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  1. #151
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Good news to the mythic weapons ^^

    Hopefully the quest gets adjustments because it is a pain in the butt mainly requiring to do so many events.
    (0)

  2. #152
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I hope they fix Apoc by boosting the WS dmg firstly and then the aftermath haste effect being either magic haste, a totally different type of haste that stacks with all others or the only item that can break the 25%(26) gear haste cap.

    Since Square don't know how to fix tanking classes that would probably make relic drk one of the better tanks again too.
    (0)

  3. #153
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Gildrein View Post
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    Dragon Whisker here I come!
    (1)

  4. #154
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Gildrein View Post
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    I hope that means balancing the time and cost to upgrade Relics and Mythics and not "Making relics and mythics as easy to upgrade as empyreans" Because to relic holders that would be just as bad as having Relics and Mythics outclassed by them.
    (0)

  5. 03-27-2011 06:27 PM

  6. #155
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I hope that means balancing the time and cost to upgrade Relics and Mythics and not "Making relics and mythics as easy to upgrade as empyreans" Because to relic holders that would be just as bad as having Relics and Mythics outclassed by them.
    I would rather have relics be as easy as emps to get and be good than very rare and junk, I don't care anymore if everyone has a relic/mythic/emp I just want something I spent years on to be good and useful.
    (1)

  7. #156
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    I hope that means balancing the time and cost to upgrade Relics and Mythics and not "Making relics and mythics as easy to upgrade as empyreans" Because to relic holders that would be just as bad as having Relics and Mythics outclassed by them.
    I would hope they went into it knowing it was an arduous task, one that involved the (in)direct work of many others. However, I would also hope they understand the concept of an MMO and how they're meant to grow and evolve. How one went about obtaining a Relic and Mythic was, put simply, masochistic. Especially relative to the title of being ultimate weapons and what they wound up doing.

    Maybe SE could be nice and allow current holders a one-time trade-in for some bonus currency to use however they wish as an apology, but as with any MMO, striving to get it earlier risks it being easier later. As long as you put it to good use, be happy. You've still got it, and on some level, they'll soon be better.
    (1)

  8. #157
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Naratu View Post
    You seriously make my head hurt. You have absolutely no idea what you're talking about. Maat's cap is not an asset to the community. Not everyone had a dynamis LS or endgame LS make their relic for them, idiot. Not exactly sure how empyreans offer rewards to everyone involved. I don't know about you, but most people don't get super pumped over some carabosse subligar, a brisk mask, or anything of that sort. If you're referring to af3+2, that's hardly a decent reward seeing as how if you aren't completely retarded, you can easily get 5/5 af3+2 by duoing everything. Gjallarhorn, Aegis, nor Yoichi were ever game breaking. They just simplified things a bit more then they already were. No common HNM in the game required you to have any of these 3 (Not talking AV). Also, didn't know soloing Faust showed great teamwork. Awesome to know.

    If you're trolling, ignore this. If you're serious, you should just leave now.

    I finished Maat's Cap 2 weeks before level sync was implemented.
    If spending over 2 years creating parties,
    learning every single camp in the game,
    figuring out how to balance jobs and find people within the same level range,
    learning two languages to help players communicate during parties,
    taking players to uncrowded to camps to reduce disputes during peak hours,
    and learning how to be a proactive member on any job wasn't helpful than dragging people to dynamis or 10 boxing it isn't either.

    EDIT: Also solo'ing Faust in crap without tier 2 merits required skill, and being able to 6 man or lower jorm with our without aegis/gjally combo required teamwork. People complaining about older content being outdated and have no concept of what old content was good for.
    (0)
    Last edited by Didgist; 03-29-2011 at 02:41 AM.

  9. #158
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Quote Originally Posted by Fetus View Post
    I wish people would stop saying that they "read somewhere" that SE ever claimed that "relics and mythics were meant to be the number one and two weapons with empy weapons being third".

    They've never explicitly said this nor implied it. Ever. Go ahead and search through years of update notes, fest reviews or whatever else you can find. It's never been said. You people who think that they've seen this or read this somewhere are fantasizing something awful.

    However, I'm not proclaiming that Empyrean weapons were intended to ever be vastly superior to Relic weapons as they currently are for the most part. I'm also not convinced that the Development Team intended for that to happen, either. It did, though, and they're apparently going to fix this issue to bring them more into balance with each other. Fantastic. Now everybody can stop complaining.

    Regarding Mythics being superior damage-dealing weapons... no. I'm not sure where anyone got that from. It just seems like everybody saw how much work it took to get them and made baseless assumptions that they were going to be the "number two" weapon of choice, second only to Relics, but only because Relics cost more. That banter is so shallow and facetious that it underminds human reasoning.

    Mythics were clearly designed to enhance jobs by augmenting job abilities or over-all characteristics that define the job. Like... Yagrush. How does Yagrush need any improvment whatsoever? Are you seriously going to complain that your Mystic Boon damage isn't that great? Are you really going to complain that you're not getting all three aftermath effects when you use Mystic Boon at 300% TP? Who fkn cares about your Mystic Boon damage or your aftermath effects. That's not why you get a Yagrush. You get a Yagrush for the enhancements it offers.

    I would say "the story is the same for the rest of the Mythics, too" but I'd be wrong. There are some Mythics that were just poorly designed. Nagi and Tupsimati being two of them. They're just atrociously crappy for no apparent reason.

    The only thing I agree with regarding Mythics is the text telling you about the aftermath effects on the weapons themselves were/are misleading. That's it.
    Exactly. Relic holders are complaining because they believe making a relic is the hardest thing in the game. Many people have endured much more dubious tasks to reap useless rewards because they wanted the player experience and not a big dick to swing and make them an authority or popular person on BG/FFXIAH or some other retarded site. People used to finish relics and run to KI to proclaim their awesomeness. It's really just funny to me and i'm dissapointed the Devs are catering to this. I really enjoy embrassing relic holders while wearing perle hands.
    (1)

  10. #159
    Player Didgist's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Didgist
    World
    Fenrir
    Main Class
    PLD Lv 90
    Also you could farm 200M gil in 4-6 months being lazy and just killing Notorius Monsters. This required nothing more than the same team currently used in Abyssea. If it took you 2 years to make a Relic, Linkshell or not, you have no place complaining. Some linkshells used to take out big game and could earn enough money to buy a relic outright within a month.

    Relics are not difficult at all and spending that much time on them was just a result of the top tier of the community being worthless by themselves and not realizing the potential of a small amount of characters. Shout groups and linkshells should have sold coins and sold kills on Att/Fragment, and players inspired enough to farm the gil should have bought them.

    I'm seriously sorry for you if you can't farm enough gil to buy a relic yourself.
    (0)

  11. #160
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Quote Originally Posted by Didgist View Post
    I finished Maat's Cap 2 weeks before level sync was implemented.
    If spending over 2 years creating parties,
    learning every single camp in the game,
    figuring out how to balance jobs and find people within the same level range,
    learning two languages to help players communicate during parties,
    taking players to uncrowded to camps to reduce disputes during peak hours,
    and learning how to be a proactive member on any job wasn't helpful than dragging people to dynamis or 10 boxing it isn't either.

    EDIT: Also solo'ing Faust in crap without tier 2 merits required skill, and being able to 6 man or lower jorm with our without aegis/gjally combo required teamwork. People complaining about older content being outdated and have no concept of what old content was good for.
    * Congratulations, you got a Maat's Cap before level sync. That's no bigger an achievement than people that obtained Thief's Knife before they changed the NM conditions or any one that leveled a job to 75 before they chopped off 200,000 experience points. Anyone (with less time and determination) can obtain a Maat's Cap now, stop holding onto such an old achievement as if it means anything. Maybe they'll add another Maat item for having all 99 jobs (which is still an achievement).

    * You're not the only one that has spent time making his/her own parties, some have spent 2 years (if not more) doing the same, going through the same trials and tribulations of finding people of same average levels and balance to exp... we all are playing the same game after all, and the player base has not been over saturated with new players to show otherwise.

    * Learning a new language is pretty cool. I myself have learned a bit of Japanese as well to better communicate. I'm sure other players have as well.

    * Learning jobs never has really been a problem at all. This includes jobs with higher JA/spell/gear maintenance such as SCH, BLU, or NIN.

    * Aegis was never a game-breaking piece of armor to have. It only made the PLD (and WHM or RDM curing role) role much, much more smoother. On any NM of superior difficulty, Utsusemi had a lot to do with success.

    * G-Horn can be seen as borderline game-breaking at it's prime, I can agree to this.

    It sounds like you just want to live off of old achievements and challenges. However, you forget that as with any other MMO, the game evolves, and those challenges become no more a challenge. If you want to hope for something, hope that these easy changes and fixes to old weapons will lead to possible extreme difficult fights in the future in which these weapons will be needed.
    (0)

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