Kind of like a magical focus?
Kind of like a magical focus?
Try again troll, I'm the OP and this topic is about RDM/RNF. I was discussing using the supposed new job trait that RNF was getting that would increase enhancing potency by 50%. I wasn't talking about anything else besides a possible increase in enspell potency. I didn't say Rainemard level potency, I was asking for something realistic and pointing out that giving it to us wouldn't be broken.
I then pointed out that if they wanted to fix the existing Enspell 2s and make them viable, that they would already have counterbalancing mechanism in place to avoid them from being abused by sloppy RDMs with KCs. Sorry you're not good at reading and looking for a fight.
So no one is good at reading today or staying on topic? The topic is RDM/RNK and what we would like to steal from it.
I read that, 'Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.' and go on to point out that to use that with enspell 2s at all you would have to increase the potency significantly for them to pay off using this kind of a job ability.
THIS HAS NOTHING TO DO WITH HOW BAD ENSPELL IIs ARE ALREADY. It has to do with looking at what would be necessary to make them work.
We are also talking about a job combination that probably isn't going to include Dual Wield, so please don't tell me about how Dual Wield is great again, because anyone posting in RDM forums on RDM DD should know that RDM/NIN is blatantly the best combination with Enspell 1s. So when I mention Fencer and Enspell 2s. It's because I'm anticipating that we wouldn't be dual wielding and I'm talking about what the possibilities could be to make that viable.
The likelihood of that being possible is very low, but since some of us can enjoy talking about theoretical game mechanics without being stuck to how it is currently, I thought it would be entertaining to discuss it.
Enspell 2s have the extra effect of lowering elemental resistance, which may or may not be relevant to enfeebling after they make the adjustments. I doubt that as well, but if RDM/RNK has the potential to make enspell 2 use semi-viable, I would like to show my interest in that line of reasoning mostly for the sake of us having a 2nd melee sub that is viable outside of /DNC for dynamis procs.
Last edited by ManaKing; 07-15-2012 at 10:50 AM.
I'm a RequieSCAT-MAN!
You're the one that isn't good at reading, or you're just an idiot. I had made a comment on Neisan_Quetz's comment on Rainemard's enspells. You then made a reply to my comment on Neisan_Quetz's and erroneously stated that "Enspells 1s doing 45 damage instead of 30 damage" even though Rainemard's is in the hundreds. I'm not trolling, you just don't know how to reply appropriately to someone's comment. You should have said what you had to say in a separate comment rather than posting it right after you quoted me speaking about Rainemard.
All I can hear is you continuing on about something that has nothing to do with RDM/RNF, which is the topic.
Stealing a job trait from RNF that increases enhancing potency by 50%, i.e. enspell 1s doing 45 damage, is valid discussion. Talking about Rainemard + KC has nothing to do with the topic other than you could add a KC to the above JA and get all of 360 total damage out of it and be a sloppy DPS, and thus not Rainmarde.
I dismissed your comment pretty much instantly as trolling since it's completely off topic and unrealistic. What good does it do anyone to talk about game mechanics that are obviously broken and would never be implemented? Does anyone really want to read another RDM thread about how we should be the top DD and KC all the things with 100+ damage enspells just like we were Rainemard?
It's been done before. It's boring. It makes RDMs look like unrealistic, stupid fan boys.
I'm a RequieSCAT-MAN!
I believe the whole point of how Rainemard came into this was because someone suggested that by losing dual wield, the enspells would need to be over-poweringly good (like Rainemard's) for rdm/rnf to benefit over /nin. Then the KC zerg came into play, so it was all still on topic of a fashion.
This.
Unless RNF provides some form of DWIII by 49 (for a job that specializes in Great Swords...) then it's not going to do more damage then RDM/NIN. I then went forth to explain how much DW increases your damage. Then afterward someone stupidly mentioned that "Enspell II" would be where the damage increase would be, I explained how woefully inadequate they are, in any context. Seeing as RDM/RNF would not have DW, we are needing a 5~6x increase in damage from Enspell II's (150~180 per hit) for it to come anywhere close to a RDM/NIN.
It might have a nifty JA or spell that becomes situational, similar to /PLD and /BLU, but for actual damage it's RDM/NIN or bust right now. Courtesy of barance bros.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Saevel, we are in complete agreement that RDM/NIN is what you are supposed to be doing to do the best DD we can. BUT that isn't what I was asking about on the topic for RDM/RNF and what can we steal from it. I'm asking what RDM/RNF could offer to make us want to use it.
People use RDM/DNC because it can proc in dynamis. I personally wouldn't use it anywhere else right now, because you lose a ton of damage and TP, not to mention useful Ninja Magic. It works in dynamis because you need to proc more than you need to kill quickly. After you're done procing, you probably have some steps and you can reverse flourish and WS and it's nifty. But outside of that kind of scenario, it loses every time to RDM/NIN because the step system on /DNC is at half potency. RDM/DNC only has functionality because SE made content that it can exceed RDM/NIN in functionality, outside of that, RDM/NIN wins every time because you get more DW and Ninja magic that works.
My current mindset is that, hopefully, SE gives us a system of enfeebling that actually benefits RDM because of what they can offer in the department of lowering magic evasion. Death Blossom, Enspell 2s, and access to Impact are all available. You can go RDM/NIN for Ninja Magic or you can also go RDM/DNC and use stutter step as options to further lower evasion.
What can RDM/RNF offer that can come anywhere close to this? I don't know, but I don't want RDM/RNF to have a meh niche roll like /DNC currently does.
Last edited by ManaKing; 07-16-2012 at 05:20 AM.
I'm a RequieSCAT-MAN!
Well /DNC+Haste Samba gives same DPS if I'm not mistaken, unless your at absolute haste cap which is unlikely as it was said before. Also Haste Samba would help the rest of your party as well which follows suit with how RDM supports they party. So /DNC would be a viable option as well. TP lost from Samba should somewhat be regained by the TP you are not losing off Haste vs the DW you get with /NIN.
/Dnc will do less damage overall than Rdm/nin even with samba, it's for increasing anyone else in your party's damage if no one else is Dnc or /dnc.
I have no clue what the last sentence is trying to say.
Last edited by Neisan_Quetz; 07-16-2012 at 03:29 AM.
Haste = same TP/hit
DW = Less TP/hit because it counts as lowering your delay
The TP you spend on using Haste Samba can be somewhat recovered by the fact you are not losing TP/hit for having the 5% DW, because instead it is 5% Haste.
Said it when I first woke up so probably didn't sound as good to everyone else as it did to me.
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