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  1. #1
    Player
    Join Date
    May 2011
    Posts
    462
    See there isnt a limit if you know what you're doing and how much BS you want to put up with to achieve it, with 3 in game macros set up properly i can press control 1 3x in rapid succession and change out 15 pieces of gear. why do i need to do it like that though? its beyond silly retarded or otherwise bad game design.

    Further more as it stands third party programs allow a much more intuitive method of gear swapping then straight macros, you talk about every whm having the same sets, well WHM1 using 3rd party doesnt even have to worry about hitting macros to put on said sets meaning thier ability to react to the need of the situation is .5 seconds perhaps even a full 1.5 seconds faster then WHM2 who's using in game macros.

    Considering SE has taken a blind eye approach to windower as it stands why would you be against them adding in features that level the playing field legally? your whole trip about limitations is BS basically because they don't truly exist, the only limit is how good you are at using the in game macros.

    Also you talk about making the game more stratigic by gimping player performance? most of the NMs currently are developed around the fact that peeps can have full PDT/MDT, TP, WS, nuking, curing, refresh, haste, HMP sets depending on the job, not to mention nothing in this game can be considered stratigic when you have a BROKEN emity system and NM's that have i win buttons.
    (4)
    Last edited by Nala; 07-20-2012 at 10:34 AM.

  2. #2
    Player Jackstin's Avatar
    Join Date
    Apr 2011
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    159
    Quote Originally Posted by Nala View Post
    See there isnt a limit if you know what you're doing and how much BS you want to put up with to achieve it, with 3 in game macros set up properly i can press control 1 3x in rapid succession and change out 15 pieces of gear. why do i need to do it like that though? its beyond silly retarded or otherwise bad game design.

    Further more as it stands third party programs allow a much more intuitive method of gear swapping then straight macros, you talk about every whm having the same sets, well WHM1 using 3rd party doesnt even have to worry about hitting macros to put on said sets meaning thier ability to react to the need of the situation is .5 seconds perhaps even a full 1.5 seconds faster then WHM2 who's using in game macros.

    Considering SE has taken a blind eye approach to windower as it stands why would you be against them adding in features that level the playing field legally? your whole trip about limitations is BS basically because they don't truly exist, the only limit is how good you are at using the in game macros.
    As I said before I would be in favour of both allowing full gear swaps, and being way more strict with the banning of windower, for precisely that reason, because it isn't fair that some players have a huge advantage.

    However of those two options I would EASILY prefer the ban hammer route, because it makes the game more of a game and less of an addiction.
    (1)

  3. #3
    Player
    Join Date
    May 2011
    Posts
    462
    Thats the same style macros i employ as well, and yes its terrible but it gets the job done, its senseless that we cant just accomplish the swap with a single action vice 3x or more depending on JA's used inbetween ect.
    (2)

  4. #4
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    This is the problem I have on blu, nearly every slot I wear will be changed out when I go from TP to Spell set to WS set, to nuke set, etc. This doesn't just happen on blu, it happens on thf...rdm...war...drk....pretty much any job I play will eventually have it to where 3+ macros need to be hit just for gear alone all because we are limited to 6 slots per macro that can't have simultaneous equips in one line. Even back when I first started at the November release in NA, I noticed very quickly as a rdm that swapping gear would be the bane of my existence throughout the game.

    So for 10 years we have patiently dealt with these limitations hoping that one day SE would work in a fix to it such as consolidating commands to one line or expanding the total lines per macro. When SE announced the ability to add <wait> to the same line as another command a fuzzy feeling deep inside were felt, but years later we still have the same issue as we have always had......hitting too many macros to do simple functions. I have various spells set with some equip lines in them to try and deal with these limitations...but I also know that because of this limitation I can't reach full potential without resorting to using a 3rd part program to squeeze in every piece of equipment in less time.

    This isn't about being an elitist, it is about being as efficient at a job you enjoy to play as possible, and current macro structure severely limits this. I'm not asking for macros to call up other macros to create an endless loop, I'm asking that developers seriously consider the ability to create item sets that are separate from macros. You access these via the macro sub-menu and create an item set. As the name implies, item set will only allow the use of creating commands that equip gear. Then you add a command line into macros that calls up said item set (as previously mentioned /itemset "name"). This way a macro will look something like this:

    /itemset "bluws"
    /ws "Chant du cygne" <t> <wait>
    /itemset "bluspell"
    /equip head "name"
    /ja "Chain Affinity" <me>
    /ma "Amorphic Spikes" <t>

    Instead of:

    Macro 1:
    /equip head "name"
    /equip neck "name"
    /equip body "name"
    /equip legs "name"
    /equip hands "name"
    /equip feet "name"

    macro 2
    /equip ear1 "name"
    /equip ear2 "name"
    /equip ring1 "name"
    /equip ring2 "name"
    /equip back "name"
    /equip waist "name"

    macro 3
    /equip ammo "name"
    /ws "Chant du Cygne" <t> <wait>
    /equip head "name"
    /ja "Chain Affinity" <me>
    /equip body "name"
    /equip neck "name"


    macro 4
    /equip legs "name"
    /equip back "name"
    /equip feet "name"
    /equip ammo "name"
    /equip hands "name"
    /equip ring1 "name"

    macro 5
    /equip ring2 "name"
    /equip ear1 "name"
    /equip ear2 "name"
    /ma "Amorphic spikes" <t>


    Then you hit another 3~4 macros to get back in your tp/haste set.

    What I reiterate from a prior post stands as a perfect example of why people are complaining about macro as they are or resort to the use of a third party program to swap gear more efficiently. The macro system is significantly flawed and could use an overhaul so that players can utilize the 3-8 gear swap macros for other things such as additional item sets, ws, spells, job abilities and so forth. Currently, if I chose to use everything the way I wanted to I could easily fill up 2, almost 3, macro palette as the current macro system works. Thing is, that is a much more daunting issue when hitting macros is the need to change to a different palette to get to the other macros you need to hit due to the amount you have to hit.


    Lastly, people argue valid points to drive the point home to the opposing side, or in this case the opposing side and developer, so that they can see just how problematic it is to those who try to be as efficient at their jobs as possible, but can't due to very obvious limitations. Opposing side can argue to their hearts content that "well they said it isn't happening so stop asking" or "swapping is pointless and unneeded" (seriously?) to their hearts content, but we who deal with this flaw day in and day out will argue it while submitting as much feedback, and ideas, as possible to hopefully bring it to a favorable conclusion.
    (12)
    Last edited by Kitkat; 07-20-2012 at 05:37 PM. Reason: Meant palette, not book

  5. #5
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Just gonna say it now. I don't believe for one second that anyone on the PC is using 6 macros for one gear switch, and you aren't kidding anyone by saying that you do.

    Also the argument about not gear swapping is simply that you are not min/maxing your character. While you may be successful sometimes in doing something like soloing a hard encounter, for the 20 times you, for example, had to Paralyze the target, your gear swapping would give you a 90% success rate on landing the spell, whereas not swapping would give you a 20% success rate (numbers pulled from the other hole by the way).

    You can go the whole game without ever switching out gear, but you are making things pointlessly difficult for you, and frustrating for anyone you play with, and also the core mechanic of any MMo is obtaining better gear to go onto better fights, to get better gear, ad infinitum. If you have no intention of getting better gear for better efficiency, the game becomes without any point. If you enjoy it, then fine, enjoy it, but don't get fussy when people you group with call you out on it and kick you as a result.

    As an ex-endgame shell leader, I will always give people time and resources to learn this stuff, but if after tirelessly trying to get them to improve, they still continually gimp themselves out of either lazyness or principle, they will become some other shells problem, and not mine.
    (4)
    Last edited by 0nionKn1ght; 07-20-2012 at 10:49 PM.

  6. #6
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by 0nionKn1ght View Post
    Just gonna say it now. I don't believe for one second that anyone on the PC is using 6 macros for one gear switch, and you aren't kidding anyone by saying that you do.
    So sorry you have a hard time believing that on blu I do use upwards of 6 macros within the space of only 15 seconds just to do 3 menial tasks, but I sincerely do go to this extent when swapping gear. 3 to get into WS and use WS, another 3 to get into Spell set and using chain affinity+spell then another 3 to get back into tp set and this isn't counting the use of a totally different WS set for Requiscate let alone when using nukes on blu that typically use different base stats each spell (dex/mab, vit/mab, mnd/mab). On thf I use 3 to get into WS set and I have 3 different WS sets depending on WS I use (Exent, Mercy, Evis).

    Why do I do this when I can simply just opt out for a 3rd party tool and do it all within 1 macro? I also use the PS2 version on occasion meaning it is better to stay in practice with the clusterduck of duckery macro system since I might find myself on ps2 version the next time I log in. This isn't just a fix for pc users, it is a fix suggestion for ps2, 360, and pc versions. If you fail to see the importance of making it easier no matter what version you play than I think you've missed the entire point of why people want it in the first place.
    (10)

  7. #7
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Running out of popcorn here and going to get some refill. Before I go though, think about this for a min:

    SE IS going to be playing favorites to those ppl who is using the PC over Xbox/PS2 in the very soon to be released UI mod such that those playing on the PC will have some UI Personalization/Customization [requires the use of MOUSE]. So some of you guys might want to start chanting 'Unfair' at SE.

    Now, let me refill my popcorn and you all can continue to agrue/beat-up on another over how each plays or doesn't play which absolutely has zero impact to each of you individually at all. If anyone who is an 'end game' shell holder and are willing to accept gimps that are unwilling to learn/change, then more/less power to you, it is your choice for your LS and no one else - please feel free to define these terms of 'end game' and 'gimp' to your own personal satisfaction and no need to explain to me/others what you choices are.
    (4)

  8. #8
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dreamin View Post
    Running out of popcorn here and going to get some refill. Before I go though, think about this for a min:

    SE IS going to be playing favorites to those ppl who is using the PC over Xbox/PS2 in the very soon to be released UI mod such that those playing on the PC will have some UI Personalization/Customization [requires the use of MOUSE]. So some of you guys might want to start chanting 'Unfair' at SE.

    Now, let me refill my popcorn and you all can continue to agrue/beat-up on another over how each plays or doesn't play which absolutely has zero impact to each of you individually at all. If anyone who is an 'end game' shell holder and are willing to accept gimps that are unwilling to learn/change, then more/less power to you, it is your choice for your LS and no one else - please feel free to define these terms of 'end game' and 'gimp' to your own personal satisfaction and no need to explain to me/others what you choices are.
    Um, no offence but the entire point of a discussion forum is discussion. You know? Offering varying and opposing points to each others debates and reasoning based on presented issues and evicence.

    Are you simple?
    (0)

  9. #9
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    My definition of discussion is an open exchange of ideas between 2 or more parties with each sides having their base idea but willing to listen and ACCEPTED the other side's pov. Accept does not necessarily means you have to gives up YOUR own position but it is nevertheless accepted.

    Show me in this thread where a Discussion is happening?

    I like simple things. But it's fun watching ppl on here. [pop corn reloaded and ready for entertainment, GO!].
    (5)

  10. #10
    Player
    Join Date
    May 2011
    Posts
    462
    Man has a point neither SE or Rosina are yielding any time soon, hopefully the UI changes will prompt a few console only types to migrate over to PC its not like we need some overly high end system to play 11.

    As to my age rosa, i am capable of realizing when i am wrong and take the advice of others. Choosing to completely ignore a well known and widely used game mechanic all the while professing that it is not intended/needed or that you can be just as proficient without utilizing such mechanic is beyond stubborn. Further more when too many people get on your case about your a-typical poor grammar and logic you pull out new and BS health ailments.

    Furthermore you get increasingly defensive when your fellow peers (as in people who really have the disorders you claim) get on your case for hiding behind such facades. So who's not acting their age here? I'm not always right about things and i'm willing to admit it when i am proven wrong however, this isn't the first time you've fought this battle and for some reason you have started it anew in practically every thread you participate.
    (6)

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