Well, can't you beat all those lvl 20 avatars on your own in like a week or less? :/ I know a relic took many people a year or some more to obtain and it's a really tedious and expensive process. I know a lot of people get screwed in working hard towards things though everytime SE makes an adjustment to that particular thing and people will always complain about it while thinking it's unfair. I say it's best to be satisfied with your own self-achievements and know that you worked hard towards that particular gear, quest, mission, etc.that used to be a challenge. You as an individual will have more value over those things than others, but some things you can't hold on forever otherwise FFXI will never be able to improve and the game will lose all its players.
You can either whine and complain about how things used to be and how they should still remain or you can accept the changes and know that with these updates FFXI will still live on rather than stay the same and lose people from the game out of boredom. If the servers had to shutdown permanently one day because nothing in the game ever changes, then I'm sure some people who are left would really have something to cry over and those who left beforehand would cry over the game never changing and how things are getting boring.
Anyways~ Aside from all that, I posted one suggestion I had from one of the other relic-related topics. I'll post that here too:
Why not just allow there to be a NPC or quest involved to somehow merge the relic, mythic, and empyreal weapons together to combine the stats and maybe give a random augmented boost on the side? When doing this merging of the weapons though you have to specialize in the relic becoming a weapon only for one specific job though to do this. There should also be a cooldown period but after the cooldown period you can pry apart your merged weapons to make them individual again if you want to re-merge them or use them individually. With tweaked merged weapons and all combined WSs on one weapon that might solve everyone's issue of relic vs empyreal conflicts?
It's just an idea and might sound unbalanced, but I'm sure SE can figure out a way around that as well.

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