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  1. #81
    Player Rosina's Avatar
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    Quote Originally Posted by Natenn View Post
    21hr on the dot? in multiple zones/locations
    why though how is that a good thing? that leaves our a lot of players from alot of time zones.
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  2. #82
    Player Natenn's Avatar
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    Mar 2011
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    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    If it pops 21hrs on the dot it has to move back ToD wise every day, that actually ensures it has to pop in a different time zone after a few days, day 1 - pop 9 PM, then 6 PM, then 3 PM, then noon. how will this exclude if ToD is constantly moving back? 20hrs on the dot sounds better since they need to make NM unzergable and take at least 30m to kill.
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  3. #83
    Player Rosina's Avatar
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    Quote Originally Posted by Natenn View Post
    If it pops 21hrs on the dot it has to move back ToD wise every day, that actually ensures it has to pop in a different time zone after a few days, day 1 - pop 9 PM, then 6 PM, then 3 PM, then noon. how will this exclude if ToD is constantly moving back? 20hrs on the dot sounds better since they need to make NM unzergable and take at least 30m to kill.
    simple fact... ppl may not be on when it hit that 21 hour mark... that still excluding conent for ppl to not do it. >.> or do u realise that....

    conent shouldn't be on a timer for no more then 1hr at best. thif open the content to alot more ppl. And tbh is how ffxiv is going with their nn/hnm, and well most their content. i'm for epic fights but really 30 min.... ant that a bit much? even for a boss fight >.>;; Then again that could be my ADD thinking lol. content needs to be open to everyone for an mmo to last now a days. This isn't to say that it can't be challenging.
    I'm a hard core and that still irks me. I
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  4. #84
    Player Rekin's Avatar
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    Mar 2011
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    Quote Originally Posted by Natenn View Post
    If it pops 21hrs on the dot it has to move back ToD wise every day, that actually ensures it has to pop in a different time zone after a few days, day 1 - pop 9 PM, then 6 PM, then 3 PM, then noon. how will this exclude if ToD is constantly moving back? 20hrs on the dot sounds better since they need to make NM unzergable and take at least 30m to kill.
    This is perhaps the most worthwhile suggestion for a timed spawn HNM aside from the one proposed by myself and some others. However it doesn't prevent monopolization that was seen in previous HNMs. Remember the main issue against timed spawn is that is it a terrible way to bottleneck people from experiencing content. Right now I'm in the mind to think that the HNMs we are likely to see in SoA is in instanced battlefields since one of the major points of the expansion is to support battles that directly effect the local area.
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    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

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