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Thread: Teleport Keys.

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  1. #1
    Player Dragoy's Avatar
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    Jul 2011
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    Dragoy
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    Fenrir
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    RNG Lv 99

    ><)))°€

    While not a huge issue indeed, it can still cause an ache in the head, or even other parts of a being.

    Seeing as they are going to change similar mechanics on the Nyzul Isle so that characters are scattered around a bit, perhaps they could do the same with this.
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    ...or so the legend says.


  2. #2
    Player Calatilla's Avatar
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    Aug 2011
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    Calatilla
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    Asura
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    DRK Lv 99
    Quote Originally Posted by Dragoy View Post
    While not a huge issue indeed, it can still cause an ache in the head, or even other parts of a being.

    Seeing as they are going to change similar mechanics on the Nyzul Isle so that characters are scattered around a bit, perhaps they could do the same with this.
    The issue with nyzul is that people spawn on top of each other and can get stuck for a few seconds, and in a time intensive event those seconds add up. SE are taking away collision detection from characters that are stationary for longer than 30seconds I think they said, so AFK people outside of moghouses or at telepoints will be a non-issue in this regard since you could just walk through them.

    Again, as I said in my previous post, it would be a welcome change but as a whole is unnecessary.
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  3. #3
    Player Dragoy's Avatar
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    Dragoy
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    Fenrir
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    Quote Originally Posted by Calatilla View Post
    SE are taking away collision detection from characters that are stationary for longer than 30seconds I think they said
    10 seconds. ^^;

    Yes, it is obviously more needed at the Nyzul, but if nothing else, it would at least make more sense to not appear inside another person, or a crystal for that matter! That's precarious ! !! !

    There would likely be occasions where characters would still appear on the same spot even if it was random (as may happen on Nyzul as well), but all in all I would think it would be worth the effort, as long as it wouldn't take too many man or woman hours to work on (as many aspects of this game unfortunately do).
    (0)
    ...or so the legend says.