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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I thought it was originally this way but they implemented a delay equal to your weapon delay when you sheathe your weapon because players were exploiting it. Players would engage a target, sheathe their weapon and then re-draw their weapon immedietly to hit the target. Since when you draw your weapon, your delay is reset, 2handed jobs would end up swinging more quickly because the time it took to attack, sheathe and redraw and hit once more was overall a shorter time than the actual delay between auto-attack rounds.
    (4)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Ophannus View Post
    I thought it was originally this way but they implemented a delay equal to your weapon delay when you sheathe your weapon because players were exploiting it. Players would engage a target, sheathe their weapon and then re-draw their weapon immedietly to hit the target. Since when you draw your weapon, your delay is reset, 2handed jobs would end up swinging more quickly because the time it took to attack, sheathe and redraw and hit once more was overall a shorter time than the actual delay between auto-attack rounds.
    I'll imagine They'll still take delay into consideration, probably just factor the sheathing, and unsheathing into it.
    (1)