Good news to the mythic weapons ^^
Hopefully the quest gets adjustments because it is a pain in the butt mainly requiring to do so many events.
Good news to the mythic weapons ^^
Hopefully the quest gets adjustments because it is a pain in the butt mainly requiring to do so many events.
I hope they fix Apoc by boosting the WS dmg firstly and then the aftermath haste effect being either magic haste, a totally different type of haste that stacks with all others or the only item that can break the 25%(26) gear haste cap.
Since Square don't know how to fix tanking classes that would probably make relic drk one of the better tanks again too.
Player
I would rather have relics be as easy as emps to get and be good than very rare and junk, I don't care anymore if everyone has a relic/mythic/emp I just want something I spent years on to be good and useful.I hope that means balancing the time and cost to upgrade Relics and Mythics and not "Making relics and mythics as easy to upgrade as empyreans" Because to relic holders that would be just as bad as having Relics and Mythics outclassed by them.
I would hope they went into it knowing it was an arduous task, one that involved the (in)direct work of many others. However, I would also hope they understand the concept of an MMO and how they're meant to grow and evolve. How one went about obtaining a Relic and Mythic was, put simply, masochistic. Especially relative to the title of being ultimate weapons and what they wound up doing.
Maybe SE could be nice and allow current holders a one-time trade-in for some bonus currency to use however they wish as an apology, but as with any MMO, striving to get it earlier risks it being easier later. As long as you put it to good use, be happy. You've still got it, and on some level, they'll soon be better.
I finished Maat's Cap 2 weeks before level sync was implemented.
If spending over 2 years creating parties,
learning every single camp in the game,
figuring out how to balance jobs and find people within the same level range,
learning two languages to help players communicate during parties,
taking players to uncrowded to camps to reduce disputes during peak hours,
and learning how to be a proactive member on any job wasn't helpful than dragging people to dynamis or 10 boxing it isn't either.
EDIT: Also solo'ing Faust in crap without tier 2 merits required skill, and being able to 6 man or lower jorm with our without aegis/gjally combo required teamwork. People complaining about older content being outdated and have no concept of what old content was good for.
Last edited by Didgist; 03-29-2011 at 02:41 AM.
Exactly. Relic holders are complaining because they believe making a relic is the hardest thing in the game. Many people have endured much more dubious tasks to reap useless rewards because they wanted the player experience and not a big dick to swing and make them an authority or popular person on BG/FFXIAH or some other retarded site. People used to finish relics and run to KI to proclaim their awesomeness. It's really just funny to me and i'm dissapointed the Devs are catering to this. I really enjoy embrassing relic holders while wearing perle hands.
Also you could farm 200M gil in 4-6 months being lazy and just killing Notorius Monsters. This required nothing more than the same team currently used in Abyssea. If it took you 2 years to make a Relic, Linkshell or not, you have no place complaining. Some linkshells used to take out big game and could earn enough money to buy a relic outright within a month.
Relics are not difficult at all and spending that much time on them was just a result of the top tier of the community being worthless by themselves and not realizing the potential of a small amount of characters. Shout groups and linkshells should have sold coins and sold kills on Att/Fragment, and players inspired enough to farm the gil should have bought them.
I'm seriously sorry for you if you can't farm enough gil to buy a relic yourself.
* Congratulations, you got a Maat's Cap before level sync. That's no bigger an achievement than people that obtained Thief's Knife before they changed the NM conditions or any one that leveled a job to 75 before they chopped off 200,000 experience points. Anyone (with less time and determination) can obtain a Maat's Cap now, stop holding onto such an old achievement as if it means anything. Maybe they'll add another Maat item for having all 99 jobs (which is still an achievement).
* You're not the only one that has spent time making his/her own parties, some have spent 2 years (if not more) doing the same, going through the same trials and tribulations of finding people of same average levels and balance to exp... we all are playing the same game after all, and the player base has not been over saturated with new players to show otherwise.
* Learning a new language is pretty cool. I myself have learned a bit of Japanese as well to better communicate. I'm sure other players have as well.
* Learning jobs never has really been a problem at all. This includes jobs with higher JA/spell/gear maintenance such as SCH, BLU, or NIN.
* Aegis was never a game-breaking piece of armor to have. It only made the PLD (and WHM or RDM curing role) role much, much more smoother. On any NM of superior difficulty, Utsusemi had a lot to do with success.
* G-Horn can be seen as borderline game-breaking at it's prime, I can agree to this.
It sounds like you just want to live off of old achievements and challenges. However, you forget that as with any other MMO, the game evolves, and those challenges become no more a challenge. If you want to hope for something, hope that these easy changes and fixes to old weapons will lead to possible extreme difficult fights in the future in which these weapons will be needed.
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