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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zerich View Post
    so does this mean they're theoretically deleting PLD and RDM?
    Neither are strong at anything that SE or it's player base value. I mean come on, why tank when your DPS can be unkillable? You're just wasting time on silly things like diversity and play style. I mean this job isn't based on a diverse job system or anything...........

    Quote Originally Posted by Protey View Post
    if we had enspells like Rainemard's every rdm and their mother would be offhanding KC.

    edit: not to mention, we'd be asked to come to the front lines in parties too, because we'd be the DPS king, no other job would be able to come even close to us. And if I recall, enspell damage doesn't generate extra hate, so we'd be an ideal DD.
    Nice try I guess? Enspells 1s doing 45 damage instead of 30 damage a hit would somehow catch us up to Resolution or Wildfire Spam? Even with Composure up you would still only get 4.5 minutes of enspells. If it's a 10 minute JA then half time RDM tyranny?

    If you hit all 8 times you would get + 360 additional damage and feed the mob a ton of TP. You would be a sloppy DPS that could be out damaged by traditional 2Handers.

    If they increase our Enspell damage drastically it will be main hand only with Enspell 2s. Increasing the potency while halving the duration of enspell 2s would work against the sustained DPS benefits of Enspell 2s. Enspell 2s are easier to balance since it takes time to increase your damage to something better than enspell 1s. SE has plenty to work with to make RDM better but not Over Powered.
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    Last edited by ManaKing; 07-08-2012 at 04:46 PM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by ManaKing View Post
    Neither are strong at anything that SE or it's player base value. I mean come on, why tank when your DPS can be unkillable? You're just wasting time on silly things like diversity and play style. I mean this job isn't based on a diverse job system or anything...........



    Nice try I guess? Enspells 1s doing 45 damage instead of 30 damage a hit would somehow catch us up to Resolution or Wildfire Spam? Even with Composure up you would still only get 4.5 minutes of enspells. If it's a 10 minute JA then half time RDM tyranny?

    If you hit all 8 times you would get + 360 additional damage and feed the mob a ton of TP. You would be a sloppy DPS that could be out damaged by traditional 2Handers.

    If they increase our Enspell damage drastically it will be main hand only with Enspell 2s. Increasing the potency while halving the duration of enspell 2s would work against the sustained DPS benefits of Enspell 2s. Enspell 2s are easier to balance since it takes time to increase your damage to something better than enspell 1s. SE has plenty to work with to make RDM better but not Over Powered.
    You obviously didn't read the thread or do any research. If you had, you'd know that Rainemard casts T1 enspells that do hundreds of damage. So yes it could be offhanded, and yes we'd be awesome DDs.
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  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Just saw this ... and ... wtf...

    If they increase our Enspell damage drastically it will be main hand only with Enspell 2s. Increasing the potency while halving the duration of enspell 2s would work against the sustained DPS benefits of Enspell 2s. Enspell 2s are easier to balance since it takes time to increase your damage to something better than enspell 1s. SE has plenty to work with to make RDM better but not Over Powered.
    Do you have any idea how poorly Enspell II's compare to the original versions? Their laughably useless, they don't proc on any DA / TA's and RDM happens to not only favor DWing for damage but has a spell that gives us straight 20% DA. At the end of the day Enspell II's would need to be ~2.5~3x stronger to be anywhere close to where Enspell I's are at. That's without counting how long it takes to build up their damage and the fact that the damage resets when you reapply them. And that's just to meet enspell 1 level of potency. Due to enspell damage not scaling anywhere near melee / WS damage, enspell 1's need to deal x2 to even be competitive.

    SE just needs to drop the whole "only on first hit" bulvine scatology. Get rid of the "building strength" and make them just Enspell x 2.5 potency. There "balanced". RDM wouldn't be near where the WAR / SAM / MNK / DRK / DRG crowd is, but it would at least be an option, especially in scenarios where you know you might need magic and melee damage. Would be a niche use (PDT things) but would still be a strong candidate for those use's.
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    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....