If anyone where played an MUD.. you can't streamline ,acros like you guys think you can. And the more lines you put the more automated it does get.
i read that as you cant put a bunch of commands in one line like /equip body hands legs ect ect in one line.
also ffxi wasnt originally a MUD either. unlike how gear swaps may have been originally unintended or ninja not a tank originally intended but eventually accepted in this same game. (i do see ur /sarcasm thing tho)
agreed. and it was also the last 10 pages that everyone involved should have had cooler heads about them and jsut stopped (10 pages ago)
speaking of ways things are read or interpreted and off topicness:
about runic fencer, (i know we know nothing concrete) they said they would use runes to do things. did they (as in SE) actually say runes would be consumable items (like ninja tools)? I was out of town and everything i read when i had pc access just said they used runes. yet for a while every single post about it i read seemed to believe they were consumable items. I may have missed a few sources of info there. Id like to hope its more of a charge system like SCH has on strategms as we already have a consumable item tank and dont need another one even if it works differently.
Just checkin if i missed something there
yea SE responce didnt seem to concern any of the discussion we were having. maybe a couple posts mentioned linkin macros to summon other macros somehow, so that was the responce we got, nevermind the 100 posts about simply swaping more gears with one macro than we can currently
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