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  1. #191
    Player Jackstin's Avatar
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    Apr 2011
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    Quote Originally Posted by Nala View Post
    See there isnt a limit if you know what you're doing and how much BS you want to put up with to achieve it, with 3 in game macros set up properly i can press control 1 3x in rapid succession and change out 15 pieces of gear. why do i need to do it like that though? its beyond silly retarded or otherwise bad game design.

    Further more as it stands third party programs allow a much more intuitive method of gear swapping then straight macros, you talk about every whm having the same sets, well WHM1 using 3rd party doesnt even have to worry about hitting macros to put on said sets meaning thier ability to react to the need of the situation is .5 seconds perhaps even a full 1.5 seconds faster then WHM2 who's using in game macros.

    Considering SE has taken a blind eye approach to windower as it stands why would you be against them adding in features that level the playing field legally? your whole trip about limitations is BS basically because they don't truly exist, the only limit is how good you are at using the in game macros.
    As I said before I would be in favour of both allowing full gear swaps, and being way more strict with the banning of windower, for precisely that reason, because it isn't fair that some players have a huge advantage.

    However of those two options I would EASILY prefer the ban hammer route, because it makes the game more of a game and less of an addiction.
    (1)

  2. #192
    Player
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    Mar 2011
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    1,003
    Quote Originally Posted by SpankWustler View Post
    I choose to slowly develop chronic stress injuries in my hands and wrists as I hit six or more macros to perform every action and switch back to my idle set after each action.

    As my hands contort into beast-like claws and my heart fills with vengeance, I become more like a plotting super-villain each day.
    Been there.
    Done that.

    Still waiting on the T-shirt...
    (3)

  3. #193
    Player Jackstin's Avatar
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    Apr 2011
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    159
    Quote Originally Posted by SpankWustler View Post
    I choose to slowly develop chronic stress injuries in my hands and wrists as I hit six or more macros to perform every action and switch back to my idle set after each action.

    As my hands contort into beast-like claws and my heart fills with vengeance, I become more like a plotting super-villain each day.
    Or you could have one button press but only change 5 carefully chosen pieces.
    (1)

  4. #194
    Player Zerich's Avatar
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    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    I choose to slowly develop chronic stress injuries in my hands and wrists as I hit six or more macros to perform every action and switch back to my idle set after each action.

    As my hands contort into beast-like claws and my heart fills with vengeance, I become more like a plotting super-villain each day.
    Spank has formed the only logical argument against gearswapping

    Let's take this moment in.
    (8)

  5. #195
    Player
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    May 2011
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    462
    Quote Originally Posted by Jackstin View Post
    Ah videogame enthusiasts. Aspiring to conventional mediocrity since the 80s.
    Don't quite get it, cid was pointing out that 11 is unique in that it allows active battle gear swaps, by limiting swapping how would 11 differ from any other standard MMO on the market, furthermore aspiring to gear swap more pieces more often seems a far cry from aspiring to mediocrity.
    (1)

  6. #196
    Player Jackstin's Avatar
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    Apr 2011
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    159
    Quote Originally Posted by Nala View Post
    Don't quite get it, cid was pointing out that 11 is unique in that it allows active battle gear swaps, by limiting swapping how would 11 differ from any other standard MMO on the market, furthermore aspiring to gear swap more pieces more often seems a far cry from aspiring to mediocrity.
    No he wasn't. He was saying that it is a good thing that like every other MMO an FF11 game with unlimited gear swaps encourages everyone to grind for the same best equipment. It was me who was hailing FF11s unique gear swap mechanic, and I truly believe that. Saying that you can swap 6 pieces is genius and opens up so much in terms of tactics and variety. Allowing unlimited gear swaps just encourages everyone to get the same uber gear, making it like every other unimaginative MMO out there.
    (0)

  7. #197
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    Mar 2011
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    Putting words in my mouth...Kids these days.

    Junior here thinks that if we force everyone to gimp it up we'll somehow achieve "more tactical gameplay" and that everyone will get to be a unique snowflake. He complains that right now, and I quote:
    Quote Originally Posted by Jackstin View Post
    Everyone has the same gearsets! The only thing that separates people is how much time they've devoted to getting every single good piece.
    While failing to realize that this is the exact same situation in every single game on the market. There is always a metagame and it always means everyone ends up wearing the same gear. If anything, FFXI's flexibility with so many different moving parts to the gear equation means that there are vastly more options for gear oneself in this game than in any other.
    (6)

  8. #198
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Jackstin View Post
    No he wasn't. He was saying that it is a good thing that like every other MMO an FF11 game with unlimited gear swaps encourages everyone to grind for the same best equipment. It was me who was hailing FF11s unique gear swap mechanic, and I truly believe that. Saying that you can swap 6 pieces is genius and opens up so much in terms of tactics and variety. Allowing unlimited gear swaps just encourages everyone to get the same uber gear, making it like every other unimaginative MMO out there.
    You show me the ultimate sets of gear for any job that can not be improved in any way and many players can get their hands on, wont happen. Even if people could pin it down to the absolute best possible sets for a job it wouldn't matter because I am 99% sure some gear is out of reach to most players like a Toci's or something with an absurdly low drop rate. The goal is to get them, and everyone has their own path, that path is different for alot of people.
    (3)

  9. #199
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by cidbahamut View Post
    FFXI's flexibility with so many different moving parts to the gear equation means that there are vastly more options for gear oneself in this game than in any other.
    I like this.
    (3)

  10. #200
    Player Jackstin's Avatar
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    Apr 2011
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    159
    Oh wow, resorting to calling me a child, that's very mature (see what I did there?)

    You are wrong in saying that meta games always end up with everyone having identical characters. It is true in that obsessives always try to abuse the game to create uber template characters, but a well designed game will make this difficult. Pokemon has done this, precisely by placing restrictions.

    Your idea that anyone who doesn't use full gear swaps is gimping it up is precisely what is wrong with this game. Full gear swaps do not give people more options. An option is a choice between this or that. Windower lets you have your cake and eat it.
    (1)

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