Quote Originally Posted by Natenn View Post
I honestly hope something is being worked on to update this, the current enmity system was desinged for Lv75 players and content. All content added after abyssea suffered because of this(A), its all zerged stuff. PLD is reduced to holding adds, NIN is all but useless bar being a solo job or used for procs, and DDs cap hate/spike past the cap. So my question is basically this; will there a new enmity system designed for Lv99 players/content before or at the launch of seekers Andoulin? Id like to see tank jobs be able to actually tank again, BLMs have a role DMG wise(B), DD not being supposed to face tank full time, and fights that dont or cant be PD/Embrava zerged down.
A:This was really a problem as the level cap went up, abyssea simply had so much power it gave you that a tank was no longer truly needed as anything could basically tank with the right atma.

B:This will never happen so long as Embrava exists unless there is a magic version of it, because spells are to slow, MP runs out, and over all WS damage easily adds up to being above the damage of spells.

I agree with you however, the problem with enmity needs fixed and they have said they are looking into it. The question is when they have said this they talk of lowering damage enmity & raising enmity by another form, my question is how will this exactly work? Because as it stands actions by PLDs & RNFs would need to create alot of hate, while damage would need to be cut down by 80% or more so they do not cap it in the 1st 30 seconds.