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  1. #51
    Player Helyos's Avatar
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    Jul 2012
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    47
    Character
    Helyos
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arcon View Post
    And that's my point. Right now it's worth farming. But if the price of Alex drops it won't be anymore, especially not if you have to split it. Hence less people will actually farm them and supply will drop. And don't kid yourself if you think new Salvage will put out more than 100 Alex per run per person (my current average in SSR).
    Dude I'm not getting what you're saying. If it's more accessible and the price goes down, more people are going to want mythics. And, like the dyna revamp, currency will fly off the shelves. I farm dyna knowing within 2 minutes of being back in Jeuno I'll already have sold them all. People will farm Alexandrite (if Salvage is made daily and soloable) knowing it will actually sell.
    (0)

  2. #52
    Player THD's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Dammit
    World
    Asura
    Main Class
    DNC Lv 99
    Having made a Mythic (Tizona), I can attest to what a pain in the ass obtaining one is. I was lucky that I caught the tail end of people doing Salvage right as Abyssea picked and and no one wanted level 75 content. Alexandrite were only 3-4k each then, and I still had a difficult time finding them (I lucked out, found someone who gave up trying to get one and sold me 9000). Now they're 15-20k each, and there still isn't a great quantity out there, despite Neo-Nyzul.

    Overall, they are the most difficult to obtain, and are disproportionate compared to relics and empys. Based on the data from the 10th (2012) Vana'diel census, there are (for all levels, and excluding the gimped WoE empys):
    Empyrean: 89208
    Relic: 16568
    Mythic: 578


    SE already lowered the number from 50,000 to 30,000. Given the other ridiculous requirements (repeating all 50 assaults, 150,000 Nyzul tokens, 100,000 Therion Ichor), lowering the amount needed is a option, on top of increasing circulation of Alexandrite.
    (4)
    Fail Tizona

  3. #53
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Helyos View Post
    If it's more accessible and the price goes down, more people are going to want mythics.
    If the price goes down it won't be worth farming and supply will drop heavily while demand increases. Hence, almost no one will be able to buy them at all and most people will have to farm them themselves. Which should be easier, if what they say about new Salvage is true, but it would still hurt the market for it. And honestly, I don't even believe what they're saying. Think about it, they wanna release a new event, which means it'll be aimed at 90+. Meaning the probability of you being able to solo it is unlikely. So even if you do get 300 Alex per run in the new Salvage, you'll still need to split it with several people and effectively make less than you already do now. Unless they up the Alex yield up to 600 or something, then I could see it being a possible solution, but I doubt that very much.

    Quote Originally Posted by Helyos View Post
    And, like the dyna revamp, currency will fly off the shelves.
    Very big difference. After the Dynamis revamp it was not only easier to farm currency but more importantly you could farm more of it. That is not currently the case with Salvage. Currently you can't farm more Alex per run than you could at 75. And it doesn't scale either. If you farm Dynamis with three people you can get almost three times as much (even more if you play efficiently). That's not the case here. If you trio Salvage you can clear it faster, but the amount you obtain is still the same. You just have to split it with more people.

    And the reason for that is that Salvage is a dungeon and has progression. Dynamis is actually designed to be farming ground. And unless they design the new Salvage with farming in mind (i.e. make mobs repop, large open areas, longer time limit, no different floors, etc.), which I really doubt, it will never compare. It won't fix the problem.

    The best thing they could do would be to a) reduce the requirements from 30k to 10k and b) remove the minimum person entry limit. That alone would fix mythics big time. You could build them solo farming for ~4 months or buy them at current prices for a total of under 200M (instead of the current up to 600M), which would compare to relics. And with less Alexandrite required, the market would allow for more people to go after a weapon as well, because the buyer's market wouldn't be quite as competitive (or rather, not as long-lived for each single buyer).
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  4. #54
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arcon View Post
    If the price goes down it won't be worth farming and supply will drop heavily while demand increases. Hence, almost no one will be able to buy them at all and most people will have to farm them themselves.
    The demand for alexandrites is off the scale. The supply is a trickle. If anyone sells considerably below the average, their alex will be swooped up quickly and resold for the 'proper' price before anyone's the wiser. Droprates and prices will stay balanced. If SE changes droprates by 100% and improves salvage accesibility, alex price drops by only 25% due to increase in demand.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  5. #55
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    The demand for alexandrites is off the scale. The supply is a trickle.
    I can only speak for my server, where that statement is blatantly false (at any given time there are more than thousand Alex in bazaars and price has fallen already), but it doesn't really matter anyway. There's two kinds of demands, the one that affects the market and the one that affects only the person. The latter is for the people who wanna farm their own Alexandrite, because the price is off the hook, and that's precisely why most people don't even bother starting one.

    If the price doesn't fall much, why would the demand increase? I think you have it backwards. Demand is determined after theprice. The supply does not affect the demand directly. The price does. Increase in supply leads to a decrease in price. However, if you say that the price won't fall much the demand won't go up much. The weapons don't get any better just because the supply increases, so that alone is not an incentive. When people are faced with the decision of making a mythic several questions spring to mind but the most decisive one is the price, because right now it's at 600M. If someone would go for it for 450M they'd also go for it for 600M so I don't see where the extra demand comes from. The only way the price wouldn't be affected much by it is if the new Salvage actually does put out more than the current one, which is ~80 per person which I doubt.

    Also, a 25% in price is still quite a bit. That will put Salvage a good bit behind Dynamis in farming it for money. And that's still assuming you actually don't have to split the rewards, which does not apply to everyone. The only people who won't be affected by this all that much are the people farming both, but that takes a good 4h out of your day and I don't think that applies to many people either.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  6. #56
    Player
    Join Date
    May 2011
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    462
    Eh while we are on the subject i think originally alex drop rates were lower because you could do salvage once per day (twice if you bought your permit before jp mid) so as long as you did it every day it could generate more currency over time then old dyna, that advantage is obsolete furthermore considering 1 mythic requires nearly 2x the currency of a relic (forget if the 17k/18k is after the refund or before) or at least a bit more than 50% greater requirement.

    Compared to NeoDyna i know a few peeps that solo 200 currency consistently, 250-300(on a good run) considering that you likely are not soloing salvage either, that further halves personal gain (is 80 an acceptable average take for 1 person? idk dont do salvage atm) either way untill corrected i will assume 80, so not only do you have to acquire over 50% more alex but you acquire it at nearly 50% the rate of soloing dynamis.

    Mythic acquisition is in my opinion one of the more flawed concepts the dev team has come out with, least the way i remember it being announced as being the casual's weapon, easier to get but required more questing, any one know how long it'd take to get the 100k nyzul tokens assuming a group of 6 with just enough tokens to buy floor 100 entry each? (rotating who buys in each time) not to mention their original concept of 50k alex.

    At least with the most recent einherjar adjustment getting ampules is one hell of a bit easier especially if you're going with a large group and splitting the costs (taking turns buying in)

    Also got to remember the ZNM pre adjustment between the old zenni acquisition rate, tiered progression, and the biggest slap was that the tier IV trophies were not 100%, never mind if your group had any interest in PW.

    To top it off requiring basically to make captain 2x most people list the fact that you have to redo the assaults, but many peeps never did all them in the first place although you have to make captain just to start the mythic quest that's a min of 100 days. Also remember in the mean time your tags are competing with nyzul as you acquire tokens, never mind NNI as well (these really need a separate tag/traverse stone type system)

    Mind you, the ability to do each of these events in one day and chip away at the progress bit by bit is there but thats one hell of a full day (minus nyzul/assualt tag share limitations).
    (1)
    Last edited by Nala; 07-26-2012 at 06:55 AM.

  7. #57
    Player Razielrinz's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Rinza
    World
    Valefor
    Main Class
    THF Lv 99
    I agree with a lot of the sentiment here, glad to see a lot less of the it's perfect cause only the Elite can get it type responses. I am still of a mind that the Alex is a huge part but that the whole process needs revamping. The quests are fine but the Ichor, Tokens, and Alex requirements need to be chopped in addition to increasing the amount of each that you get. And I was thinking what about the people who already built one of these fine weapons at full price? Well that should be easy they should be able to trade their completed Mythic to a NPC that will refund them the difference in Alex from what they used. Maybe even credit them the difference in Ichor and Tokens as well, which will put them back on the road to making a new mythic if they want too. I still say there is no way making a weapon on any game should take 2-3 years. Especially if they are trying to appeal to the casual player who still wants to be able to do anything.
    (2)

  8. #58
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Tokens aren't too bad though. With a couple of DDS you can easily find yourself getting 5k tokens per run (old Nyzul). That puts you at 30 runs, compared to 50 assaults which people seem to grudgingly accept. So roughly 3 months to take care of those two requirements.

    Ampoules still suck though. If you do Odin every other run, you're barely coming out ahead in amps. Or you'd have to buy feathers somehow. If you did the usual T1/T2/T3 > Odin it would take you 28 weeks.
    (1)

  9. #59
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Happy Monday everyone!

    We have still been seeing quite a few requests for increased Alexandrite circulation to help facilitate players’ journey towards their mythic weapons.

    While Alexandrite can now be obtained in Nyzul Isle Uncharted Area Survey, circulation is increasing, but the volume is not quite there yet. One reason for this is that Salvage activity is much lower now than it was previously. However, as we will be expanding Salvage and revamping it later this year, the amount of Alexandrite in circulation should see a steady increase, so we’d like to ask you all to give us some time until then. Once this is implemented we would like to hear any feedback you have in regards to the amount of Alexandrite in circulation.
    I have never seen this mentioned, but I think more people would be willing to farm salvage for alexandrite if you made it more enjoyable by adjusting the inventory issues the 'cells' that remove the pathos (equipment, subjob locked, etc) cause by currently not being stackable.

    Having to constantly pass/toss cells you or your party members no longer need quickly becomes tedious by the time you get to the 2nd floor and are killing large quantities of monsters. Making cells stackable *to 99 in quantity* would alleviate the tedium of having to pass cells since they would autosort+stack so players have room for the loot items they want such as single alexandrites/alex purses.
    (3)

  10. #60
    Player Meldity's Avatar
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    Apr 2011
    Posts
    39
    I for one appreciate the time it takes to gather 30,000 alexandrites. While it may be near impossible I think it's an awesome way to define yourself from the other person. I love the exclusiveness factor. Suck it casuals.
    (0)

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