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Thread: Woah Updates

  1. #1
    Player Vivivivi's Avatar
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    Mar 2011
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    Windurst
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    554
    Character
    Bananavivi
    World
    Asura
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    BLM Lv 99

    Woah Updates

    Thank you to the Dev team for knocking all these adjustments out! I'm sure many of these tweaks noted in the dev tracker will provide a more streamlined gameplay experience.
    (6)

  2. #2
    Player Tamoa's Avatar
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    Mar 2011
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    Norway
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    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I agree, and this bit here,


    [dev1130] Battle-related Adjustments

    The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.

    The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.

    The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.

    especially the bolded part, made me so happy lol.
    (6)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #3
    Player Duvemora's Avatar
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    Jun 2012
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    San d'Oria
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    44
    Character
    Duvemora
    World
    Odin
    Main Class
    BST Lv 39
    I'm loving the updates I've seen the past few days. And yeah... reducing the "You must wait longer to perform that action" or whatever that you get while trying to attack a new target. Good riddance. So, so, so happy for that. I will no longer have to circle around the mob like I'm dancing with it to line myself up so I can immediately start my auto attack on a link.

    Guard and Parry might be easier to level now... but sorta wondering how the general player base feels about that. I'm happy that it will be easier... maybe. We'll see how often those skillups happen. But if it is easier, we're gonna lose that sense of accomplishment when we actually cap those. We don't celebrate and post screenshots when we cap evasion. Parry and Guard? That's a real accomplishment for the average player.

    ...At least it would be a real accomplishment for me.
    (1)

  4. #4
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Now if they could please fix:

    - Cure Lock
    - Lock from getting up from KO.

    thanks.
    (7)

  5. #5
    Player katiekat's Avatar
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    Mar 2011
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    sandy
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    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    yea cure lock is a real pain in the taill. i also want to find the dev that came with the idea to have monsters strip you naked in battelso i can strangel him with my mithra taill sooooooo hate that move!.
    (0)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  6. #6
    Player svengalis's Avatar
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    Mar 2011
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    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by katiekat View Post
    yea cure lock is a real pain in the taill. i also want to find the dev that came with the idea to have monsters strip you naked in battelso i can strangel him with my mithra taill sooooooo hate that move!.
    That was funny the first time it happened to me, I was like what happened to my sword.
    (0)

  7. #7
    Player Teraniku's Avatar
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    Mar 2011
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    Windurst
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    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by svengalis View Post
    That was funny the first time it happened to me, I was like what happened to my sword.
    At least the Yagudo move only strips 1 item, which is easily put back on, The lamia move is a pain because it strips all your items, and really gets frustrating when they spam that move, but to quote the USMC, Improvise, Adapt, Overcome
    (0)

  8. #8
    Player Randwolf's Avatar
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    Mar 2011
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    Windy
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    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Duvemora View Post
    ...Guard and Parry might be easier to level now... but sorta wondering how the general player base feels about that. I'm happy that it will be easier... maybe. We'll see how often those skillups happen. But if it is easier, we're gonna lose that sense of accomplishment when we actually cap those. We don't celebrate and post screenshots when we cap evasion. Parry and Guard? That's a real accomplishment for the average player.

    ...At least it would be a real accomplishment for me.
    I am a little over halfway capped on both. I have put so many fricking hours into getting that far. Guard definitely worse than parry because I got a lot of parry skill-ups farming on Thf. As opposed to Mnk where I actually had to get geared and go out specifically for this purpose. I am glad they are changing this. It is just insanely ridiculous how rarely you get guard and, to a lesser extent, parry skill-ups.
    (1)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release