Try again troll, I'm the OP and this topic is about RDM/RNF. I was discussing using the supposed new job trait that RNF was getting that would increase enhancing potency by 50%. I wasn't talking about anything else besides a possible increase in enspell potency. I didn't say Rainemard level potency, I was asking for something realistic and pointing out that giving it to us wouldn't be broken.
I then pointed out that if they wanted to fix the existing Enspell 2s and make them viable, that they would already have counterbalancing mechanism in place to avoid them from being abused by sloppy RDMs with KCs. Sorry you're not good at reading and looking for a fight.
So no one is good at reading today or staying on topic? The topic is RDM/RNK and what we would like to steal from it.
I read that, 'Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.' and go on to point out that to use that with enspell 2s at all you would have to increase the potency significantly for them to pay off using this kind of a job ability.
THIS HAS NOTHING TO DO WITH HOW BAD ENSPELL IIs ARE ALREADY. It has to do with looking at what would be necessary to make them work.
We are also talking about a job combination that probably isn't going to include Dual Wield, so please don't tell me about how Dual Wield is great again, because anyone posting in RDM forums on RDM DD should know that RDM/NIN is blatantly the best combination with Enspell 1s. So when I mention Fencer and Enspell 2s. It's because I'm anticipating that we wouldn't be dual wielding and I'm talking about what the possibilities could be to make that viable.
The likelihood of that being possible is very low, but since some of us can enjoy talking about theoretical game mechanics without being stuck to how it is currently, I thought it would be entertaining to discuss it.
Enspell 2s have the extra effect of lowering elemental resistance, which may or may not be relevant to enfeebling after they make the adjustments. I doubt that as well, but if RDM/RNK has the potential to make enspell 2 use semi-viable, I would like to show my interest in that line of reasoning mostly for the sake of us having a 2nd melee sub that is viable outside of /DNC for dynamis procs.


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