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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    RDM/RNK make it good

    Begin Unrealistic Rant....

    Toys I want to steal from RNK from subbing it:
    • Fencer
    • Enhancing magic job abilities at full potency
    • Anything else my wretched, melee-heart desires later
    (5)
    Last edited by ManaKing; 07-02-2012 at 06:09 AM.
    I'm a RequieSCAT-MAN!

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Honestly it would be nice however I think I will probably stick to DNC or NIN because of Dual Wield which I don't see Rune getting.
    (0)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Unless it gives DWIII @49 or under then it won't be worth subbing for anything melee related. Possibly some long solo work similar to what /BLU is used for.

    Yes DWIII is ~that~ powerful for 1H jobs.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    So is the unknown. Sure it won't pan out, but it could.

    If they give us a job ability that enhances our enspell potency by a significant (i.e. broken good) margin and give us Fencer at the same time you could do well with an Almace or an Excal. You also get to keep your shield.

    While Fencer is not greater than DW III, RDM really doesn't have any specialized itemization for critical hits and TP bonus works on our best 2 weapon skills.

    I just want to be able to steal enough toys from /RNK so that it will be a viable option along with /NIN.
    (1)
    I'm a RequieSCAT-MAN!

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by ManaKing View Post
    So is the unknown. Sure it won't pan out, but it could.

    If they give us a job ability that enhances our enspell potency by a significant (i.e. broken good) margin and give us Fencer at the same time you could do well with an Almace or an Excal. You also get to keep your shield.

    While Fencer is not greater than DW III, RDM really doesn't have any specialized itemization for critical hits and TP bonus works on our best 2 weapon skills.

    I just want to be able to steal enough toys from /RNK so that it will be a viable option along with /NIN.
    Ok let me put it in perspective.

    DW I = -10%, 100/90 = 11.11% DPS improvement
    DW II = -15% 100/85 = 17.64% DPS improvement
    DW III = -25% 100/75 = 33.33% DPS improvement
    DW III + Suppa = -30% 100/70 = 42.85% DPS improvement

    Not to mention the additional hit on WS's and the STR + 11 ATK + 22(27.5) from off hand.

    Enspells would have to do ~200 per hit to get anywhere close to that. Not likely with how SE is right now. Best idea would be for SE to crumble and just give BST and RDM native DW equal to what they get from SJ at 90.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    The most I'm hoping for in RNF is that it's introduction offers a a plethora of means of En-spell exploitation, similar to what SCH's intro did for the tier 1 accuracy calculation.

    Hopefully RNF will mean an abundance of En-spell + gear that perhaps RDM can utilize too.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Unless someone seriously changed about enspell gear while I haven't been on Rdm more +enspell gear is not going to be any more useful than the pieces we already have.

    And yeah, having enspells on par with Rainemard's is a pipe dream.
    (1)

  8. #8
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Isn't it Mystic Knight that has enspells, not Rune.

    Seeing as Rune Fencer utilises a GS as it's weapon, I wouldn't be surprised if they didn't get Fencer.
    (2)

  9. #9
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Daniel_Hatcher View Post
    Isn't it Mystic Knight that has enspells, not Rune.
    Since isn't getting Mystic Knight, RNF is the job mentioned to be getting En-spell effects in the new expansion.
    Quote Originally Posted by Neisan_Quetz View Post
    Unless someone seriously changed about enspell gear while I haven't been on Rdm more +enspell gear is not going to be any more useful than the pieces we already have.
    That's what I mean in hoping RNF becomes a gateway to En-spell improvements; SCH was a gateway in the sense that En-spell accuracy was adjusted to accommodate for SCH's Accession powers, and RDM benefited from that.

    Maybe if En-spells are beefed up to accomodate RNF, RDM can benefit form that as well.
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Sunrider View Post
    Since isn't getting Mystic Knight, RNF is the job mentioned to be getting En-spell effects in the new expansion.
    That's what I mean in hoping RNF becomes a gateway to En-spell improvements; SCH was a gateway in the sense that En-spell accuracy was adjusted to accommodate for SCH's Accession powers, and RDM benefited from that.

    Maybe if En-spells are beefed up to accomodate RNF, RDM can benefit form that as well.
    Oh, I didn't notice it said: Elemental based runes add Elemental Damage to attacks and increases resistance to an element.

    If it is items though, bet your bottom dollar they'll be RNF only, like jug pets.
    (0)

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