Begin Unrealistic Rant....
Toys I want to steal from RNK from subbing it:
- Fencer
- Enhancing magic job abilities at full potency
- Anything else my wretched, melee-heart desires later
Begin Unrealistic Rant....
Toys I want to steal from RNK from subbing it:
- Fencer
- Enhancing magic job abilities at full potency
- Anything else my wretched, melee-heart desires later
Last edited by ManaKing; 07-02-2012 at 06:09 AM.
I'm a RequieSCAT-MAN!
Honestly it would be nice however I think I will probably stick to DNC or NIN because of Dual Wield which I don't see Rune getting.
Unless it gives DWIII @49 or under then it won't be worth subbing for anything melee related. Possibly some long solo work similar to what /BLU is used for.
Yes DWIII is ~that~ powerful for 1H jobs.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
So is the unknown. Sure it won't pan out, but it could.
If they give us a job ability that enhances our enspell potency by a significant (i.e. broken good) margin and give us Fencer at the same time you could do well with an Almace or an Excal. You also get to keep your shield.
While Fencer is not greater than DW III, RDM really doesn't have any specialized itemization for critical hits and TP bonus works on our best 2 weapon skills.
I just want to be able to steal enough toys from /RNK so that it will be a viable option along with /NIN.
I'm a RequieSCAT-MAN!
Ok let me put it in perspective.
DW I = -10%, 100/90 = 11.11% DPS improvement
DW II = -15% 100/85 = 17.64% DPS improvement
DW III = -25% 100/75 = 33.33% DPS improvement
DW III + Suppa = -30% 100/70 = 42.85% DPS improvement
Not to mention the additional hit on WS's and the STR + 11 ATK + 22(27.5) from off hand.
Enspells would have to do ~200 per hit to get anywhere close to that. Not likely with how SE is right now. Best idea would be for SE to crumble and just give BST and RDM native DW equal to what they get from SJ at 90.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
The most I'm hoping for in RNF is that it's introduction offers a a plethora of means of En-spell exploitation, similar to what SCH's intro did for the tier 1 accuracy calculation.
Hopefully RNF will mean an abundance of En-spell + gear that perhaps RDM can utilize too.
Unless someone seriously changed about enspell gear while I haven't been on Rdm more +enspell gear is not going to be any more useful than the pieces we already have.
And yeah, having enspells on par with Rainemard's is a pipe dream.
Isn't it Mystic Knight that has enspells, not Rune.
Seeing as Rune Fencer utilises a GS as it's weapon, I wouldn't be surprised if they didn't get Fencer.
Since isn't getting Mystic Knight, RNF is the job mentioned to be getting En-spell effects in the new expansion.
That's what I mean in hoping RNF becomes a gateway to En-spell improvements; SCH was a gateway in the sense that En-spell accuracy was adjusted to accommodate for SCH's Accession powers, and RDM benefited from that.
Maybe if En-spells are beefed up to accomodate RNF, RDM can benefit form that as well.
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