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  1. #6
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Daniel_Hatcher View Post
    Which is all well and good except only 80 of the are the main inventory.

    You can hand us 1001 ways to store stuff but it's irrelevant when you can't hold enough gear that you can equip in a macro especially when SE are so intent on adding situational gear, include into that you also have to make sure to keep at least ~10 spaces empty for items from NMs/Voidwatch etc or risk losing an item you actually want and you've got a massive problem.

    As for the issue with no more than 80 spaces no doubt that could have been changed with the UI update coming, the likelihood is they can't up PS2 so they wont up PC.
    Actually, if you throw in the 80 for your active inventory, that's up to 480.... the 400 was for STORAGE ONLY (I know that technically, it's a few slots less because you have to put in a few furniture pieces to make 80 storage, but it's 480 total slots available for sticking an item somewhere).

    And, in a legit macro, you can only equip one item per line, and there aren't even 80 equipment slots, much less more than 80....so, don't know where you're coming from on that line about being able to hold enough gear to equip in a macro.

    The point is, people might need to consider paring down your active inventory to accomodate what you need to have on you for your swaps. Even on NIN, with all my tools, situational gear, my 6 katanas (made some elemental ones) extra weapons for procing with (I actually keep my a full set of elemental staves in Sack for use with crafting and such, warp stick which can be used to proc club and such), various situational sets for evasion, haste, WS, damage taken items, even a few pieces for +enmity (up to +10) I can pull in---I STILL manage to have up to 8 slots free in main inventory, and over 20 free in sack. A similar thing happens with my SMN--I have a full set of -perp staves, plus a Pet MAB staff, AND a cure potency staff, EMPY armor, a few AF pieces, some other situational armors used for whether I am using Favor, buff/physical/magical BP's, a swap for curing to enhance cure potency, swap sets for Weapon Skills (that include gorgets), AND a Heal MP set. And yet.....I still have managed to keep about 20 slots open for items that drop. The trick is I found some items that can fulfill multiple roles for those situations, so I may carry one item that fills 3 needs. Granted, at times I may only have 5 slots open in active inventory, but that just means you periodically need to swap stuff into sack/satchel is all.

    Do the research, and be aware of when you are capping things like evasion/accuracy or Damage Taken and such...know when adding more stats is not going to benefit you considerably enough to warrant the loss of space and make wiser gear/item choices for the task at hand. For example....don't carry mp food/gear pieces ON YOU when you are going out as NIN/WAR for the night. Don't need echo drops in main inventory if you aren't in danger of getting silenced, don't need a MDT set in main inventory if you aren't in danger of getting nuked to death, etc. You don't HAVE to tote around stuff you aren't going to be using tonight ...it isn't rocket science, just need to take some time to think it through.

    IT CAN be managed IF---and this may well be the problem---IF people are willing to take the time and form a plan.
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    Last edited by RAIST; 07-03-2012 at 03:52 AM.
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