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  1. #1
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    58
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,

    I have some feedback to share in regards to some of the suggestions in this thread for changing the functionality of Omphalos bullet.



    While we understand that players are concerned about accidentally misfiring this item, unfortunately it is not possible to make so that it cannot be fired, such as certain throwing weapons that cannot be used, as it would also render it impossible to use Quick Draw with it.



    The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

    We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.
    Extreme dislike!
    (6)

  2. #2
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Dekar View Post
    Extreme dislike!
    What is this, facebook?
    Also, my sympathies rest with OP, that's totally a gyp.
    (1)
    Opinions are opinions. Keep 'em that way.

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Looking at different stuff that could happen to this bullet, stuff that's definitely possible within Final Fantasy XI's framework, it seems like literally anything would help in some way.

    The Rare tag could be removed, allowing someone who really likes both Corsair and killing Akvan to hold one or more extras far more easily.

    The EX tag could be removed, allowing people to just buy and sell the thing. This would make shooting the OompaLoompas' Bullet more like tossing a Morion Tathlum back in the day, which was certainly a punishment but didn't mean "Time to go shoot a giant eye in the...eye...twenty times!"

    The Rare and EX tags could both be removed, enabling people to do both of those things.

    The drop rate could be increased, which wouldn't change how the system of "Shoot a bullet, go poke Akvan in the giant eye", but would make that system less frustrating.

    Akvan could learn how to make enchanted bullet pouches, or start eating people who know how to make enchanted bullet pouches, or develop a very strange digestive system. I'm not really sure how monsters get the items they hold and how we find those items, but anyway, this would help in painfully obvious ways.

    Also, these kids just aren't eating my sandwiches...I wonder if I can make s'mores using blocks of rat poison or if the flaming marshmallow will melt them down...
    (8)
    Last edited by SpankWustler; 07-11-2012 at 09:26 PM.

  4. #4
    Player Azagthoth's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Azagthothe
    World
    Bismarck
    Main Class
    MNK Lv 99
    Quote Originally Posted by Okipuit View Post
    The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

    We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.
    Could you please ask the development team to revisit this idea? The bullet's drop rate isn't very common and I understand that the statistic's on the bullet are high; however, it's sadistic to punish players by making them get the drop again for a failed macro (could be caused by lag) and other reasons that could cause somebody to fire the bullet away. Firing the bullet away has nothing to do with skill and it can be completely avoided by using 3rd party tools.

    Either way, I appreciate the reponse.
    (11)

  5. #5
    Player Deathbeckons's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Deathbeckons
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Quote Originally Posted by Okipuit View Post
    We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.
    what a laughable cop out on the dev's part. you could have used the same argument on the cp ammo. less jerking us around, more actually helping the player base.
    (8)
    Not with a bang, but a whimper.

  6. #6
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    Guess its just wrap the bullets use in macros and pray to the lag god's they don't fail or manual onry is the way they see it...
    (2)

  7. #7
    Player Lollerblades's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    What utter cack , again heres hoping for new bullets in SoA
    (1)

  8. #8
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    While I also agree this change would be nice, I personally don't see it as that big of a deal. I do know people who have fired it and lost it on accident, but it has a fairly high drop rate. I've just made sure to only use quick draw macros and shooting macros with corsair, and in both of them I make sure to only equip the Omphalos bullet immediately when I'm about to use quickdraw, and replace it afterwards.

    To make sure this switch happens even if I might be out of ammo, before I equip the normal bullet in my ammo slot, I use the /equip ammo <wait 1> to make sure I unequip the rare/ex one.
    (2)

  9. #9
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    This answers bullshit level even surpasses aura steal being over powered if it was on a separate timer. I went 1/80something on this bullet. It's drop rate is NOT high. I have never used it because I'm afraid I will shoot it. Use caution? More like use 3rd party tools. Using normal in game macros all it takes is a little lag and this bullet is gone. The truth is they actually want us to shoot the bullet so we have to go back and do Akvan again. I usually laugh these terrible answers off but this one is fucking infuriating.
    (12)
    ↓ Trolling sapling ↓

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Put it in manually, use Quick Draw. Manually remove it.
    (2)

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