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  1. #1
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Not all Empyrean or Relics are worth getting. I'm working on a Nirvana personally for the multiple use aspect of it. All Mythic weapons have some decent job specific aspects which the other weapons cannot fulfill. Here's another idea, they also should have also added Alexandrite to ToAU Voidwatch to get people rollin' with actual desire to play that content.
    (1)

  2. #2
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Empyreans = I have fun playing and don't have oddles of time to sink into the game

    Relic's = I love the game a lot and wanted something that made a statement about how much I enjoy it.

    Mythic = I've have way too much time on my hands, my GF left me, I haven't seen my family or sunlight out side of work in year's and I really really want every one to know how much I love this game and how much better I am at it over every one else.

    P.S Empyreans weapon user are all noob's
    (12)

  3. #3
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    in some ways i agree. i posted a similar thread on another subforum with regards to the supply of alexandrite.

    the effort-based activities are an issue in terms of comparing them with Relic and Empyrean but they're a lot harder to gauge.

    if you compare 99 to 99 for each of them.. Mythic doesn't seem that bad.

    you need to have done the 50 assaults before you start a mythic and the same 50 assaults again. This wouldn't be so bad if players weren't limited by assault tags but is the part i don't think they'll ever change.

    einherjar - possible to reduce ichor. its not that hard anymore but costs money to do..

    nyzul - definitely possible to reduce tokens. this is (imo) the hardest to accumulate out of all the events for Mythic (apart from Alexandrite).

    if you look at Mythics past 75. the WS trials have had difficulty reduced.. and the NM trials are ridiculously easy. Mythic has the easiest path to 99 of the 3 weapon types because all the NMs for trials are from Lv75 content and (apart from PW) are things they must already have done before to get the weapon anyway.

    Relic builders need to do Arch DL, which is more lv90+ content, and for Empyrean builders the effort comes in front - from NM camping and trophy gathering. only reason why its so imba-easy is because it was in Abyssea where players can become ridiculously powerful (and are now overleveled).

    so bottom line, Empyreans still have it easy for effort. Empy money items to get to 99 have actually surpassed Relics tho.

    Relic weapons require next to no effort/skill at all. You only really need to farm. All attestation/animated NMs are super easy now. Arch DL can be avoided if you pay lol.

    Mythic, still the most time consuming, still the most expensive. Any adjustment it gets needs to be before acquiring the lv75 weapon..

    i used to think it would be a good idea to make it so players can choose 3 out of 4 tasks for the duty,task,deed quest. lol but i think everyone would just skip alexandrite probably XD
    (2)

  4. #4
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    The ONLY adjustment I think should be made is not having to complete every single assault mission to obtain capt rank. Me and a buddy have been trying to get capt rank and a mythic for years and have not been able to find a steady group to complete all missions. Hell we havent found a group that will stay for the first round. Nyzul Isle was easy to complete 1-100, so much so we ran about 4 ppl 1-100 after we did our own, but ppl dont seem to want to do the other assaults.

    So if they would allow us to spam nyzul or other assault missions to accumulate points and rank up, they should allow us to get that coveted capt rank that way too. They wouldnt even have to change the pace they currently have for point accumulation.

    Mythics are not supposed to be owned by all....like empys

    Our focus has alway been more on relic and mythic than empy. Although we are building empys (albeit sloooowly) we would much rather get our relics/mythics.

    That being said if anyone have a ls that still does Salvage, Einherjar or Assaults on Odin. Me and a friend are interested in a ls.
    (0)

  5. #5
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Assaults are easy, Nyzul is easy, Einherjar just became easy. And that leaves us with alexandrite. Still not easy. This is the only thing that needs to be adjusted. Everything else is an insignificant obstacle not worth complaining about. A better argument can be made for ToAU beastman king spawn conditions, really.
    (2)

  6. #6
    Player
    Join Date
    Aug 2011
    Posts
    67
    They should make linen pouches 100% drops on the main bosses in each of the Salvage zones.
    (2)

  7. #7
    Player Samosa's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Samosa
    World
    Shiva
    Main Class
    BST Lv 99
    I think the majority of us mythic makers are OK with the Assaults/Nyzul tokens/Ichor, it's just the Alex that let's us down a bit. On Shiva, the general price is 15k, which in itself is not a huge issue, but as others have said the supply is still incredibly low.
    It's gotten a bit better with Nyzul Isle Uncharted, but there still needs to be a bit of an adjustment, even if it's as mentioned above, making linen pouches drop 100%.
    (2)
    Last edited by Samosa; 07-06-2012 at 03:22 PM.

  8. #8
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    3k alex and 10k tokens is ridiculous.
    I just think alex should drop in more places and more importantly, the tag limit should be removed.
    (3)

  9. #9
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Seha View Post
    3k alex and 10k tokens is ridiculous.
    I just think alex should drop in more places and more importantly, the tag limit should be removed.
    I don't think the tag limit should be removed, it's as lenient as Dynamis, one tag per day. I don't think NI should take count for them, only ones where you can get assault points should. Maybe a different tag for NI if they still want to use that system.

    (I realise no one does Assault's anymore unless it's for completion, or a mythic but I'm accounting for when NeoSalvage comes out)

    I also think Alexandrite should be able to stack in a bag or something that holds 100 and stacks to either 12 or even 99. Expecting you to get that amount of Alexandrite and trade them in more or less instantly not allowing for if you could change your mind is stupid.
    (0)

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Daniel_Hatcher View Post
    I don't think the tag limit should be removed, it's as lenient as Dynamis, one tag per day. I don't think NI should take count for them, only ones where you can get assault points should. Maybe a different tag for NI if they still want to use that system.
    There is a difference, though. Dynamis can be done for 2 hours every day, while an assault is at most 30 minutes.

    Dynamis was reduced from 3-4 hours every 3 days to 2 hours every day, which is something like twice as much time to spend inside dynamis, while assaults are still the same. Assault rewards (except as a mythic prerequesite) are also less relevant now than the dynamis rewards are. Dynamis still offers sellable currency, and a few all right drops from the neo-dynamis content. From assault, you get... I can't even think of anything that sells well or is worth equipping anymore. Chiv chain, maybe? lol.

    Personally, I'd like for us to not need tags at all and just do assaults and old-nyzul as often as we want, but I would probably be satisfied with something like getting assault tags 2-2.5 times as fast.

    If SE really wants to keep the assault tags relevant for anything, I suggest they do a hard-mode for the assaults, giving super-assault-points that can be used on new and relevant gear. Assault tags could be used for these, while old assaults would be unrestricted, and a requirement for attempting the hard-mode version of each corresponding assault.
    (2)

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