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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Protey View Post
    You obviously didn't read the thread or do any research. If you had, you'd know that Rainemard casts T1 enspells that do hundreds of damage. So yes it could be offhanded, and yes we'd be awesome DDs.
    Try again troll, I'm the OP and this topic is about RDM/RNF. I was discussing using the supposed new job trait that RNF was getting that would increase enhancing potency by 50%. I wasn't talking about anything else besides a possible increase in enspell potency. I didn't say Rainemard level potency, I was asking for something realistic and pointing out that giving it to us wouldn't be broken.

    I then pointed out that if they wanted to fix the existing Enspell 2s and make them viable, that they would already have counterbalancing mechanism in place to avoid them from being abused by sloppy RDMs with KCs. Sorry you're not good at reading and looking for a fight.


    Quote Originally Posted by saevel View Post
    Just saw this ... and ... wtf...



    Do you have any idea how poorly Enspell II's compare to the original versions? Their laughably useless, they don't proc on any DA / TA's and RDM happens to not only favor DWing for damage but has a spell that gives us straight 20% DA. At the end of the day Enspell II's would need to be ~2.5~3x stronger to be anywhere close to where Enspell I's are at. That's without counting how long it takes to build up their damage and the fact that the damage resets when you reapply them. And that's just to meet enspell 1 level of potency. Due to enspell damage not scaling anywhere near melee / WS damage, enspell 1's need to deal x2 to even be competitive.

    SE just needs to drop the whole "only on first hit" bulvine scatology. Get rid of the "building strength" and make them just Enspell x 2.5 potency. There "balanced". RDM wouldn't be near where the WAR / SAM / MNK / DRK / DRG crowd is, but it would at least be an option, especially in scenarios where you know you might need magic and melee damage. Would be a niche use (PDT things) but would still be a strong candidate for those use's.
    So no one is good at reading today or staying on topic? The topic is RDM/RNK and what we would like to steal from it.

    I read that, 'Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.' and go on to point out that to use that with enspell 2s at all you would have to increase the potency significantly for them to pay off using this kind of a job ability.

    THIS HAS NOTHING TO DO WITH HOW BAD ENSPELL IIs ARE ALREADY. It has to do with looking at what would be necessary to make them work.

    We are also talking about a job combination that probably isn't going to include Dual Wield, so please don't tell me about how Dual Wield is great again, because anyone posting in RDM forums on RDM DD should know that RDM/NIN is blatantly the best combination with Enspell 1s. So when I mention Fencer and Enspell 2s. It's because I'm anticipating that we wouldn't be dual wielding and I'm talking about what the possibilities could be to make that viable.

    The likelihood of that being possible is very low, but since some of us can enjoy talking about theoretical game mechanics without being stuck to how it is currently, I thought it would be entertaining to discuss it.

    Enspell 2s have the extra effect of lowering elemental resistance, which may or may not be relevant to enfeebling after they make the adjustments. I doubt that as well, but if RDM/RNK has the potential to make enspell 2 use semi-viable, I would like to show my interest in that line of reasoning mostly for the sake of us having a 2nd melee sub that is viable outside of /DNC for dynamis procs.
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    Last edited by ManaKing; 07-15-2012 at 10:50 AM.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by ManaKing View Post
    Try again troll, I'm the OP and this topic is about RDM/RNF. I was discussing using the supposed new job trait that RNF was getting that would increase enhancing potency by 50%. I wasn't talking about anything else besides a possible increase in enspell potency. I didn't say Rainemard level potency, I was asking for something realistic and pointing out that giving it to us wouldn't be broken.

    I then pointed out that if they wanted to fix the existing Enspell 2s and make them viable, that they would already have counterbalancing mechanism in place to avoid them from being abused by sloppy RDMs with KCs. Sorry you're not good at reading and looking for a fight.

    You're the one that isn't good at reading, or you're just an idiot. I had made a comment on Neisan_Quetz's comment on Rainemard's enspells. You then made a reply to my comment on Neisan_Quetz's and erroneously stated that "Enspells 1s doing 45 damage instead of 30 damage" even though Rainemard's is in the hundreds. I'm not trolling, you just don't know how to reply appropriately to someone's comment. You should have said what you had to say in a separate comment rather than posting it right after you quoted me speaking about Rainemard.
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