Where's your proof to back any of these claims up??Guessing you don't have muuch understanding of how the process works. Microsoft provides the tools for converting DirectX compliant products to the XB360. Sony doesn't provide the robust tools the Microsoft does. Basically, a lot of the code would have to actually be written for the PS3, where a lot of it is automated for XB360. Thus, it requires minimal efffort to port the more compliant PC portions to the XB360--PS3 is more likely to require a rewrite of the actual runtimes.
Case in point, you referenced FF14. Roughly 6 months after testing the PC environment, they moved on to converting/testing PS3--only to find it wouldn't run on the PS3 as it was, and had to go back and GUT IT TO MAKE IT RUN. You can't just port from PC release to PS3--because the tools Sony provides are rubbish in comparison.
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