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  1. #1
    Player Babekeke's Avatar
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    The main reason I can think of as to why THF got these abilityies, is because THF has always been great at evading attacks, yet we were never able to get to the top of the hate list, unless we had Mandau.
    We even get a great 2 hour for saving the party a bit of time for people to get out of AOE range, Mages to recover a couple of ticks of MP, debuffs to wear or whatever, but before these JAs, we had to wait for the rest of the party/alliance to wipe before we were top of the hate list, and Perfect Dodge became useful for solo only.

    Without vast changes to the enmity system, what PLD could use is not so much an ability that steals enmity from other players, but an ability that cuts the accumulated enmity of players in AOE range by half, allowing PLD to remain at enmity cap while other DDs rebuild hate. Let them use this ability every 60 secs, and PLD should be tanking for most of the fight.
    (2)

  2. #2
    Player Oakrest's Avatar
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    Quote Originally Posted by Babekeke View Post
    what PLD could use is not so much an ability that steals enmity from other players,
    Did you read my posts? I did mention, "I'm not suggesting here that giving Collab/Accomp to PLD will fix it's enmity situation - it won't. Collab/accomp only really seem effective as a quick Provoke-like function when a DD like a BLM temporarily exceeds the cumulative enmity. PLD needs a more permanent solution... ". Collab/Accomp might only help a thf save another player in a pinch, and even then it's not reliable. But again, that's not the point - the point is that this is energy spent in all the wrong places, and in all the wrong way.

    I go on to mention more in that section too. This thread is about trying to understand what THF has any enimity controll JA at all (at least that 'steals' enmity) - the point is, SE isn't putting intelligent thought into this.

    Quote Originally Posted by Llana_Virren View Post
    What you should be asking, is why are there any enmity-controlling abilities when the calculations are borked into uselessness?
    I kind of am in a way, I'm just trying to bring awareness to the enmity discussion using some really specific examples where they have clearly fallen short on thinking it through.
    (0)
    Quote Originally Posted by the Advent Children

    Sephiroth: Tell me what you cherish most... give me the pleasure of taking it away.
    Cloud: You just don't get it at all... there's not a thing I don't cherish.

  3. #3
    Player Babekeke's Avatar
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    Quote Originally Posted by Oakrest View Post
    Did you read my posts? I did mention, "I'm not suggesting here that giving Collab/Accomp to PLD will fix it's enmity situation - it won't. Collab/accomp only really seem effective as a quick Provoke-like function when a DD like a BLM temporarily exceeds the cumulative enmity. PLD needs a more permanent solution... ". Collab/Accomp might only help a thf save another player in a pinch, and even then it's not reliable. But again, that's not the point - the point is that this is energy spent in all the wrong places, and in all the wrong way.

    I go on to mention more in that section too. This thread is about trying to understand what THF has any enimity controll JA at all (at least that 'steals' enmity) - the point is, SE isn't putting intelligent thought into this.
    And if you read and understood my post, you will see that I answered it for you
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