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  1. #1
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Demon6324236 View Post
    Haste = same TP/hit
    DW = Less TP/hit because it counts as lowering your delay
    The TP you spend on using Haste Samba can be somewhat recovered by the fact you are not losing TP/hit for having the 5% DW, because instead it is 5% Haste.
    Said it when I first woke up so probably didn't sound as good to everyone else as it did to me.
    Doesn't work that way.

    The TP vs time ratio gets really good past 450 and under 200 delay. This while you do get "less tp" per hit, you get more hits in and thus greater TP gain. /DNC Haste Samba is +5% haste not 10% that DNC gets (merits).

    Going from 20DW to 30DW is 14.28% increase in DPS. It would take well over 50% haste before that 5% would be worth more then what DWIII would give you. The absolute biggest kick in the nuts is that your forced to use Enspell II's to get the effect of haste samba on your off hand hit. /DNC is about giving party members more damage at the expense of your own.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    "Development Bro A looks at a translated note and asks a colleague, 'Wait, so, the goal is to make things good?' with earnest curiosity.

    Development Bro B, as well as Development Bro C who overhears half the sentence from across the room, begin laughing uncontrollably. They laugh until they wet themselves. They laugh until the contents of their bowels pours into their slacks and wets their socks.

    They laugh until they injure vital things inside of themselves.

    They are still laughing as they are loaded into an ambulance.

    The next day, Development Bro B calls the office and asks to be put on speaker phone in the meeting room. He slowly and deliberately says 'Tactical Guard,' then he hangs up the phone.

    A look of profound realization overtakes the face of Development Bro A. Thinking back to the sickening memory of smothering his terminally ill mother with a pillow at her request, Development Bro A finds inspiration for Rune Fencer's job traits and abilities."

    And that makes no sense but I feel it is a very accurate description of how the finer points of new jobs are designed, probably because it makes no sense.

    I wouldn't expect Rune Fencer to be a very useful sub-job for Red Mage or a very useful anything for at least six months after its debut, if literally all jobs introduced with Treasures of Aht Ughan and Wings of the Goddess are anything to go by.

    All I'm saying, I guess, is it's best to have very low hopes for what brand new jobs will accomplish, even as sub-jobs. So low that they're more like fears.
    (6)

  3. #3
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    I dislike that I can't just make a statement like, 'well i'm sure they learned from their previous releases how to better roll out new jobs' without a large amount of apprehension.
    (1)
    I'm a RequieSCAT-MAN!

  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    lol we all know that its going to be all about RNK/RDM, because everybody subs it but never mains it. Its like that girl that puts out but you never want to invite over for special occasions. That would be RDM. ;-)
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

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