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Thread: Backup servers?

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  1. #1
    Player rog's Avatar
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    Quote Originally Posted by Ilax View Post
    Best example that i can explain is the latency, if you would be connected direct to the japan server (from US) your lag would be horrible due to all the relay, and SE would also have 0 control on it, so a quick workaround for SE is to put a server somewhere in US (like California). Now instead receive information direct from japan, the japan server sync the info with California server allowing info to be released at same time for user in japan and user in USA.
    Yeah, except that is how it works. Japanese players have a significant advantage when it comes to lag.

    Not sure how you think that would even work. Going from japan to a server in california to us would be SLOWER than it would to just send the data straight from japan to us.
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  2. #2
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    Quote Originally Posted by rog View Post
    Yeah, except that is how it works. Japanese players have a significant advantage when it comes to lag.

    Not sure how you think that would even work. Going from japan to a server in california to us would be SLOWER than it would to just send the data straight from japan to us.
    research is needed before blasting someone. Fibre optic cable is ran throughout the whole world. This cable allows instant data transmission. They also use this for retail. A good example is that when you make a purchase from a store they scan the bar code, when they scan it the signal is sent through fiber optic cable to a remote place like the Phillipe-ans, the code is then found on the central hub & sent back to the store, this is all done at the speed of light (since fiber optic is light signal turned into an electric signal at the end user). Through the use of transmission amplifiers they are able to use this for the man source of data transmission especially in Japan, China, Hong Kong.

    The same is done for any kind of signal you would like to transmit. Whether that be internet data or sound, the fibre optic cable is meant to transmit a signal with zero break down in the signal quality.

    So in short the world has evolved to the point that satellite signal is used for a lot of things, but fibre optic is the new & improved method of choice. The cost of setting up a system is relatively high but it has become more affordable over the years.

    I personally use fibre optic cable in my house for my audio. My home entertainment system is all hooked up through fibre optic cable. The sound quality is just amazing, you hear sounds that you never knew were there. It makes listening to music, watching movies/t.v. ot just playing games much more enjoyable.

    So in short, yes it is possible for them to do this with next to no lag. The main problem is that our ISP's are not as good as Japan's ISP's. Japan's internet company's are mostly using fibre optic cable to send the user their internet signal directly to their house. This is by far the fastest & most reliable method to send the internet signal. America & Canada also use fibre optic cable to send their users internet but it is not used by majority of the company's. This is what causes you lag in the game & it is this that gives the JP players an advantage on us.

    As previously stated no one has confirmed that the servers in California are even for game play. I have been under the understanding that these are for version updates, logging in, player registration & the such. Heck they could just simply be for testing purposes only.
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    Last edited by NightDagger; 03-18-2011 at 09:31 PM.
    NightDagger
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  3. #3
    Player rog's Avatar
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    Quote Originally Posted by NightDagger View Post
    research is needed before blasting someone. Fibre optic cable is ran throughout the whole world. This cable allows instant data transmission.
    I'm afraid i stopped reading when i saw the word instant, without any kind of qualifier.

    protip: light does not travel at 300 Mm across fiber optic cables, it's slower. It takes ~40 ms to get from japan to california via fiber optic cable. The east coast of the us is more like 55 ms. That of course assume a single signal, which obviously isn't the case. It will get slowed down as it hops through various servers.
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    Last edited by rog; 03-18-2011 at 09:45 PM.