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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Weapon Re-draw Wait Times

    Greetings,

    We’ve got more great changes planned! I am sure you have all experienced times when you sheath your trusty weapon and can’t seem to draw it again in time to defend yourself from monster attacks.

    Luckily the development team is currently looking into the below changes as a result of experiments with weapon sheathing, drawing, and attack time.
    • Reduction in time for sheathing and re-drawing weapons
      After giving consideration to weapon attack delay as well as the necessary time it takes for the sheathing animation, we are adjusting the wait time between sheathing and re-drawing a weapon. We will be shortening the times and making it so players can draw weapons smoothly.

      *We are looking to adjust the system in this way to reduce stress since it is not possible to eliminate the error message or change the weapon drawing timing. Likewise it would cause a large amount of server lag if we simply removed the wait time completely since information for drawing/sheathing is constantly sent to the server.

    As long as everything goes smooth, we are planning to introduce this to the test server with the next version update. Explaining how this will feel in words only is a bit hard, so we would definitely like you all to try it out on the test server when it is implemented.
    (50)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
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    Mar 2011
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    This is excellent news. Keep the quality of life tweaks coming guys.
    (7)

  3. #3
    Player
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    Aug 2011
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    67
    Now do the same with casting magic. Nothing irks me more than accidentally hitting my keyboard with my character moving but an inch and having the casting interrupted. ; ;
    (7)

  4. #4
    Player Kitheren's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Absolutely loving all the little tweaks being made!
    (5)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  5. #5
    Player Kitheren's Avatar
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    Mar 2011
    Location
    San d'Oria
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    71
    Character
    Kitheren
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Oscar71 View Post
    Now do the same with casting magic. Nothing irks me more than accidentally hitting my keyboard with my character moving but an inch and having the casting interrupted. ; ;
    Haha, that or when you are trying to interrupt by moving around you can't! I get both of those all the time, it's really frustrating. The wait time on recasting something that's been interrupted is quite ridiculous though. I'd like to see that changed.
    (3)
    Kitheren of Valefor
    Married to Valkarie
    ~*Thank you everyone who helped me with my Mjollnir!*~

  6. #6
    Player
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    Mar 2011
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    That's because movement interruption is determined at the end of casting time. You can actually run around all day as long as you're back where you started when the spell goes off. It'd be nice if that got tweaked, but I suspect it'd be an enormous undertaking, reworking the entire spell-casting system.
    (3)

  7. #7
    Player
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    Mar 2011
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    I thought it was originally this way but they implemented a delay equal to your weapon delay when you sheathe your weapon because players were exploiting it. Players would engage a target, sheathe their weapon and then re-draw their weapon immedietly to hit the target. Since when you draw your weapon, your delay is reset, 2handed jobs would end up swinging more quickly because the time it took to attack, sheathe and redraw and hit once more was overall a shorter time than the actual delay between auto-attack rounds.
    (4)

  8. #8
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Being able to move while sheathing and drawing weapons would be glorious. I hope that's something they are considering.
    (8)
    ↓ Trolling sapling ↓

  9. #9
    Player Komori's Avatar
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    Mar 2011
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    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    I know I just tried to work around this by using a JA or spell on a monster and using auto-target or switching targets quickly just as I swing to kill my current. Hopefully won't have to do that anymore soon. (:
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Ophannus View Post
    I thought it was originally this way but they implemented a delay equal to your weapon delay when you sheathe your weapon because players were exploiting it. Players would engage a target, sheathe their weapon and then re-draw their weapon immedietly to hit the target. Since when you draw your weapon, your delay is reset, 2handed jobs would end up swinging more quickly because the time it took to attack, sheathe and redraw and hit once more was overall a shorter time than the actual delay between auto-attack rounds.
    I'll imagine They'll still take delay into consideration, probably just factor the sheathing, and unsheathing into it.
    (1)

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