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  1. #31
    Player
    Join Date
    Aug 2011
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    1,749
    Looking at different stuff that could happen to this bullet, stuff that's definitely possible within Final Fantasy XI's framework, it seems like literally anything would help in some way.

    The Rare tag could be removed, allowing someone who really likes both Corsair and killing Akvan to hold one or more extras far more easily.

    The EX tag could be removed, allowing people to just buy and sell the thing. This would make shooting the OompaLoompas' Bullet more like tossing a Morion Tathlum back in the day, which was certainly a punishment but didn't mean "Time to go shoot a giant eye in the...eye...twenty times!"

    The Rare and EX tags could both be removed, enabling people to do both of those things.

    The drop rate could be increased, which wouldn't change how the system of "Shoot a bullet, go poke Akvan in the giant eye", but would make that system less frustrating.

    Akvan could learn how to make enchanted bullet pouches, or start eating people who know how to make enchanted bullet pouches, or develop a very strange digestive system. I'm not really sure how monsters get the items they hold and how we find those items, but anyway, this would help in painfully obvious ways.

    Also, these kids just aren't eating my sandwiches...I wonder if I can make s'mores using blocks of rat poison or if the flaming marshmallow will melt them down...
    (8)
    Last edited by SpankWustler; 07-11-2012 at 09:26 PM.

  2. #32
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Fupafighter View Post
    Dear SE,
    Sometimes LAGGGG in game does not switch your ammo or gear when you press the macro button, and thus shoots off your hard to obtain ammo and causes players to become extremely frustrated.
    Sincerely, YOUR CUSTOMER
    <wait 1>, it'll save you. AND NO, don't use it on your quick draw macros, just your /ra and /ws. The only time I've ever lost a bullet was trying to find marksmanshit procs out of th menu... 6 more bullets in my Dbox that it woyld be wonderful if they stacked.
    (1)

  3. #33
    Player
    Join Date
    May 2011
    Posts
    462
    Bump for great justice, mr. new director please reconsider this decision.
    (1)

  4. #34
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Okiputs answer is somewhat acceptable if SE manages to create a client that magically eliminates every cause of lag spikes, and with macros that never ever fail.

    Too bad this isn't the case.
    (1)

  5. #35
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Bit of an expansion on the subject, but I think the ammo slot (and related ranged slot) needs to be revisited by the dev team (and have rare 1-shot ammo always available as 1/1 enchanted usable item dispensers).
    It should not be possible to mix a ranged weapon (bow, xbow, gun, throwing) with non-matching ammo (arrows, bolts, bullets, shells, throwing ammo), but it should be possible to equip anything else in the ammo slot. You won't be able to use the ranged weapon if it requires ammo, but if you only want it for stats it should be ok.

    This would allow a returning weapon to be used with stat ammo:


    Just want a weapon for the stats, since you lack skill or weaponskills to use it?


    And one that totally makes sense:
    (5)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #36
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Tsukino_Kaji View Post
    <wait 1>, it'll save you. AND NO, don't use it on your quick draw macros, just your /ra and /ws. The only time I've ever lost a bullet was trying to find marksmanshit procs out of th menu... 6 more bullets in my Dbox that it woyld be wonderful if they stacked.
    Are you asking ppl to put <wait 1> between WS o.o? Like /equip ammo "Whatever ammo you WS with" /wait 1 /ws or just /wait 1 /ws after you click gear swap macro?

    If it's not what you mean, then forgive me and ignore my rant.

    But if that's really what you mean, then it's kinda lol.....

    A lot of posts on this thread surprises me quite a bit in every way. Such as suggesting ppl to manually change bullet, or put wait 1 for WS macro. No wonder majority of COR I pt with doesn't know how to deal dmg properly because nobody really takes the DD aspect of this job seriously.


    You don't ask DRKs to manually change WS gear between TP phrase, you don't ask DRKs to use /wait 1 before WS, because by doing so, it will severally lower their DPS. The only way to deal dmg properly in this game besides gear grind/use proper gear set, is to click everything fast, swap gear before animation went off, WS right after 100 TP so no single TP is wasted, WS/JA as soon as it's up so no recast time is wasted and so on.

    Back to the topic, the ammo problem, the only effficient way that to solve it that I know of for now, is to use 3rd pt tool. SE's reply pretty much is like "If you shoot it, that's too bad for you, go use 3rd pt tool"
    (2)

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