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  1. #1
    Player Freebytes's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Freebytes
    World
    Leviathan
    Main Class
    BLM Lv 99
    I agree. I was disappointed to see WHM get Addle.
    (1)

  2. #2
    Player Unaisis's Avatar
    Join Date
    Mar 2011
    Location
    under your pillow
    Posts
    121
    Character
    Unaisis
    World
    Fenrir
    Main Class
    THF Lv 99
    How about "Float" giving high physical Evasion? but is wiped out with physical Aoe~ Ex. Battle Dance, Whirl claw, etc~


    Edit:: High Evasion but lowers Accuracy perhaps? O.o
    (0)

    http://www.youtube.com/user/koga41

  3. #3
    Player Freebytes's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Freebytes
    World
    Leviathan
    Main Class
    BLM Lv 99
    Unaisis, it should be wiped out by magical AoE as well then.
    (0)

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Freebytes View Post
    A spell named 'Demi' could remove the top 2% of HP from any mob; however, it could only be used on the top 100%. If you used it at 99%, it would still only bring the mob down to 98%. Then, effects could be added to the spell through equiment and merits that could eventually boost it to 10% instead. If you used that spell at 70%, though, it not take ffect. Red Mages would be desired at the beginning of most fights if such an ability existed. This could also be the replacement 2 hour from some other job but make it work regardless of mob HP.
    I think giving RDM a job Ability like "Unbridled Learning" or What have you, That allows you to Cast Demi, would be nice. Link it to our new 10 Minute "Chainspell" Ability.

    But I think Demi should work more like it did in Past FF, with a new FFXI Twist. On Normal, Non-Notorious Monsters, I think it should remove 25-50% Of the Enemies HP, Depending on Resist. This isn't a lot when you consider i can do more than that on my THF, any time, and this Demi would be linked to a 10 Minute timer.

    on HNMs, I think removing the top 2-3% Would be nice, But maybe give it a Strong Gravity + Bio Effect as well, So it can be used under 97% and still be nice. The Gravity/Bio could be a unique Status Effect o you can still Dia it, It could simply be "Demi" - Lowers Enemies Movementspeed and Deals Darkness Damage over time (This is the Status Effect, Not the Spell). Gravity would be -25% and -40 Evasion, DoT would be 40 HP/tic for 3 minutes.

    This would make it a little more useful both Early on and In later areas of the fight, While not being too broken, With it being linked to a 10 minute Timer.

    An ability for DRK called Pressure that doubles or triples your damage but puts a Doom type effect on you that will cause you to die if you do not kill the creature you used it on quickly enough.
    Sounds nice, But the Doom would have to Kill them No matter what, Since this would just make them Unbelievably-stupid-good in any Zerg situation, to the point any other jobs would be meaningless. (Yes, Tripling a Darks Damage and WS Damage would make every single other job in the game worthless in comparison). Even if it only last 10-15 Seconds, IN a zerg situation, Especially with Tripled Damage, Nothing... Nothing would survive that long.

    But, I like the premise of this idea, I really do. Would need some tweaking

    An ability where a THF can set a trap (similar to the Qiqirin bombs) and if a mob passes over it, they would be impaired in some way, would also be a helpful addition.
    *Ahem*

    http://forum.square-enix.com/ffxi/th...raps-and-Bombs.

    Thats all i got ^^
    (1)

  5. #5
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    cant find it atm but their was a post about reaching the limit of spells that could be handled.

    If so heres a solution for ya. Take some away from blu. God knows they have a few hundred extras...
    (1)

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Godofgods View Post
    cant find it atm but their was a post about reaching the limit of spells that could be handled.

    If so heres a solution for ya. Take some away from blu. God knows they have a few hundred extras...
    Spell effects. Dia and Bio share one slot, so it doesn't matter how many spells you add that inflict those effects. But when new spell effects are added, it can exceed the maximum number of visible buff icons, so they need to change the GUI to add another row, and whatever else is needed.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    drk needs new original magic, a spell like carnage which slowly drains Hp for a slow tp regen. Or a spell that absorbs the mob's attack speed. Rehashed tier 3 elemental nukes make no since on drk its embarrassing.
    (2)

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