"Development Bro A looks at a translated note and asks a colleague, 'Wait, so, the goal is to make things good?' with earnest curiosity.
Development Bro B, as well as Development Bro C who overhears half the sentence from across the room, begin laughing uncontrollably. They laugh until they wet themselves. They laugh until the contents of their bowels pours into their slacks and wets their socks.
They laugh until they injure vital things inside of themselves.
They are still laughing as they are loaded into an ambulance.
The next day, Development Bro B calls the office and asks to be put on speaker phone in the meeting room. He slowly and deliberately says 'Tactical Guard,' then he hangs up the phone.
A look of profound realization overtakes the face of Development Bro A. Thinking back to the sickening memory of smothering his terminally ill mother with a pillow at her request, Development Bro A finds inspiration for Rune Fencer's job traits and abilities."
And that makes no sense but I feel it is a very accurate description of how the finer points of new jobs are designed, probably because it makes no sense.
I wouldn't expect Rune Fencer to be a very useful sub-job for Red Mage or a very useful anything for at least six months after its debut, if literally all jobs introduced with Treasures of Aht Ughan and Wings of the Goddess are anything to go by.
All I'm saying, I guess, is it's best to have very low hopes for what brand new jobs will accomplish, even as sub-jobs. So low that they're more like fears.


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