I am in full support of more HNM. If you don't want to do them, there's lots of Voidwatch, etc for you to do ^_^
I am in full support of more HNM. If you don't want to do them, there's lots of Voidwatch, etc for you to do ^_^
World-spawn NMs that are available for anyone to attack is the answer obviously.
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There is something wrong with a game if you spend more time waiting around than actually being entertained by said game. If your reason for some content is to lord over people and not the desire to derive pleasure from the actual content itself then the game is nothing more than a glorified chat room to you. No smart business would cater to such an audience in order to sustain itself.
To take a page from one of my favorite franchises once more, Monster Hunter. The game gives a perfect balance separating players according to their actual skill. That is what Hardcore people want to prove to others most of all right? Skill. In Monster hunter your able to team up with others and take down stronger enemies that you'd probably never have a chance against. Can this be exploited? Certainly, its entirely possible to get to the game's endgame by piggie backing on others more skilled than you, but once you reach that stage your inept ability hinders you greatly when facing those mobs regardless of your gear. My point in this is to say that having content accessible to all is the best way to retain customers. Using the challenge presented by said content is how a game company should separate the more skillful from the general populous. In monster hunter better gear came from monsters on higher tiers reached by accomplishing a number of quests and having a certain amount of points allowing progression. Voidwatch did a great job of that while still weeding out those less skilled than others in the form of having the monsters challenging in that players had to have a sense of cooperation and teamwork to actually conquer the challenge presented.
HNMs in the past is terrible content in the fact your not actually playing the game you are just waiting around while others go about provoking people from other groups. Content that has others antagonize others creates a friction in the player base. Also I doubt not many people new to the game will be super excited to hear that fun stuff happens after waiting around for hours when the person would just rather play another game where they are actually entertained.
TLDR: A game that makes you wait around= not fun. A game that lets everyone challenge the content(doesn't mean they have to succeed)= fun.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
I WANT THEM BACK!
Claiming a mob takes almost no skill, pure an simple. Especially, with a large group trying to claim in a small space. It revolves around luck. Considering yourself 'elite' for making a claim is the same as me calling myself a 'high stakes gambler' because I won on a slot machine. No skill involved whatsoever. So, please quit equating HNM's to being anything other than lucky.
To make it worse, the fact is that it can be botted. And you're lying to yourself and others if you say otherwise. I watched shells that didn't have bots start using bots because the bots gave whoever used them a strong upper hand. Feel free to argue on and on for them. But, from someone who did them for years, it was a horrible system.
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We all want what we cannot have, I want to be able to manually jump in game as a means of getting around environmental blockades but that won't be happening... ever I'd imagine.
Simply put content in which you spend more time finding a way to burn time for content to bear fruit isn't entertaining and liable to make the game look bad. Imagine this scenario if you will:
You get home with a friend, you remember its time for X HNM to spawn so you log in. Your friend comes to watch whatever it is that has you so excited. He finds you moving your character to X location and just waiting around with other people for several minutes. Nothing happens. Your friend gets bored and comes to the conclusion that the game isn't worth checking out. Now when you friend goes around and is asked by others about the game, he tells them how boring it is contrary to what you may say. How can you disprove him when you've spent perhaps the better part or an hour or two literally doing nothing? Thus your friend and any who care to inquire about the game conclude that the game isn't worth their time and as a side effect SE's name is thought less of because now those people think that the company makes boring games.
TLDR: SE has little to no reason to make HNMs with long spawn times as it'll besmirch their reputation as entertainment providers. Example of bad design reaching the ears of the general public: Yahoo's article on PW when an ls fought it for several hours.
It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.
like I said I WANT hnm. JUST not on a 24 hr timer for respawn which is still random. cuz its rare they pop on the hr.
as for content made for everyone... every mmo after ffxi and every MUD already does this. FFxi does, heck ffxiv is making content open for everyone.
the more open ur content is the more stuff ppl with have to do, the longer they play. once u start making content for a select group only.... people run outa stuff to do. Content don't need to be easy to do... just needs to be ready and avaliable to anyone at any given time. Thats the appeal to video games. You can turn them on and have something to do. You always progress.
I'm a pretty harcore gamer, but i have my head on right and i know what is and isn't importent. What most of the so called hardcore in here seem to not understand that. And tbh their mindset isn't what i feel is very hardcore.
so again my question, i'[m not looking for ur opinion... but why must a hnm be on a 24+ hr spawn rate? there is no value or competition in this.
Last edited by Rosina; 07-10-2012 at 06:46 AM.
21hr on the dot? in multiple zones/locations
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