Good news: If you enjoy playing a healer class, you'll probably feel useful and wanted in the endgame.
Bad news: The game is top-heavy and the low-midgame doesn't really matter a lot. You probably won't see any particularly exciting fights until you're level 75+.
Good news: If you can tolerate the monotone leveling process, you can get to 75+ pretty quickly. Like in a week. You'll spend more time questing some of the stuff new players generally need to quest than you'll spend gaining exp, probably.
Good advice: Try to vary your leveling spots as much as you can, or you might go insane from repetition.
Good advice: If you're a whm in a large alliance smacking easy prey or decent challenge mobs, don't be afraid of engaging the mobs and smacking them a bit yourself instead of sitting down to heal mp. Because the alliance probably will be roaming around and it takes 30 seconds before the first "healing" tick starts when you start healing, there won't be time for you to sit down to regain mp anyway. The alliance wouldn't bother waiting for you and just carry on killing. This mostly applies between levels 10-60. As a whm, you could probably start healing an abyssea exp party/alliance the second you got access to cure 5.
Bad news: You're not a mithra![]()


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