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  1. #51
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yes lets all take a step backwards in gaming and make things boring & tedious so that no one wants to play because we will sit around and wait for a creature to pop up, once it does hoping that we can get it before others, so that we will be able to kill it, and make everyone around us hate us for it. I hope we never get this type of content again, because its not nearly as great as you try to make it seem, would only cause me & a few others to quit.
    Personally if SE wants to put this type of content in. What's the big deal, I'm not going to do it anyway, because:
    A) I find it boring and tedious just standing around waiting for the thing to pop
    B) Don't have time to do it.
    If some people like that stuff why not let them enjoy that type of content. See let's get to the real issue you all have problems with. It's basically the rewards associated with doing said NMs and whether it will be worth it to do so. That's really the main issue this all boils down to.
    (3)
    Last edited by Teraniku; 07-09-2012 at 04:04 AM. Reason: for Clarity

  2. #52
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Teraniku View Post
    Personally if SE wants to put this type of content in. What's the big deal, I'm not going to do it anyway, because:
    A) I find it boring and tedious just standing around waiting for the thing to pop
    B) Don't have time to do it.
    If some people like that stuff why not let them enjoy that type of content. See let's get to the real issue you all have problems with. It's basically the rewards associated with doing said NMs and whether it will be worth it to do so. That's really the main issue this all boils down to.
    I have openly stated many times my problem is with the rewards. If the rewards are rare, it will let people be rude because they have a piece of rare gear, giving them a big ego. I have watched it happen on many games including this, happens today too, just less often because as many people point out the best gear is either extremely luck based, or easy to get. It would be one thing if you earned this rare piece of gear even, through a hard fight, and the work to get it, but if all you need to do is have the time to stand around for hours with some friends to claim it, then kill it, no, you deserve nothing special.

    My other problem I have stated as well, its content that could be for alot more people. Since abyssea, we have received Voidwatcher, an event that is still alive today, however this is likely due to the Heavy Metal exclusive to it and the extremely rare gear that is almost never dropped from its NMs. Neo-Nyzul Isle, a piece of content many feel is impossible without cheating, and is to limited both in restrictions, and party setup. Legion, an event that has almost no activity, and is considered by many to have been dead on arrival. Neo-Limbus, yet another event with little activity and is largely thought to be dead already. Neo-Odin, this may be slightly more active than other DoA content, I am not sure, and have not heard much about it, which does not bod well for the content.

    What point do I make with all of this? A large amount of content being put out is not often done, and is not holding the attention of the player base, this means any time and effort put into content for a small amount of people, is less potential content that may not fail in the eyes of players. The new expansion sounds good, but we have also had many people complain in the past about how gimmicky alot of the new features seem, and you have to wonder, how much work is going into them? Play as a monster, your own island with farming/mining/monster raising, there are a few things people may not bother to play, and could end up like Pankration, if this happens, we will need that extra content we lose out on because SE used that time, money, and manpower to make HNMs for a small group to actually enjoy or participate in, while half the players will never even see the monsters, let alone actually fight them.
    (1)

  3. #53
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Lets get the REAL TRUTH out there, shall we?

    1. People who SUPPORT long-time spawn NM / HNM are most likely members of HNM Linkshells. (duh)
    2. These people most likely still have claim bots such as NASA or some other new program they're being all secretive about.
    3. These people want to MONOPOLIZE these NMs/HNMs and make millions upon millions of gil for themselves and their linkshell members by selling drops, selling lotting rights for rare/ex drops, or selling the claim to another linkshell willing to pay an outrageous fee just to be allowed to fight an NM/HNM.
    4. These people will then sell this gil to RMT companies and make IRL money for themselves.
    5. These people make posts here, and then make fun of people's reactions to those posts over at www.bluegartrls.com in a thread entitled "The Official Forums: Nuked" in the "Media" section of the Final Fantasy 11 forums.

    If anyone cares to refute these sad truths, be my guest.
    (2)
    Last edited by Siviard; 07-09-2012 at 06:18 AM.

  4. #54
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    i have a question, I asked this in the "no" thread and it wasn't really replied to.

    Why must mobs aka hnm be on a timed pop style of spawn? How is that good for the game and the community?

    I want hnm in game, not for the reward, but i want to fight large boss style mobs. So why do they need to be on 21-48 hour timers? I like the force pop Idea. Much like Optical hat. Outside the fact runs ran about 16 hours. It was a fun concept. You hunt out various hecteye for a different eye. Then get all the eyes crafted into a cluster. Which you use to pop a mob who you fight to get said item. That i feel is the better way to do hnm.
    I enjoy doing content. More content the better. But its only fun if I can do content with my friends. 21-48 timed pops that are random based around last death from server reset isn't ideal for that.
    (1)

  5. #55
    Player Krashport's Avatar
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    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    i have a question, I asked this in the "no" thread and it wasn't really replied to.

    Why must mobs aka hnm be on a timed pop style of spawn? How is that good for the game and the community?
    Black Mage; Level 1-99 person can farm their spells or buy them off the AH.
    Blue Mage; Level 1-99 person has to "farm" their spells.

    It all boils down to personal preference and having choices, People are gonna to do, what they want if a person likes it or not.

    What makes me laugh, There are so many people (not everyone, but you know who "you" are lol) That worry about others and what they have and how big their plates are and don't even worry, know or even wonder what to do with their time, At the end of day this is just a game.
    (1)

  6. #56
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    @Krashport
    That doesn't answer me question.... Infact that reply has absolutely nothing to do with what I asked.

    content is content... ppl gonna do it or not do it.
    but what does any of that have to do with suff being on a 24hr+ timer...

    honestly i'm starting to think you started this topic just to start a topic, you have no actual reason or a "why" you want it. you want it just to want it. That is far from a good reason. Just as much as not wanting it for sake of not wanting it isn't a good reason. Ypu and a few other who are for time based hnm (aka 24+ hr time pop) have yet to establish a good reason for your cause. All i read want "i want this, because i want this" While a few who are against timed pop mobs have sited good reasons for not seeing a return of them.

    Here is my 2 cents... everyone loves a good boss battle. Thats why we play final fantasy games is it not? For good story and a good boss battle.
    So why make said bosses be put on a once a day/week timer. That makes it hard ppl to see it.
    (1)
    Last edited by Rosina; 07-09-2012 at 07:30 AM.

  7. #57
    Player Krashport's Avatar
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    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rosina View Post
    @Krashport
    That doesn't answer me question.... Infact that reply has absolutely nothing to do with what I asked.

    content is content... ppl gonna do it or not do it.
    but what does any of that have to do with suff being on a 24hr+ timer...

    honestly i'm starting to think you started this topic just to start a topic, you have no actual reason or a "why" you want it. you want it just to want it. That is far from a good reason. Just as much as not wanting it for sake of not wanting it isn't a good reason. Ypu and a few other who are for time based hnm (aka 24+ hr time pop) have yet to establish a good reason for your cause. All i read want "i want this, because i want this" While a few who are against timed pop mobs have sited good reasons for not seeing a return of them.

    Here is my 2 cents... everyone loves a good boss battle. Thats why we play final fantasy games is it not? For good story and a good boss battle.
    So why make said bosses be put on a once a day/week timer. That makes it hard ppl to see it.


    Here is some homework; http://wiki.ffxiclopedia.org/wiki/Ca...rious_Monsters. When you're done with that I'm sure you can surf the internet to find more info on this, rather then always asking for a handout on info. ^^b

    Note: The player invented the use and the nickname HNM not the company. So understanding your own "H" that you're using in HNM is half the battle.
    (0)

  8. #58
    Player Tunasushi's Avatar
    Join Date
    Jul 2012
    Posts
    23
    Character
    Sasuune
    World
    Asura
    Main Class
    WHM Lv 95
    point is, some people enjoy thios type of content and as long as the drops are made available via something like einherjar or legion, it's not unreasonable at all to implement it.


    endgame is clearly headed in a direction that requires a LS and or group, abyssea was never endgame or the direction of endgame in ffxi.

    HNMs are not at all unreasonable if the drops are made available elsewhere, but then you'll complain THAT content is too hard or the drops are too rare.

    welcome to ffxi endgame, everything is either tedious and rare or difficult without a specific setup. If u dont like it, don't DO ENDGAME or play a different mmo.
    (1)

  9. #59
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
    Posts
    762
    @ Krashport
    I'm not sure about you.. but i've been playing this game since 2004. I've also played other mmorpg. And have been playing rpg video games since age 6.

    You just grasping staws. Just reply my question... it isn't hard.

    my question
    part 1
    Why must hnm be on 24-48 hour (or more) time base spawns?
    How is placing hnm on such a long cool down good for the community?
    (1)

  10. #60
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    Quote Originally Posted by Tunasushi View Post
    point is, some people enjoy thios type of content and as long as the drops are made available via something like einherjar or legion, it's not unreasonable at all to implement it.


    endgame is clearly headed in a direction that requires a LS and or group, abyssea was never endgame or the direction of endgame in ffxi.

    HNMs are not at all unreasonable if the drops are made available elsewhere, but then you'll complain THAT content is too hard or the drops are too rare.

    welcome to ffxi endgame, everything is either tedious and rare or difficult without a specific setup. If u dont like it, don't DO ENDGAME or play a different mmo.
    My question has nothing to do wuth the reward... it is simply about killing said hnm and doing said content. Reward is a non issue.
    (1)

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